Pac-Mania
1 ALEA-AA6W Infinite lives for players 1 and 2 2 AE0T-AAEW Player 1 starts with 2 lives 3 AN0T-AAEW Player 1 starts with 4 lives 4 AY0T-AAEW Player 1 starts with 6 lives 5 A60T-AAEW Player 1 starts with 8 lives 6 BE0T-AAEW Player 1 starts with 10 lives 7 960T-AREW Almost infinite lives--player 1 8 AE0T-BA66 Player 2 starts with 2 lives 9 AN0T-BA66 Player 2 starts with 4 lives 10 AY0T-BA66 Player 2 starts with 6 lives 11 A60T-BA66 Player 2 starts with 8 lives 12 BE0T-BA66 Player 2 starts with 10 lives 13 S60T-BA66 Almost infinite lives for--player 2 14 KBCA-AF22 Ghosts stay blue 1/2 as long as normal 15 KBCA-AH22 Ghosts stay blue 2x as long as normal 16 KBCA-AM22 Ghosts stay blue 4x as long as normal 17 KBCA-AS22 Ghosts stay blue 8x as long as normal 18 CCGA-ARM6 Cherry is worth 10,000 instead of 1,000 19 ECGA-A6X4 Strawberry is worth 20,000 instead of 2,000 20 GCGA-BL58 Lemon is worth 30,000 instead of 3,000 21 LCGA-AHYA Banana is worth 50,000 instead of 5,000 22 AGET-AACL 2 lives after continue--both players 23 ARET-AACL 4 lives after continue--both players 24 A0ET-AACL 6 lives after continue--both players 25 A8ET-AACL 8 lives after continue--both players 26 BGET-AACL 10 lives after continue--both players
1 PZDA-PETC All player 1 shots worth 1 point
2 PZDA-PJTC All player 1 shots worth 2 points
3 PZDA-PNTC All player 1 shots worth 3 points
4 PZDA-PTTC All player 1 shots worth 4 points
5 PZDA-PYTC All player 1 shots worth 5 points
6 PZDA-P2TC All player 1 shots worth 6 points
7 PZDA-P6TC All player 1 shots worth 7 points
8 PZDA-PATC All player 1 shots worth 8 points
9 PZDA-PEV6 All player 2 shots worth 1 point
10 PZDA-PJV6 All player 2 shots worth 2 points
11 PZDA-PNV6 All player 2 shots worth 3 points
12 PZDA-PTV6 All player 2 shots worth 4 points
13 PZDA-PYV6 All player 2 shots worth 5 points
14 PZDA-P2V6 All player 2 shots worth 6 points
15 PZDA-P6V6 All player 2 shots worth 7 points
16 PZDA-PAV6 All player 2 shots worth 8 points
17 A0ET-NAFE All 3-point shots worth 5--
both players
18 A8ET-NAFE All 3-point shots worth 7--
both players
19 BGET-NAFE All 3-point shots worth 9--
both players
20 9T9T-PGSL + AY9T-NAHN + Player 1 starts with 5 points in
969T-NAHR + HA9T-NAHT exhibition game
21 9T9T-PGSL + BJ9T-NAHN + Player 1 starts with 10 points in 969T-NAHR + HA9T-NAHT exhibition game
22 9T9T-PGSL + B69T-NAHN + Player 1 starts with 15 points in
969T-NAHR + HA9T-NAHT exhibition game
23 9T9T-PGSL + CT9T-NAHN + Player 1 starts with 20 points
969T-NAHR + HA9T-NAHT in exhibition game
24 9T9T-PGSL + AY9T-NAHN + 969T-NAHR Player 2 starts with 5 points in exhibition game
25 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR Player 2 starts with 10 points in exhibition game
26 9T9T-PGSL + B69T-NAHN + 969T-NAHR Player 2 starts with 15 points in exhibition game
27 9T9T-PGSL + CT9T-NAHN + 969T-NAHR Player 2 starts with 20
1 REZA-86YY MASTER CODE MUST BE ENTERED
2 PZYT-BNVE 3 penalty strokes for hitting in water hazard
3 PZYT-BJVE 2 penalty strokes for hitting in water hazard
4 AKYT-AA3E 0 penalty strokes for hitting in water hazard
5 PZYT-BGVE 1 penalty stroke for hitting in water hazard
6 PZYT-BLVE 2 penalty strokes for hitting in water hazard„
YOU MAY GET A WEIRD MESSAGE IF YOUR
SCORE GETS LOW ENOUGH
7 AE9T-AAC2 Round ends after hole 1
8 AJ9T-AAC2 Round ends after hole 2
9 AN9T-AAC2 Round ends after hole 3
10 AT9T-AAC2 Round ends after hole 4
11 AY9T-AAC2 Round ends after hole 5
12 A29T-AAC2 Round ends after hole 6
13 A69T-AAC2 Round ends after hole 7
14 BA9T-AAC2 Round ends after hole 8
15 BE9T-AAC2 Round ends after hole 9
16 BJ9T-AAC2 Round ends after hole 10
17 BN9T-AAC2 Round ends after hole 11
18 BT9T-AAC2 Round ends after hole 12
19 BY9T-AAC2 Round ends after hole 13
20 B29T-AAC2 Round ends after hole 14
21 B69T-AAC2 Round ends after hole 15
22 CA9T-AAC2 Round ends after hole 16
23 CE9T-AAC2 Round ends after hole 17
FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS
24 B8PA-AADL 14 clubs plus putter in set instead of 13
25 CCPA-AADL 15 clubs plus putter in set instead of 13
26 CGPA-AADL 16 clubs plus putter in set instead of 13
1 AEPA-AAGA Start with 1 life 2 AYPA-AAGA Start with 5 lives 3 A6PA-AAGA Start with 7 lives 4 BEPA-AAGA Start with 9 lives 5 AEJA-AAHG 1 life after continue 6 AYJA-AAHG 5 lives after continue 7 A6JA-AAHG 7 lives after continue 8 BEJA-AAHG 9 lives after continue 9 AT5A-AA3E Infinite lives 10 BTCT-AA5G Almost infinite energy 11 AEPA-AAGJ Start with 1 credit 12 AYPA-AAGJ Start with 5 credits 13 A6PA-AAGJ Start with 7 credits 14 BEPA-AAGJ Start with 9 credits 15 ATHT-AA8R Infinite credits 16 SE3T-BJWA Sword heats up faster 17 SE3T-BAWA Sword heats up much faster 18 AT3T-AA5C + AT3T-AA3C Once the sword is fully heated up, it stays at full energy almost forever 19 SG9A-BT1G Each speed-up item worth 2 20 AJPA-AA44 + AEPA-BA42 Start at chapter 2 21 AJPA-AA44 + AJPA-BA42 Start at chapter 3 22 AJPA-AA44 + ANPA-BA42 Start at chapter 4 23 AJPA-AA44 + ATPA-BA42 Start at chapter 5 24 AJPA-AA44 + AYPA-BA42 Start at chapter 6 25 AJPA-AA44 + A2PA-BA42 Start at chapter 7
1 AKBA-AA8T Infinite bonus points 2 GAHT-AAGA 30 seconds per quarter 3 AAHT-BAGA 10 minutes per quarter 4 AAHT-BLGA 15 minutes per quarter 5 FJ2T-AYC2 Start Japan team with 200 bonus points instead of 60 6 B22T-ATL2 Start all other teams with 200 bonus points instead of 50 7 A7XA-BE5L Touchdowns worth 7 points 8 AFXA-BE5L Touchdowns worth 1 point 9 A7XA-BE42 Goals worth 7 points 10 APXA-BE42 Goals worth 3 points