ANCIENT SKIRMISH






INTRODUCTION
Board & card game for 2 players.
Battle between two Ancient Armies. 
Bronze Age/Age of the Chariot. 
Each figure represents a group of 500 men. 

VICTORY
You win if you destroy the opposing General or Camp.

THE MAP
Use an 8x8 chessboard for your battlefield.

UNITS
Use chits or miniatures to represent units (men).
There are 6 types of units:
I. Heavy Infantry
II. Light Infantry
III. Heavy Cavalry
IV. Light Cavalry
V. General
VI. Camp

SETUP
Each player places one unit on each square of his back two rows.
Units may not stack. 

THE CARDS
Players share 4 common decks:
I. Infantry Deck
II. Cavalry Deck
III. Shock Deck
IV. Missile Deck 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Strategy Phase
2. Move Phase
3. Battle Phase

STRATEGY PHASE
Draw 2 cards from the Infantry and/or Cavalry decks.
Draw another 2 cards from the Shock and/or Missile decks.
Place the 4 cards into your hand. 
Max hand size = 8 cards. Discard excess cards.
If a deck runs out, shuffle the discard and draw from it.
Whenever a card is played or discarded put it in the discard pile of the appropriate deck.

MOVE PHASE
Play (discard) a Move card to move one of your men.
The move card has a number. 
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal. 
Instead of moving just one man in any direction, you have the 
option of moving one or more men forward the indicated number of 
spaces using a single move card.

BATTLE PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
The Target of the attack is destroyed (killed, captured, routed)
Your opponent may play Defense cards to negate your attack.

CAMPS
Camps cannot move, attack, or defend. 
A camp may share its space with another Unit.
A Camp is captured if any enemy unit moves into it. 

GENERALS
Treat Generals as both Light & Heavy Cavalry & Infantry.

ELITE UNITS
Generals & Elite Units must be attacked successfully twice before they are destroyed.

OUTFLANKING RULE
Any Unit bordered on 2 sides by adjacent enemy units is automatically destroyed.


CARD LISTS NOTATION
M = Movement
A = Attack
D = Defense
L = Card can be used by Light Troops
H = Card can be used by Heavy Troops
I = Card can be used by Infantry
F = Card can be used by Cavalry
HI = Card can only be used by Heavy Infantry
LF = Card can only be used by Light Cavalry
N = Negate Move card just played by opponent
Z = Card can be used by any Unit
X = Special 
# = Number of copies of that card in deck
Range = How far unit moves o r attack goes
Type = Purpose of card
Use = Type of unit can use the card


INFANTRY DECK CARD LIST
Card Name:		#	Range	Type	Use	
March			5	1	M	I
Advance			5	1	M	Z		
Run			5	2	M	I
Rough Terrain		3	-	D	I
Difficult Ground	2	-	N	Z

CAVALRY DECK CARD LIST
Card Name:		#	Range	Type	Use	
Advance			4	1	M	Z		
Trot			4	2	M	F
Gallop			4	3	M	F				
Charge			4	4	M	F
Keep Distance		4	-	D	F

SHOCK DECK CARD LIST
Card Name:		#	Range	Type	Use	
Engage			2	1	M	H
Phalanx Formation	1	-	D	HI
Shield Wall		1	-	D	HI	
Large Wood Shields	1	-	D	H
Scale Armor		1	-	D	H
Bronze Helmets		1	-	D	H
Spears			3	1	A	H
Straight Swords		1	1	A	H
Maces			1	1	A	H
Khopesh			1	1	A	H
Eye-Axes	        1	1	A	H
Pole Axes		1	1	A	H
Epsilon Axes		1	1	A	H
Piercing Axe		1	1	A	H
Javelins	        1	2	A	Z
Hurling Sticks		1	2	A	Z
Daggers			1	1	A	Z

MISSILE DECK CARD LIST
Card Name:		#	Range	Type	Use	
Mobility  		2	2	M	L
Skirmishers		2	-	D	L
Run Away	        1	-	D	L
Hit & Run Tactics       1	-	D	L
Move & Shoot    	1	-	D	LF
Simple Bows		1	2	A	L
Arrows			2	2	A	L
Slingers	        2	3	A	L
Composite Bows		1	4	A	L
Double Convex Bows	1	3	A	L
Archers			2	4	A	L
Daggers			1	1	A	Z
Javelins  		2	2	A	Z
Hurling Sticks		1	2	A	Z


ARMY LISTS
Each player picks one Army.

