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StarCraft Legacy Realms: Protoss: Structures
















Tactics







Resources






Miscellaneous

The Protoss have different types of structures which have both Hit Points and Shield Points.  They are immobile as well.  They have the following Structures:
Early Game Mid Game Late Game

Nexus

[TOP]

Production: Probes
Function: Base/Mining Facility

Cost: 400 Minerals

Hit Points: 750
Shield Points: 750


Gateway

[TOP]

Production: Zealots, Dragoons, High Templars, Dark Templars
Function: Ground Troop Supply

Cost: 150 Minerals

Hit Points: 500
Shield Points: 500


Forge

[TOP]

Production: Nothing
Function: Ground Training

Cost: 150 Minerals

Hit Points: 550
Shield Points: 550

Upgrades:

Ground Weapons Levels 1,2, and 3

Ground Armor Levels 1, 2, and 3

Shields Levels 1, 2, and 3


Shield Battery

[TOP]

Production: None
Function: Regenerates Units' Lost Shield Points

Cost: 100 Minerals

Hit Points: 200
Shield Points: 200


Photon Cannon

[TOP]

Production: None
Function: Anti-ground and Anti-air defense

Cost: 150 Minerals

Hit Points: 100
Shield Points: 100

Requirements:


Assimilator

[TOP]

Production: None
Function: Vespen Gas Mining

Cost: 100 Minerals

Hit Points: 450
Shield Points: 450


Cybernetics Core

[TOP]

Production
Required for Dragoons
Function: Training

Cost: 200 Minerals

Hit Points: 500
Shield Points: 500

Requirements:

Upgrades:

Air Weapons Levels 1, 2, and 3

Air Armor Levels 1, 2, and 3

Increase Dragoon Range

Robotics Facility

[TOP]

Production: Shuttles, Reavers, and Observers
Function: Heavy Robotics Supply

Cost: 200 Minerals and 100 Gas

Hit Points: 500
Shield Points: 500

Requirements:


Robotics Support Bay

[TOP]

Production: N/A
 Required for Reavers
Function: Robotics Training

Cost:  150 Minerals and 100 Gas

Hit Points: 450
Shield Points: 450

Requirements:

Upgrades:

Increase Scarab Damage

Increase Scarab Storage

Increase Shuttle Movement


Observatory

[TOP]

Production: N/A
 Required for Observers

Function: Recon Facility

Cost: 50 Minerals and 25 Gas

Hit Points: 250
Shield Points: 250

Requirements:

Upgrades:
  • Increase Observer Sight
  •    Increase Observer Speed

Templar Archives

[TOP]

Production: N/A
Required for High Templar and Dark Templar
Function: Templar Training

Cost: 100 Minerals 200 Gas

Hit Points: 500
Shield Points: 500

Requirements:

Upgrades:

Psionic Storm

Hallucination

Increase High Templar  Energy

Mind Control

Maelstrom

Increase Dark Archon Energy


Pylon

Production: Nothing
Function: Supply psi for the units and power for the structures

Cost: 100

Hit Points: 300
Shield Points: 300

 


StarGate

[TOP]

Production: Scouts, Carriers, Arbiters, Corsairs 
Function:  Air Fleet Supply

Cost: 150 Minerals and 150 Gas

Hit Points: 600
Shield Points: 600

Requirements:


Citadel of Adun

[TOP]

Production: N/A

Function: Zealot Upgrade Center

Cost: 150 Minerals 100 Gas

Hit Points: 450
Shield Points: 450

Requirements:

Upgrades:

Leg Enhancement


Fleet Beacon

[TOP]

Production: N/A
Required for Carriers
Function:
Carrier Training Facility

Cost: 300 Minerals 200 Gas

Hit Points: 500
Shield Points:
500

Requirements:

Upgrades:

Apial Sensors

Argus Jewel

Carrier Capacity

Disruption Web

Gravitic Thrusters

 


Arbiter Tribunal

[TOP]

Production: N/A
Required for Arbiters
Function: Arbiters Training Facility

Cost: 200 Minerals 150 Gas

Hit Points: 500
Shield Points: 500

Requirements:

Upgrades:

Recall

Stasis Field

Khaydarin Core