The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and follow closely the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, he fights for what he believes to be right. Furthermore, his steadfastness gives him powers to bring blessings to his friends, and wreak cruel justice upon his foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
Starting Attributes
Strength: 25
Dexterity: 20
Vitality: 25
Energy: 15
Hit Points: 55
Stamina: 89
Mana: 15
Each Character Level
Life +2
Stamina +1
Mana +1.5
Each Attribute Point Given
1 Vitality point gives 3 Life
1 Vitality point gives 1 Stamina
1 Energy point gives 1.5 Mana
Paladins are ideal to be party leaders because of thier auras and if you use them right they can be more powerfull than a Barbarian. I am going to try to teach you what auras to invest skill points in and which ones to stay away from so mabye you will learn something by the end.
Skills
If you decide to not exclusively use auras and you want your paladin to have more active skills combat skills are the way to go. Most of the combat skills do massive damage to the undead (Holy Bolt, Fist of the Heavens, and Blessed Hammer).