Game Genie Codes (Sega Genesis)
#-A
688 Attack Sub
1 AALT-CNE2 + AALT-CNGR 6 torpedoes--Torpex '89 mission
2 AALT-CNE8 + A2LT-CAGY 6 torpedoes--Shake 'Em mission
3 A2LT-CAG4 6 torpedoes--Sub Ops mission
4 AALT-CNFE 6 torpedoes--Mumar Cadaver mission
5 AALT-CNFL + A2LT-CAHA 6 torpedoes--Escape mission
6 AALT-CNFT 6 torpedoes--Goulash mission
7 AALT-CNF0 + A2LT-CAHG 6 torpedoes--Cat Walk mission
8 AALT-CNF6 + A2LT-CAHN 6 torpedoes--Surprise Party mission
9 AALT-CNGC + A2LT-CAHW 6 torpedoes--Homecoming mission
10 AALT-CNGJ 6 torpedoes--Hit and Run mission
11 AALT-CAN2 + AALT-CARR 32 torpedoes--Torpex '89 mission
12 AALT-CAN8 + EALT-CAGY 32 torpedoes--Shake 'Em mission
13 EALT-CAG4 32 torpedoes--Sub Ops mission
14 AALT-CAPE 32 torpedoes--Mumar Cadaver mission
15 AALT-CAPL + EALT-CAHA 32 torpedoes--Escape mission
16 AALT-CAPT 32 torpedoes--Goulash mission
17 AALT-CAP0 + EALT-CAHG 32 torpedoes--Cat Walk mission
18 AALT-CAP6 + EALT-CAHN 32 torpedoes--Surprise Party mission
19 AALT-CARC + EALT-CAHW 32 torpedoes--Homecoming mission
20 AALT-CARJ 32 torpedoes--Hit and Run mission
21 A2LT-DAE6 + A2LT-DAGW 16 missiles--Torpex '89 mission
22 A2LT-DAFC 16 missiles--Shake 'Em mission
23 A2LT-DAFJ 16 missiles--Mumar Cadaver mission
24 A2LT-DAFR 16 missiles--Escape mission
25 A2LT-DAFY 16 missiles--Goulash mission
26 A2LT-DAF4 16 missiles--Cat Walk mission
27 A2LT-DAGA 16 missiles--Surprise Party mission
28 A2LT-DAGG 16 missiles--Homecoming mission
29 CALT-CAGL 16 missiles--Hit and Run mission
30 AALT-CAE2 + AALT-CAE6 + REHT-A6ZY All subs carry 0 torpedoes
31 AYLT-CLE2 + AALT-CAE6 + All subs carry 5 torpedoes
REHT-A6ZY
32 AYLT-CLE2 + AYLT-CLE6 + All subs carry 5 torpedoes, 5 missiles and 5
REHTA6ZY noisemakers
33 BJLT-CYE2 + AALT-CAE6 + All subs carry 10 torpedoes, 0 missiles
REHT-A6ZY and 0 noisemakers
34 BJLT-CYE2 + BJLT-CYE6 + All subs carry 10 torpedoes, 10 missiles
REHT-A6ZY and 10 noisemakers
35 B6LT-C8E2 + B6LT-C8E6 + All subs carry 15 torpedoes, 15 missiles
REHT-A6ZY and 15 noisemakers
36 DELT-DWE2 + DELT-DWE6 + All subs carry 25 torpedoes, 25 missiles
REHT-A6ZY and 25 noisemakers
37 AJHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be
AF9T-AAGN + 2THT-BGA4 performed 2x instead of only 1x
38 ATHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be
AF9T-AAGN + 2THT-BGA4 performed 4x
39 BAHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be
AF9T-AAGN + 2THT-BGA4 performed 8x
40 A39T-AA8L Emergency Surface manuever can be performed infinite times
41 HEHT-AET4 Emergency Surface manuever cannot be
performed at all
42 ACAA-AAE8 Towed Array may be redeployed after
it has been cut
43 9THT-BGKA + AAHT-B73C + Towed Array already cut (unavailable)
SAHT-A6VG at start of mission
After Burner II
1 AKYT-AAHT Start on stage 2
2 APYT-AAHT Start on stage 3
