Breath of Fire (GBA/SNES) ROM Editor by: Tony H
Version 1.1a   4/21/2024
For Windows   (written in C#)
Send bug reports or comments to: t_hedstrom@yahoo.com

My site, with other editors, programs, Game Genie codes, etc...
https://codehut.gshi.org/
http://www.angelfire.com/games2/codehut/

Version 1.0 = Initial public release. 6/22/2023
Version 1.1 = Added editing for enemy ACT and Wisdom stats.  9/11/2023
Version 1.1a = Fixed wrong hex ID numbers for armor.  4/21/2024


Version 1.1a update:
Corrected the wrong armor hex ID numbers on the "Weapons/Armor/Shop/Debug" page (when you click on the "List of hex ID numbers for armor" button).

Version 1.1 update:
Added editing for enemy ACT and Wisdom stats in the Enemy Search section.

This program lets you edit lots of stuff in your Breath of Fire game, and you can then patch the changes into your ROM.

Should work on any SNES or GBA (Game Boy Advanced) version.  Will also work on several SNES or GBA hacked versions of the game (including the GBA BoF Improved hack on RHDN).

The editor will let you open, adjust, and patch the Nintendo Switch version of the game, but I have no way of testing it.  If you are going to edit the Switch version of the ROM, you do so at your own risk.  I don't know if the Switch checks to see if the ROM has been modified.

I've been told that patched GBA ROMs will work on real hardware with the use of a flashcart.

When patching, you can decide if you want it to create a new ROM or not.  If you do make a new ROM, the program will automatically add "Patched" to the end of your file name, which makes it easy to remember which file was patched, although you can name the new file anything you want as long as it's not the same as the original file name.  This keeps your original ROM safe.

There are some Help/info buttons in the editor that should answer any questions.

Shouldn't need any additional files if you're using Windows (uses the .net framework).

Can read more about the program here: https://www.romhacking.net/forum/index.php?topic=37069.0

