Original NES Game Genie codes created by: Tony Hedstrom t.hed@excite.com Super Mario Bros, SMB/Duck Hunt Game Genie codes Note: Most of these codes will work on either the SMB version, or the SMB/Duck Hunt version. VVAANY timer counts up instead of down!! This code basically gives you as much time as you want to finish a level. The longer you take to finish a level, the more points you get at the end!! AETLTK jump as high as you want! Works while standing, running, or turbo running! (No need to enter 3 seperate jump codes anymore, because this one code will do the work of all 3 jump codes in the Galoob code book. Plus, this code allows you to jump MUCH higher than any of the Galoob codes.) PIATYP enemies can go thru pipes, walls, and blocks! Mario (as usual) can't go thru pipes, walls, or blocks. This code really changes the way you play SMB. AEAENT Mario can jump higher when walking, running, or turbo running! Also, he jumps further (only when normal running). PAZSKO once you turn into Fire Mario, you will always be able to shoot fireballs, even if you turn small again (until you die). Also, if you touch an enemy, it will make you power-up!! (On some emulator ROMs, the code will make you invincible.) ANTOSA ever have trouble remembering which pipes you can and can't go down? Well, this code solves that problem! The pipes you can't go down are upside-down, the pipes you can go down are normal. PAASNO take no damage from most enemies! Depending on which version of SMB you are using, you may have to either become Big Mario, or jump on one enemy before becoming invincible. (NOTE: this code doesn't work against the potted plants.) PAZSSO similar to above YSAOPE + YEAOZA "Level Select" code!! Lets you start on any world you want! Here is how to get to the level select screen: When you first start out, you are in a new world (0-1) and you have to finish this level to get to the level select screen. Here's how: Swim (yes swim) past the first pipe you see and keep going until you see some water at the bottom of the screen. Swim over the top of the blocks that are above the water, but not too far. Then swim down and backwards a little to drop down through the little opening in the blocks that lets you get to the bottom of the screen. This part is very important because if you aren't at the bottom part of the screen, you won't be able to finish the level. Once you get to the lower part of the screen, just keep going to the end of the level. When you get to the end, it will say "Thank You Mario, but our Princess is in Another Castle". To get the game to continue, you have to press "B". Now your at the "Level Select" screen! Just press "B" until you see the world you want (at the top of the screen), and then press "Start". AAGOPO mario can swim everywhere, and you start some worlds about 1/2 way thru. By changing the first letter to P,Z,L, or G, you can adjust where you start the levels. If you change the first letter to a "G", then you will start some worlds right next to the flag pole! (and mario can swim!) VGYOKK time starts at 900 (instead of 400) GUAOPO start with 400 more seconds, and invincibility for the first 10 seconds. VTTNYA mario skates like gumby LEAOGK opens route to minus world! (at end of 1-2) VGANYA mario always walks crouched down VTLNYA mario turns big when he walks UATIUA mario walks right thru enemies OKGASA everything is invisible except mario & enemies PAAPIK new block world NVAOGK new maze world ZLAOKK new mystery world PLAOKG new underwater worlds SVPOUU most holes are gone NLTOGK mario starts out swimming VGAOPO most worlds are different, music is different, you can also walk right into the minus world (1-2), plus if you fall down a hole, instead of dying, you end up in a coin room! GSAENT you can position mario anywhere on the screen (even when he's moving) by holding down the "A" button on controller #2. ASAENT new hidden world OLAOKK new cloud world NVPOKG new bonus worlds NNPOKG new warp zone world ONZOGG new secret world PLLOVG new 1-1 world VTPOZG newer 1-1 world PLGOKG new worlds. Press reset to start in a different world. VTPOZI you can jump over the castle at the end of world 1-1 and keep on going. Also, going down tubes does weird things. KEATPE most enemies are invisible, but they die when you touch them. KEATZE enemies don't die when you jump on them, so by jumping on the same one over and over, you get several 1 up's. But shooting them does kill them. UAYIUA take no damage from touching enemies! NYTELN items that were worth 1,000 points, are now worth 1,000,000,000 points!! (if I'm not mistaken, thats one Billion points.) Basically, just add 6 zeros to what the item was worth. So if an item was worth 100 points, now it's worth 100,000,000 points. Actually, what this code does, is add 4 more zeros between the score and the number of coins collected. So the score counter has 12 digits, instead of only 6. The last two digits are really the coin counter, but looks like it's part of the score counter. The code does have one little glitch. On worlds that have a light background (like 1-1), the score is a little hard to see. But on screens with a dark background (like 1-2, coin rooms, etc.), the score shows up just fine. So if you are having trouble seeing the score in the first world (1-1), just go down the tube to the coin room, or loose a life, or finish the level. The score shows up fine in 1-2. YNAOPO time starts at 150 instead of 400 (plus about 30 seconds of invincibility at the start of every life). LEAOPO time starts with one extra minute (460 instead of 400). LXAOPP time starts at 600 instead of 400 (plus about 10 seconds of invincibility at the start of every life). GVAOPP time starts at 995 instead of 400 (plus about 20 seconds of invincibility at the start of every life). TSLIIT most enemies are gone TSPIIT all enemies are gone! (Sorry, this code doesn't seem