 Lander V1.0 by Clment Gervaise aka Spacer for ti89 28/12/98
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Programmed for Doorsos in assembler, for the ti89.

This game is very easy to understand : you must land on the moon.
You have a vehicle which is the lander, and which can navigate in space. But don't go too far,
because you must stay in communication with your base.
 
At the beggining of the game, you are in the top of the screen, and gravity makes you fall, so
react quickly or you will crash! To move the lander, the controls are easy:


Moving down: Down key
Moving left: Left key
Moving right: Right key



By pressing these keys, you will not make your lander move immediately, because it only makes the fuel being burnt in
three directions:down,left,right, and it only changes the lander's velocity.


Be careful: When you press a key, the lander will go the the opposite direction!
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The landing zone is represented as a white rectangle in the rocks.
You must land here, and not the pixel to the right, because this zone is the only which is not
recovered with space dust, which damages your vehicle. (!).

There are five levels to play:
 -easy: what to say about it?
 -medium: begin to play with this level, it's playable
 -hard: you must be experienced to hope to win in hard level.
 -very hard: after 300 hours of playing, i finally decided to give up.
 -wanna die: warn me if you win (could be a bug i haven't noticed...) 

Different ways to lose:
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 -CRASH! You crashed!
 -You were lost : you were too far from the base, and had no way to communicate any more.
 -You landed too fast : you were on the landing zone, but too fastly...

How to know when you have won: you see a picture representing you and the lander on the moon.
 
About Wind: 
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In the menu, you can choose if you want wind or not, but only for the two first levels (easy,medium).
But for the three other levels, you will automatically have wind, because the game is more interesting with wind...

 
Known bugs: Why SHOULD there be ANY bug in this marvellous game?
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Known greetings: to all programmers in 89, and especially Jimmy M.,Thomas F. who make quality games.
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!WARNING!
 If you have any remarks, questions... about Lander, please send me an e-mail, or just mail me
 (a postcard would be great, just for fun).
 If you 'd like me to add something, it would be ok for me.
 Please report any bug you have encountered...

Contact:
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 Clment Gervaise
 56 rue Boileau
 91220 Brtigny Sur Orge
 FRANCE

E-mail: Spacer@I-France.com
Web: http://www.I-france.com/spacer


---------Message:-------
Is someone wants to have information about PC programming, i could help because PC programming is my speciality.
I have many articles and sources (many are mine).
And if someone could help me to program doom... I'm only at the level of Wolf3D (just walls with 16-bit textures
under delphi...). And I'm trying to get the maths to draw perspective polygons (real ones) with less
than two divisions per pixel (a bit slow under delphi...). I've heard about constant-z lines, but it's hard to
find them.