SUMERIAN ARMY LIST
Unit		#	Notes:
Camp		1	City-State
General		1	King of Ur
Heavy Infantry	10	Phalanx of Spearmen
Heavy Cavalry	4	Heavy 4-Wheeled Chariots pulled by Onagers

AKKADIAN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Son of Sargon
Light Infantry	14	Many Archers

BABYLONIAN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Feudal Lord
Light Infantry	1	Royal Bodyguard (Elite) Sutu Slaves
Light Infantry	1	Royal Bodyguard (Elite) Elamite Mercenaries
Light Infantry	6	Citizen Army
Light Cavalry	4	Mounted Archers
Light Cavalry	2	Chariots

ELAMITE ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Captain of Elam
Light Infantry	6	Archers
Light Cavalry	2	Mounted Archers
Light Cavalry	2	Chariots
Light Cavalry	2	Heavy War Carts with Archers

EGYPTIAN OLD KINGDOM ARMY LIST
Unit		#	Notes:
Camp		1	Arsenal
General		1	Vizier
Light Infantry	4	Militia
Heavy Infantry	6	Militia
Light Infantry	2	Nubian Mercenaries
Light Infantry	2	Libyan Mercenaries

EGYPTIAN MIDDLE KINGDOM ARMY LIST
Unit		#	Notes:
Camp		1	Arsenal
General		1	Theban Prince
Heavy Infantry	1	Royal Bodyguard (Elite)
Light Infantry	5	Permanent Military Service
Heavy Infantry	6	Phalanx Spearmen
Light Infantry	1	Nubian Mercenaries
Light Infantry	1	Libyan Mercenaries

EARLY EGYPTIAN NEW KINGDOM ARMY LIST
Unit		#	Notes:
Camp		1	Arsenal
General		1	General
Heavy Infantry	1	Royal Bodyguard (Elite)
Light Infantry	5	Archers & Slingers
Heavy Infantry	6	Phalanx Spearmen
Light Cavalry	1	Chariots
Light Infantry	1	Mercenaries

LATE EGYPTIAN NEW KINGDOM ARMY LIST
Unit		#	Notes:
Camp		1	Arsenal
General		1	Pharos Son
Heavy Infantry	1	Royal Bodyguard (Elite)
Light Infantry	2	Archers & Slingers
Heavy Infantry	3	Phalanx Spearmen
Light Cavalry	4	Chariots
Light Infantry	1	Libyan Mercenaries
Light Infantry	1	Nubian & Ethiopian Mercenaries
Heavy Infantry	2	Sherden & Philistine Mercenaries

LIBYAN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Tribal Chief
Light Infantry	10	Spears & Bows
Light Cavalry	4	Chariots

NUBIAN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Tribal Chief
Light Infantry	14	Light Archers

KUSH ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Tribal War Chief
Light Infantry	7	Bows & Javelins
Heavy Infantry	7	Heavy Spearmen

HYKSOS ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Desert Prince
Light Infantry	4	Composite Bows
Heavy Infantry	6	Scale Armor
Light Cavalry	4	Chariots

HITTITE ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Feudal Noble
Heavy Infantry	1	Royal Guard (Elite)
Heavy Infantry	4	Iron Weapons
Heavy Cavalry	5	Chariots
Light Infantry	4	Mercenaries

PHILISTINE ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Captain
Heavy Infantry	8	Swords & Spears
Heavy Cavalry	2	Chariots
Light Infantry	2	

SHERDEN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Captain
Heavy Infantry	14	Swords

ARAB ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Nomad Chief
Light Cavalry	14	Camel Archers

ARAMAEAN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	General
Heavy Infantry	6	Spears & Shields
Light Cavalry	2	Mounted Warriors
Light Cavalry	2	Chariots
Light Infantry	4	Bows & Slings

ISRAELITE ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	General
Heavy Infantry	1	Royal Guard (Elite)
Heavy Infantry	1	Philistine Mercenaries
Heavy Infantry	6	Tribal Militias
Light Cavalry	2	Chariots
Light Infantry	4	Bows & Slings

JUDEAN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	General
Heavy Infantry	1	Royal Guard
Heavy Infantry	1	Mercenaries
Heavy Infantry	6	Tribal Militias
Light Infantry	1	Runners
Light Cavalry	2	Chariots
Light Infantry	3	Bows & Slings

ASSYRIAN ARMY LIST
Unit		#	Notes:
Camp		1	-
General		1	Chief General
Heavy Cavalry	1	Royal Bodyguard (Elite)
Heavy Cavalry	1	4-Man Chariots
Light Cavalry	2	Horse Archers
Heavy Infantry	6	Spear & Shield
Light Infantry	2	Bows & Slings
Light Infantry	2	Auxiliary Allies












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