to work on the SMB only version.) VGANZA little mario turns big when he jumps VGANPA big mario turns little when he jumps VTLNGA when little mario walks, he turns big, little, big, little, big, little, etc... VTYNYA mario has a seizure when he walks (his legs move much faster than he's walking). NEPELA play as Game Boy mario (everything is black & white). VGANAA when mario jumps while running, his little legs start running in mid air. NTPOLE everything is offset by about 2 inches NTPOLT everything is different, plus castle is missing at end so mario keeps walking forever. NTPOPT almost a solid row of coin blocks and tubes in 1-1. AXAENT invisible worlds. See how good your memory is. NGPOKK mario starts out swimming in a completely new green underwater world. ZSNENT mario turns into the invisible man. This code works on both versions but does different things. ASTETE play at night SSASSA invincibility! Let an enemy touch you and see what happens. AALLEY most enemies are frozen! PIGOAP swim without water (you're always swimming) VTLOKK 1-1 enemies are gone or different, especially if you go down the tube. (can't go past 1-1). AETLIK super mega jump, standing start only. If you try to jump while running, you can barely jump at all. But jumping when standing still, lets you jump as high as you want! If you hold down the button for 3 minutes, Mario will keep climbing higher, and higher for 3 minutes! The clock even stops running! Then, if you let go of the button, it will take Mario 3 more minutes to fall back to the ground! Also notice that this code is completely different than any of the Galoob jump codes in the book. GETLYG Mario has semi lunar descent. This means that when you jump, you float back to the ground instead of just droping. This code works for standing, running, or turbo running. VGAOKK new cloud world (use with PIGOAP) VGPOKG new water world VTPOKK new underground world ASAOGG new maze world (use with PIGOAP and be ready to press jump button as soon as game starts). NGPOKG start at 1-2 NGZOKK start on world 3 ??? (use with PIGOAP) VTPOKG start on world 5 ??? NTPOKK start on world 6 ??? OVAAAE slow-motion, plus other neat stuff SYLOKG no enemies, or in different places (use with PIGOAP or AETLTK to help get past some levels, like 1-2). SYLOGK Mario swims instead of walking in all blue background worlds. YETLYG Mario has variable jump heights. Sometimes he jumps high, sometimes low. PETLYG similar to above code KTLOKK different enemies in 1-1 (flying fish will appear if you are using the SMB only version, also, you can't get past 1-1). VGAOGG + ZLAOKK cool underwater world TEGOGG another maze world (stuck in 1-1) NTLOGK Mario swims in some worlds (and different enemies). EAZLIT Mario can't shoot VGLOKK all worlds have different or missing enemies (use with PIGOAP or AETLTK to help get past some levels. Also, if you use this code with the SMB only version, you can't get past 1-1, but if you use the SMB/Duck Hunt version, you can get past 1-1.) AITOSA Mario walks past castle at end of 1-1 and keeps on going forever (this is the first code that I ever made for SMB. WOW! :-)). STPONE all castles are missing, but game still plays normally. NTPOLS after the first pipe, mario keeps on going forever (no obsticles). GNATUE enemies follow you! (Best if you use this code with SSASSA). UATIUE invincibility! Mario walks right thru enemies. (this code is completely different than my SSASSA invincibility code). PLAOKK starts out in new cloud world (or underwater world if you have SMB only version), then you drop down to some new underwater worlds. TTPOZG 1-1 has stuff from other worlds. Cool. TPPOZG 1-1 is very different and much longer than normal. Also, if you die, when you come back, your at the flag pole, and after you jump on the pole, you keep on going past lots of neat stuff, and then you fall down a hole and the game starts to freak out. (It's never the same.) PAZULG Mario can float for a very long time. You have to press and hold the jump button for this code to work right. Only works from a standing start. (This is just a simple modification of a Galoob code). PLZOKG start at 2-1 ?? STPENT x-ray vision (bizarre). Shows where hidden blocks are. PLZOKK start at 2-1 ??, then it goes to 1-2. (use with PIGOAP). VTLNKA it rains "200 point" icons TAAPIG almost a solid row of blocks in 1-1, and 1-2 (can't get past 1-2). PAAPIK similar to above, except you can get past 1-2 NIYNEE in 1-1, the enemies have hammers PLAPKG start at World 3-1 ?? LSAENT + ZLGOKG new worlds (hold "Right" on controller #1, and use controller #2 to control Mario). ASAENT + NTPOPI at the end of a new underwater world, Mario keeps going for a LONG time, and while he is walking, you get to see lots of graphics from different parts of the game. ASAENT + NTPOZT new underwater world OLZPKG new underwater worlds YSAENV starts out in underwater world, then goes to 1-1 if you die. ISAENT if you press the "A" button, you can position Mario anywhere on the screen. If you don't press the "A" button, the screen won't scroll. ASAEVT worlds are different (this code works very differently depending on which version of SMB you have.) ASAENP all worlds are very weird & different colors YLAOKK some new worlds. You get to swim in most of them. ILAPKK start at world 2-1 ? (only goes 2-3 levels) YLAOKK + ILAPKK 6 or 7 new worlds! (always swimming) TEYVPA enemies that are up on blocks don't fall down (and other oddities). TTLEXP worlds are really strange (NOTE: This code below works best only on the SMB/Duck Hunt version. YSYENT there are different enemies in 1-2, 4-1, etc. (NOTE: The codes below, only work on the SMB version, not on the SMB/Duck Hunt version). OVPAIE + NNPOKG all worlds are in the clouds! ASAENT + LSTETA very long new underwater world VTZOZK all outside worlds are different All of the codes above were created by: Tony Hedstrom