3 AVYT-AAHT Start on stage 4
4 AZYT-AAHT Start on stage 5
5 A3YT-AAHT Start on stage 6
6 A7YT-AAHT Start on stage 7
7 BBYT-AAHT Start on stage 8
8 BFYT-AAHT Start on stage 9
9 BKYT-AAHT Start on stage 10
10 BPYT-AAHT Start on stage 11
11 BVYT-AAHT Start on stage 12
12 BZYT-AAHT Start on stage 13
13 B3YT-AAHT Start on stage 14
14 B7YT-AAHT Start on stage 15
15 CBYT-AAHT Start on stage 16
16 CFYT-AAHT Start on stage 17
17 CKYT-AAHT Start on stage 18
18 CPYT-AAHT Start on stage 19
19 CVYT-AAHT Start on stage 20
20 CZYT-AAHT Start on stage 21
21 C3YT-AAHT Start on stage 22
22 C7YT-AAHT Start on stage 23
23 AANA-AABL Start with 1 plane instead of 3
24 AENA-AABL Start with 2 planes
25 ANNA-AABL Start with 4 planes
26 ATNA-AABL Start with 5 planes
27 AE2A-AAD6 Continue with 1 plane instead of 3
28 AJ2A-AAD6 Continue with 2 planes
29 AT2A-AAD6 Continue with 4 planes
30 AY2A-AAD6 Continue with 5 planes
31 AT0T-AA4T Almost infinite planes
32 AANA-AABW + AANA-AAB4 Start with 0 missiles instead of 50
33 BJNA-AABW + BJNA-AAB4 Start with 10 missiles
34 DENA-AABW + DENA-AAB4 Start with 25 missiles
35 KNNA-AABW + KNNA-AAB4 Start with 75 missiles
36 NTNA-AABW + NTNA-AAB4 Start with 100 missiles
37 AA2A-AAET Continue with no extra missiles
38 BJ2A-AAET Continue with 10 extra missiles
39 DE2A-AAET Continue with 25 extra missiles
40 KN2A-AAET Continue with 75 extra missiles
41 NT2A-AAET Continue with 100 extra missiles
42 BJ6A-AA26 Infinite missiles
43 AAZA-AAEE 0 continues instead of 3
44 AEZA-AAEE 1 continue
45 AYZA-AAEE 5 continues
46 BEZA-AAEE 9 continues
47 AT2A-AA6C Infinite continues
Air Buster
1 ACST-AAFT Infinite stock for player 1
2 ACYT-AAE0 Infinite stock for player 2
3 ACTA-AACJ Infinite credits for player 1
4 ACZA-AABR Infinite credits for player 2
5 AJGT-AACJ Start on phase 2--player 1
6 ANGT-AACJ Start on phase 3--player 1
7 ATGT-AACJ Start on phase 4--player 1
8 AYGT-AACJ Start on phase 5--player 1
9 A2GT-AACJ Start on phase 6--player 1
10 AJGT-AAHW Start on phase 2--player 2
11 ANGT-AAHW Start on phase 3--player 2
12 ATGT-AAHW Start on phase 4--player 2
13 AYGT-AAHW Start on phase 5--player 2
14 A2GT-AAHW Start on phase 6--player 2
15 AJHA-AAFR Start on phase 2--twin setup
16 ANHA-AAFR Start on phase 3--twin setup
17 ATHA-AAFR Start on phase 4--twin setup
18 AYHA-AAFR Start on phase 5--twin setup
19 A2HA-AAFR Start on phase 6--twin setup
20 HHVT-B2Y4 Each normal shot power-up (P)
worth half max power--player 1
21 HHVT-BAY4 Each normal shot power-up (P)
worth almost max power--player 1
22 HHVT-B2ZT Each normal shot power-up (P)
worth half max power--player 2
23 HHVT-BAZT Each normal shot power--up (P)
worth almost max power--player 2
24 ALKT-AA66 + R0SA-A6Y6 Don't lose shot power when shot down--player 1
