How to enable/use the Tempo 32x debugger. Written by Tony Hedstrom t_hedstrom@yahoo.com http://www.angelfire.com/games2/codehut/ http://codehut.gshi.org/ (no ads on this site) This guide explains how to enable and use the debugger built into Tempo 32x. Note that as far as I know, the debugger can't be activated on a real 32x cartridge (ie. you'll have to use an emulator or ?). Before I begin, let me give credit where credit is due... I found the debugger, but after an hour or two of trying to figure out how to activate it, I finally gave up. I went to a Sega site and posted a message and a short time later someone named TascoDLX answered and had figured out how to activate it, and even included some basic instructions. Thanks TascoDLX. Here's the Game Genie code needed to unlock the debugger... RHLT-R6X2 Unlocks debugger Note that a Game Genie won't work on a real 32x. I used the Game Genie code with Gens ver 2.10 (an emulator) and it worked fine. Here's the ROM address in case you want to hack it into your ROM or ?... $07D578:4E71 Unlocks debugger The debugger allows you to edit any of the Genesis graphics. Here are the instructions from TascoDLX: To enable/disable the debugger, hold A+B+C and press RIGHT on the d-pad. To toggle between CG mode (patterns) and CL mode (colors), hold START and press any direction on the d-pad. To change the select mode, hold A and press a direction. When in "cell edit" mode, press B to overwrite a pixel with the current color (selected in CL mode). You should be able to figure the rest out. I must warn that the interface is garbled when the debugger is used in-game but it seems to work fine otherwise.