Breath of Fire (SNES) ROM Editor by: Tony H
Version 2.5   6/22/2025
For Windows   (written in C#)
Send bug reports or comments to: t_hedstrom@yahoo.com

My site, with other editors, programs, Game Genie codes, etc...
https://codehut.gshi.org/
http://www.angelfire.com/games2/codehut/

Version 2.0 = Initial public release.  3/28/2024
Version 2.1 = Added more Magic stuff, treasure chests, etc.  4/3/2024
Version 2.2 = More chest editing, message options, bug fixes.   4/17/2024
Version 2.3 = Added shop editing, new misc editing, fixed typos, etc.   4/26/2024
Version 2.4 = More random battle stuff and a Fishing section.  5/2/2024
Version 2.4a = Bug fix.  9/23/2024
Version 2.5 = Added more enemy editing.  6/22/2025


Version 2.5 update:
Can now edit enemy elemental weaknesses and behavior.

Version 2.4a update:
Fixed a bug that caused a "Unhandled exception" error to pop up when trying to edit Lk-Up spell strength.  When selecting the "Magic" page and the "Spell strength" option, and clicking on number 33 Lk-Up, you'll get an error message.  This bug has been fixed.  If you got the error message and clicked "Continue" and still tried to edit the strength value for Lk-Up, it appears as though nothing gets patched in the ROM, so it should be safe to keep your existing ROM.

Version 2.4 update:
Can now edit how often random battles occur inside, added a new Fishing section with options like Never lose your bait, Fish anywhere, and select which type of fish you want to catch.  Also added more new Game Genie codes (in the zip file).

Version 2.3 update:
Adding editing for all Item and Weapon shops in the game (can edit what's for sale as well as the cost multiplier for each shop), fixed some typos for Bleu, added better instructions when turning the extended spells option On or Off, added some new misc options including random battle stuff (frequency of random battles and turning random battles On/Off for indoor or outdoor battles), in-game debug stuff (including walking faster, save game anywhere, enter or exit battles at any time, change battles at any time, etc), walk thru walls (credit goes to Helder), use Gobi's spells in or out of water (credit goes to chillyfreeze), as well as several new Game Genie codes for those who want to be able to turn most of these options On or Off during gameplay.  With the in-game debug stuff, you have the option to turn it all on, or just turn on individual features.

Version 2.2 update:
Added editing for individual treasure chests, added options to turn off repetitive messages you get when clicking on names, fixed a bug where changing spells learned for Nina or Bleu might make it so their spell learned messages would show up at the wrong level, fixed a bug on the Enemy/Boss page where changing the Drop rate percentage and then clicking on a different enemy wouldn't always show the correct percentage, fixed a bug by removing "PET" from the list of enemies.  Many thanks to Landy for providing a massive amount of BoF1 technical information, including letting me know about the spell learned message bug and how to fix it.

Version 2.1 update:
Improved the extended magic spell section including extra spells for Ox and Gobi, giving extra spells to Gobi will also allow him to use his spells out of water, fixed a bug from version 2.0 where some extra magic spells didn't show AP cost when browsing spells outside of battle, added treasure chest editing including an option to let you open chests as many times as you want.

This program lets you edit lots of stuff in your Breath of Fire game, and you can then patch the changes into your ROM.

I previously made a Breath of Fire editor that worked on SNES and GBA ROMs (available on my site or on RHDN).  That older editor was inadequate in some areas (couldn't edit very many enemies, weapons, armor, magic spells, etc).  This new version has much more content, and lets you edit any enemy, weapon, armor, magic spell, etc.  Will be adding more content in future updates.  Keep in mind that this version only works on the SNES version. 

Should work on any SNES USA version, but was made and tested with the USA ROM that has a CRC32 checksum of: C788B696.  Should also work on some, if not all SNES hacked versions of the game (including the War of the Goddess ROM hack on RHDN (ver 1.06)).

Will work on headered or unheadered versions (with or without the 0x200 byte ROM header).

The editor will let you open, edit, and patch the Nintendo Switch SNES version of the game, but I have no way of testing it.  If you are going to edit the Switch version of the ROM, you do so at your own risk.  I don't know if the Switch checks to see if the ROM has been modified.

When patching, you can decide if you want it to create a new ROM or not.  If you do make a new ROM, the program will automatically add "Patched" to the end of your file name, which makes it easy to remember which file was patched, although you can name the new file anything you want as long as it's not the same as the original file name.  This keeps your original ROM safe.

There are some Help/info buttons in the editor that should answer any questions.

Shouldn't need any additional files if you're using Windows (uses the .net framework).

Can read more about the program here: https://www.romhacking.net/forum/index.php?topic=38794.0

