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Game Genie Codes (Sega Genesis)

#-A



688 Attack Sub
1       AALT-CNE2 + AALT-CNGR   6 torpedoes--Torpex '89 mission
2       AALT-CNE8 + A2LT-CAGY   6 torpedoes--Shake 'Em mission
3       A2LT-CAG4       6 torpedoes--Sub Ops mission
4       AALT-CNFE       6 torpedoes--Mumar Cadaver mission
5       AALT-CNFL + A2LT-CAHA   6 torpedoes--Escape mission
6       AALT-CNFT       6 torpedoes--Goulash mission
7       AALT-CNF0 + A2LT-CAHG   6 torpedoes--Cat Walk mission
8       AALT-CNF6 + A2LT-CAHN   6 torpedoes--Surprise Party mission
9       AALT-CNGC + A2LT-CAHW   6 torpedoes--Homecoming mission
10      AALT-CNGJ       6 torpedoes--Hit and Run mission
11      AALT-CAN2 + AALT-CARR   32 torpedoes--Torpex '89 mission
12      AALT-CAN8 + EALT-CAGY   32 torpedoes--Shake 'Em mission
13      EALT-CAG4       32 torpedoes--Sub Ops mission
14      AALT-CAPE       32 torpedoes--Mumar Cadaver mission
15      AALT-CAPL + EALT-CAHA   32 torpedoes--Escape mission
16      AALT-CAPT       32 torpedoes--Goulash mission
17      AALT-CAP0 + EALT-CAHG   32 torpedoes--Cat Walk mission
18      AALT-CAP6 + EALT-CAHN   32 torpedoes--Surprise Party mission
19      AALT-CARC + EALT-CAHW   32 torpedoes--Homecoming mission
20      AALT-CARJ       32 torpedoes--Hit and Run mission
21      A2LT-DAE6 + A2LT-DAGW   16 missiles--Torpex '89 mission
22      A2LT-DAFC       16 missiles--Shake 'Em mission
23      A2LT-DAFJ       16 missiles--Mumar Cadaver mission
24      A2LT-DAFR       16 missiles--Escape mission
25      A2LT-DAFY       16 missiles--Goulash mission
26      A2LT-DAF4       16 missiles--Cat Walk mission
27      A2LT-DAGA       16 missiles--Surprise Party mission
28      A2LT-DAGG       16 missiles--Homecoming mission
29      CALT-CAGL       16 missiles--Hit and Run mission
30      AALT-CAE2 + AALT-CAE6 + REHT-A6ZY       All subs carry 0 torpedoes
31      AYLT-CLE2 + AALT-CAE6 +         All subs carry 5 torpedoes
        REHT-A6ZY
32      AYLT-CLE2 + AYLT-CLE6 +         All subs carry 5 torpedoes, 5 missiles and 5    
        REHTA6ZY        noisemakers
33      BJLT-CYE2 + AALT-CAE6 +         All subs carry 10 torpedoes, 0 missiles  
        REHT-A6ZY       and 0 noisemakers
34      BJLT-CYE2 + BJLT-CYE6 +         All subs carry 10 torpedoes, 10 missiles        
        REHT-A6ZY       and 10 noisemakers
35      B6LT-C8E2 + B6LT-C8E6 +         All subs carry 15 torpedoes, 15 missiles        
        REHT-A6ZY       and 15 noisemakers
36      DELT-DWE2 + DELT-DWE6 +         All subs carry 25 torpedoes, 25 missiles        
        REHT-A6ZY       and 25 noisemakers
37      AJHA-BT8L + HF9T-AJGL +         Emergency Surface manuever can be 
        AF9T-AAGN + 2THT-BGA4   performed 2x instead of only 1x
38      ATHA-BT8L + HF9T-AJGL +         Emergency Surface manuever can be 
        AF9T-AAGN + 2THT-BGA4   performed 4x
39      BAHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be 
         AF9T-AAGN + 2THT-BGA4  performed 8x

40      A39T-AA8L       Emergency Surface manuever can be       performed infinite times

41      HEHT-AET4       Emergency Surface manuever cannot be 
        performed at all

42      ACAA-AAE8       Towed Array may be redeployed after 
        it has been cut

43      9THT-BGKA + AAHT-B73C +         Towed Array already cut (unavailable) 
        SAHT-A6VG       at start of mission