25 ALVA-AA5C + R0SA-A6Y6 Don't lose shot power when shot down--player 2
26 A4KT-AA7A + R0SA-A6Y6 Don't lose battle gear when shot down--player 1
27 A4VA-AA5G + R0SA-A6Y6 Don't lose battle gear when shot down--player 2
28 BLKT-AA66 + R0SA-A6Y6 Don't lose battle gear or shot power
when shot down--player 1
29 BLVA-AA5C + R0SA-A6Y6 Don't lose battle gear or shot power
when shot down--player 2
Alex Kidd in the Enchanted Castle
1 AFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 2
2 AKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 3
3 APBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 4
4 AVBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 5
5 AZBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 6
6 A3BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 7
7 A7BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 8
8 BBBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 9
9 BFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 10
10 BKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 11
11 DKBA-BC1A Start with 1 life
12 DVBA-BC1A Start with 2 lives
13 D3BA-BC1A Start with 3 lives
14 H3BA-AG9A Start with 4 lives
15 N3BA-A8SA Start with 6 lives
16 NVBA-A8SA Start with 8 lives
17 NKBA-A8SA Start with 10 lives
18 A3ST-B64Y 100 Baums needed to continue
instead of 1000
19 BBST-B64Y 500 Baums needed to
continue game
20 GBST-B64Y 3000 Baums needed to
continue game
21 ABST-B64Y Game can always be continued
22 CKST-B64Y Game can never be continued
23 AWNA-B68E Gold coin worth 50 Baums
instead of 10
24 A4NA-B68E Gold coin worth 100 Baums
25 B4NA-B68E Gold coin worth 1000 Baums
26 ACNA-B68E Gold coin worth nothing
27 ALPT-B662 Bag of gold worth 10 Baums
instead of 100
28 BCPT-B662 Bag of gold worth 500 Baums
29 B4PT-B662 Bag of gold worth 1000 Baums
30 ACPT-B662 Bag of gold worth nothing
31 HCRA-BJXA Doll prize worth 2 extra lives
instead of 1
32 HCRA-BNXA Doll prize worth 3 extra lives
33 ALRA-AA5A Doll prize worth nothing
34 AKGA-B64A + AMBA-B68L + RFGA-A6V8 All Janken games cost 10 Baums
35 AVGA-B64A + AXBA-B68L + RFGA-A6V8 All Janken games cost 50 Baums
36 A3GA-B64A + A5BA-B68L + RFGA-A6V8 All Janken games cost 100 Baums
37 BBGA-B64A + BDBA-B68L + RFGA-A6V8 All Janken games cost 500 Baums
38 B3GA-B64A + B5BA-B68L + RFGA-A6V8 All Janken games cost 1000 Baums
39 ABGA-B64A + ADBA-B68L + RFGA-A6V8 All Janken games are free
40 RG4A-A610 + HC4T-BAAN + Alex always wins at Janken
WC4T-AD2R + AR4T-AAAY
41 9NDA-B93Y Alex jumps higher
42 9EDA-B93Y Alex jumps much higher
Alien Storm
1 EABT-AA4W MASTER CODE-MUST BE ENTERED
2 AB8A-AACW Special attack uses no energy
3 AB8A-ANCW Special attack uses 1/2 as
much energy
4 R1DT-A60R Normal attacks use no energy
5 P1DT-BD0R Normal attacks gain energy instead
of losing it
