JezzBall v1.8 By Thomas FERNIQUE. Released the 28/03/1998.
Ported to PlusShell by Rusty Wagner on 8/10/1998.
Rewritten by Miles on 22/03/2000
Compaticle all AMS

What is new in version 1.8 ?
----------------------------
-Rewritten as the TI-89 version
-Compatible with AMS 2.03

What is new in version 1.5 ?
----------------------------
-Bug for ti92II fixed : the F5 and F1 keys work great. It was because the
ti92II is faster and the six 'nop' don't always allow the I/O to recover.
-scoring...let me know what you think about that.


Library needed
--------------
Just UTIL


Goal of the game
----------------
The goal is to win 75% of the screen, when you manage that you'll advance
to next level. To win space, draw lines and if you manage to make a closed
area without any ball in it, you win that area.


Keys
----
F1 = draw line
F5 = change direction of line
ARROWS = move pointers
LOCK = move cursor slower (more precision)
ESC = exit


Scores
------
You get 1/8 points for each pixel below 75%, and 1/4 above.
You get 500 points for each lives left at end of a level.


NOTE
----
if you want to change number maximum of balls, just change the 
'MAXBALLES' variable at line 1130 of source and compile it 
(don't distibute your personnal version).
You can change the difficulty by decrement the 'spd' variable (line 1127).


Futures versions
----------------
Maybe time bonus.
(actually, you can just see your time when you beat a level).


Bugs
----
NONE. (i hope !)


MAIL
----
<FFernique@eisti.fr>


Credits
-------
Thanks to Jimmy Mrdell : his SQRXZ reveal me the power of ti92-assembly, and
i've use his score routines (just some modified from tetris).
This game is ported from PC (WIN31).


Ported by Rusty Wagner <river@gte.net>