After Burner II
1       AKYT-AAHT       Start on stage 2
2       APYT-AAHT       Start on stage 3
3       AVYT-AAHT       Start on stage 4
4       AZYT-AAHT       Start on stage 5
5       A3YT-AAHT       Start on stage 6
6       A7YT-AAHT       Start on stage 7
7       BBYT-AAHT       Start on stage 8
8       BFYT-AAHT       Start on stage 9
9       BKYT-AAHT       Start on stage 10
10      BPYT-AAHT       Start on stage 11
11      BVYT-AAHT       Start on stage 12
12      BZYT-AAHT       Start on stage 13
13      B3YT-AAHT       Start on stage 14
14      B7YT-AAHT       Start on stage 15
15      CBYT-AAHT       Start on stage 16
16      CFYT-AAHT       Start on stage 17
17      CKYT-AAHT       Start on stage 18
18      CPYT-AAHT       Start on stage 19
19      CVYT-AAHT       Start on stage 20
20      CZYT-AAHT       Start on stage 21
21      C3YT-AAHT       Start on stage 22
22      C7YT-AAHT       Start on stage 23
23      AANA-AABL       Start with 1 plane instead of 3
24      AENA-AABL       Start with 2 planes
25      ANNA-AABL       Start with 4 planes
26      ATNA-AABL       Start with 5 planes
27      AE2A-AAD6       Continue with 1 plane instead of 3
28      AJ2A-AAD6       Continue with 2 planes
29      AT2A-AAD6       Continue with 4 planes
30      AY2A-AAD6       Continue with 5 planes
31      AT0T-AA4T       Almost infinite planes
32      AANA-AABW + AANA-AAB4   Start with 0 missiles instead of 50
33      BJNA-AABW + BJNA-AAB4   Start with 10 missiles
34      DENA-AABW + DENA-AAB4   Start with 25 missiles
35      KNNA-AABW + KNNA-AAB4   Start with 75 missiles
36      NTNA-AABW + NTNA-AAB4   Start with 100 missiles
37      AA2A-AAET       Continue with no extra missiles
38      BJ2A-AAET       Continue with 10 extra missiles
39      DE2A-AAET       Continue with 25 extra missiles
40      KN2A-AAET       Continue with 75 extra missiles
41      NT2A-AAET       Continue with 100 extra missiles
42      BJ6A-AA26       Infinite missiles
43      AAZA-AAEE       0 continues instead of 3
44      AEZA-AAEE       1 continue
45      AYZA-AAEE       5 continues
46      BEZA-AAEE       9 continues
47      AT2A-AA6C       Infinite continues


Air Buster

1       ACST-AAFT       Infinite stock for player 1      
2       ACYT-AAE0       Infinite stock for player 2
3       ACTA-AACJ       Infinite credits for player 1
4       ACZA-AABR       Infinite credits for player 2
5       AJGT-AACJ       Start on phase 2--player 1
6       ANGT-AACJ       Start on phase 3--player 1
7       ATGT-AACJ       Start on phase 4--player 1
8       AYGT-AACJ       Start on phase 5--player 1
9       A2GT-AACJ       Start on phase 6--player 1
10      AJGT-AAHW       Start on phase 2--player 2
11      ANGT-AAHW       Start on phase 3--player 2
12      ATGT-AAHW       Start on phase 4--player 2
13      AYGT-AAHW       Start on phase 5--player 2
14      A2GT-AAHW       Start on phase 6--player 2
15      AJHA-AAFR       Start on phase 2--twin setup
16      ANHA-AAFR       Start on phase 3--twin setup
17      ATHA-AAFR       Start on phase 4--twin setup
18      AYHA-AAFR       Start on phase 5--twin setup
19      A2HA-AAFR       Start on phase 6--twin setup
20      HHVT-B2Y4       Each normal shot power-up (P) 
worth half max power--player 1
21      HHVT-BAY4       Each normal shot power-up (P) 
worth almost max power--player 1
22      HHVT-B2ZT       Each normal shot power-up (P) 
worth half max power--player 2
23      HHVT-BAZT       Each normal shot power--up (P) 
worth almost max power--player 2
24      ALKT-AA66 + R0SA-A6Y6   Don't lose shot power when shot down--player 1
25      ALVA-AA5C + R0SA-A6Y6   Don't lose shot power when shot down--player 2
26      A4KT-AA7A + R0SA-A6Y6   Don't lose battle gear when shot         down--player 1
27      A4VA-AA5G + R0SA-A6Y6   Don't lose battle gear when shot         down--player 2
28      BLKT-AA66 + R0SA-A6Y6   Don't lose battle gear or shot power 
when shot down--player 1
29      BLVA-AA5C + R0SA-A6Y6   Don't lose battle gear or shot power 
when shot down--player 2