6 AA4A-BB96 Start with maximum energy
7 AJ7A-AA3R Infinite credits
8 AB9TCTE0 Each energy unit is worth
2 times as much
9 AB9T-DAE0 Each energy unit is worth
4 times as much
10 AB9T-CAN0 Each energy unit is worth
8 times as much
11 9WET-BCS4 + CWET-B998 + ACET-AGH6 Start on Mission 2--Expel the Aliens
12 9WET-BCS4 + CWET-B998 + ACET-ANH6 Start on Mission 3--Alien's Nest
13 9WET-BCS4 + CWET-B998 + ACET-A2H6 Start on Mission 5--Save the
Laboratory
14 9WET-BCS4 + CWET-B998 + ACET-A8H6 Start on Mission 6--Night Crawler
15 9WET-BCS4 + CWET-B998 + ACET-BEH6 Start on Mission 7--Destroy the UFO
16 9WET-BCS4 + CWET-B998 + ACET-BLH6 Start on Mission 8--Final Battle
17 ALXT-AA4Y Most alien hits do no damage
(no life lost on life meter)
18 AJEA-CA7R Aliens in shooting gallery do no
damage (no life lost on life meter)
Arcus Odyssey
1 09NA-ALXG Player 1 starts with 1 hit point
2 31NA-ALXG Player 1 starts with 3 hit points
3 0SNA-ALXG Player 1 starts with 5 hit points
4 KSNA-ALXG Player 1 starts with 7 hit points
5 FDNA-ALXG Player 1 starts with 10 hit points
6 09NA-ALX0 Player 2 starts with 1 hit point
7 31NA-ALX0 Player 2 starts with 3 hit points
8 0SNA-ALX0 Player 2 starts with 5 hit points
9 KSNA-ALX0 Player 2 starts with 7 hit points
10 FDNA-ALX0 Player 2 starts with 10 hit points
11 2DNA-ACNR + 9XNA-BCEW + Start at act 2
V5NA-AFE0 + ASNA-AAEY
12 2DNA-ACNR + 9XNA-BCEW + Start at act 3
V5NA-AFE0 + A1NA-AAEY
13 2DNA-ACNR + 9XNA-BCEW + Start at act 4
V5NA-AFE0 + DDNA-AAEY
14 2DNA-ACNR + 9XNA-BCEW + Start at act 5
V5NA-AFE0 + DXNA-AAEY
15 2DNA-ACNR + 9XNA-BCEW + Start at act 6
V5NA-AFE0 + EHNA-AAEY
16 2DNA-ACNR + 9XNA-BCEW + Start at act 7
V5NA-AFE0 + FMNA-AAEY
17 2DNA-ACNR + 9XNA-BCEW + Start at act 8
V5NA-AFE0 + GMNA-AAEY
18 1XCT-DWDT + AHCT-CADW Each magic level can be used 1x
19 1XCT-DWDT + A1CT-CADW Each magic level can be used 5x
20 1XCT-DWDT + CXCT-CADW Each magic level can be used 20x
21 1XCT-DWDT + GMCT-CADW Each magic level can be used 50x
22 1XCT-DWDT + NSCT-CADW Each magic level can be used 99x
23 RHYT-A618 Each magic level can be used
infinite times
24 JHJT-DTY6 Medicine of Regeneration increases
life gauge by 2 instead of 3
25 JHJT-DAY6 Medicine of Regeneration increases
life gauge by 4
26 RHJT-C6ZG Medicine of Regeneration increases
life gauge to full
Arnold Palmer Tournament Golf
1 AJBA-AA4A MASTER CODE--MUST BE ENTERED
2 ACLA-AAGY Set wind strength to 1 (no wind)
3 9WLA-BCG6 + AGLA-AAG8 Set wind strength to 2 (weak)
4 9WLA-BCG6 + ALLA-AAG8 Set wind strength to 3
5 9WLA-BCG6 + ARLA-AAG8 Set wind strength to 4
6 9WLA-BCG6 + AWLA-AAG8 Set wind strength to 5 (moderate)
7 9WLA-BCG6 + A0LA-AAG8 Set wind strength to 6
8 9WLA-BCG6 + A4LA-AAG8 Set wind strength to 7
9 9WLA-BCG6 + A8LA-AAG8 Set wind strength to 8
10 9WLA-BCG6 + BCLA-AAG8 Set wind strength to 9 (strong)
11 DLLT-AA50 Computer won't change wind
strength during game
12 9WLA-BCG0 + ACLA-AAG2 Set wind direction to South
13 9WLA-BCG0 + AWLA-AAG2 Set wind direction to Southwest
14 9WLA-BCG0 + BCLA-AAG2 Set wind direction to West
15 9WLA-BCG0 + BWLA-AAG2 Set wind direction to Northwest
16 9WLA-BCG0 + CCLA-AAG2 Set wind direction to North
17 9WLA-BCG0 + CWLA-AAG2 Set wind direction to Northeast
18 9WLA-BCG0 + DCLA-AAG2 Set wind direction to East
19 9WLA-BCG0 + DWLA-AAG2 Set wind direction to Southeast
20 AM0A-AAFL Start at level 2
21 AS0A-AAFL Start at level 3
22 AX0A-AAFL Start at level 4
23 A10A-AAFL Start at level 5
24 A50A-AAFL Start at level 6
25 A90A-AAFL Start at level 7
26 BD0A-AAFL Start at level 8
27 BH0A-AAFL Start at level 9
28 BM0A-AAFL Start at level 10
29 BS0A-AAFL Start at level 11
30 BX0A-AAFL Start at level 12
31 BCRT-BE4A All tournament opponents will
shoot par on each hole
32 ACRT-BE4A All tournament opponents will
shoot birdie on each hole
Arrow Flash
1 9WET-AGSG + XLET-AAHJ Start with 100 lives
2 9WET-AGSG + R0ET-AAHJ Start with 75 lives
3 9WET-AGSG + LCET-AAHJ Start with 50 lives
4 9WET-AGSG + E0ET-AAHJ Start with 25 lives
5 9WET-AGSG + ECET-AAHJ Start with 20 lives
6 9WET-AGSG + C0ET-AAHJ Start with 15 lives
7 9WET-AGSG + CCET-AAHJ Start with 10 lives
8 9WET-AGSG + ALET-AAHJ Start with 2 lives
9 9WET-AGSG + AGET-AAHJ Start with 1 life
10 RFLT-A6WA Infinite lives
11 ALGA-AA36 Invincibility
12 CCWT-AAGR Start with 16 arrow force shots
13 BWWT-AAGR Start with 12 arrow force shots
14 BCWT-AAGR Start with 8 arrow force shots
15 A4WT-AAGR Start with 6 arrow force shots
16 ALWT-AAGR Start with 2 arrow force shots
17 AGWT-AAGR Start with 1 arrow force shots
18 ACWT-AAGR Start with no arrow force shots
19 R07A-A6VT Infinite arrow force shots
20 CG7A-BJV8 Robot arrow flash lasts 2x
as long as normal
21 CG7A-BNV8 Robot arrow flash lasts 3x
as long as normal
22 CG7A-BTV8 Robot arrow flash lasts 4x
as long as normal
23 CG7A-B2V8 Robot arrow flash lasts 6x
as long as normal
24 CG7A-BAV8 Robot arrow flash lasts 8x
as long as normal
25 AJCA-AAB2 Start on stage 2
26 ANCA-AAB2 Start on stage 3 27 ATCA-AAB2 Start on stage 4
28 AYCA-AAB2 Start on stage 5
Atomic Robo-Kid
1 AJWT-AA70 Infinite lives
2 A5NT-AAHC Shields cost 6 crystals
3 AMNT-AAHC Shields cost 2 crystals
4 AHNT-AAHC Shields granted for each crystal
5 BCRA-ARBN Shields last 30 seconds
6 98RA-B93N Shields last until next level
7 RZ8T-A6TR Repeat lasts forever
8 CDNT-A6GG Repeat lasts twice as long
9 GDNT-AA6N Get repeat on pick-up of 3-way gun
10 KDNT-AA5Y Get repeat on pick-up of fission gun
11 DDNT-AA7E Get repeat on pick-up of missiles
12 RHNT-A6Z6 Get repeat on pick-up of 5-way gun
13 H2WT-AA8L Keep weapons after dying
Email: ridiculousme@aol.com