Alex Kidd in the Enchanted Castle

1       AFBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 2
2       AKBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 3
3       APBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 4
4       AVBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 5
5       AZBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 6
6       A3BT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 7
7       A7BT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 8
8       BBBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 9
9       BFBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 10
10      BKBT-AACJ + BPBT-B74L + A3BT-AA4N       Start on round 11
11      DKBA-BC1A       Start with 1 life
12      DVBA-BC1A       Start with 2 lives
13      D3BA-BC1A       Start with 3 lives
14      H3BA-AG9A       Start with 4 lives
15      N3BA-A8SA       Start with 6 lives
16      NVBA-A8SA       Start with 8 lives
17      NKBA-A8SA       Start with 10 lives
18      A3ST-B64Y       100 Baums needed to continue 
        instead of 1000
19      BBST-B64Y       500 Baums needed to 
        continue game
20      GBST-B64Y       3000 Baums needed to 
        continue game
21      ABST-B64Y       Game can always be continued
22      CKST-B64Y       Game can never be continued
23      AWNA-B68E       Gold coin worth 50 Baums 
        instead of 10
24      A4NA-B68E       Gold coin worth 100 Baums
25      B4NA-B68E       Gold coin worth 1000 Baums
26      ACNA-B68E       Gold coin worth nothing
27      ALPT-B662       Bag of gold worth 10 Baums 
        instead of 100
28      BCPT-B662       Bag of gold worth 500 Baums
29      B4PT-B662       Bag of gold worth 1000 Baums
30      ACPT-B662       Bag of gold worth nothing
31      HCRA-BJXA       Doll prize worth 2 extra lives
         instead of 1
32      HCRA-BNXA       Doll prize worth 3 extra lives
33      ALRA-AA5A       Doll prize worth nothing
34      AKGA-B64A + AMBA-B68L + RFGA-A6V8       All Janken games cost 10 Baums
35      AVGA-B64A + AXBA-B68L + RFGA-A6V8       All Janken games cost 50 Baums
36      A3GA-B64A + A5BA-B68L + RFGA-A6V8       All Janken games cost 100 Baums
37      BBGA-B64A + BDBA-B68L + RFGA-A6V8       All Janken games cost 500 Baums
38      B3GA-B64A + B5BA-B68L + RFGA-A6V8       All Janken games cost 1000 Baums
39      ABGA-B64A + ADBA-B68L + RFGA-A6V8       All Janken games are free
40      RG4A-A610 + HC4T-BAAN +         Alex always wins at Janken
        WC4T-AD2R + AR4T-AAAY
41      9NDA-B93Y       Alex jumps higher
42      9EDA-B93Y       Alex jumps much higher


Alien Storm

1       EABT-AA4W       MASTER CODE-MUST BE ENTERED
2       AB8A-AACW       Special attack uses no energy
3       AB8A-ANCW       Special attack uses 1/2 as 
much energy
4       R1DT-A60R       Normal attacks use no energy
5       P1DT-BD0R       Normal attacks gain energy instead 
of losing it
6       AA4A-BB96       Start with maximum energy
7       AJ7A-AA3R       Infinite credits
8       AB9TCTE0        Each energy unit is worth 
2 times as much
9       AB9T-DAE0       Each energy unit is worth 
4 times as much
10      AB9T-CAN0       Each energy unit is worth 
8 times as much
11      9WET-BCS4 + CWET-B998 + ACET-AGH6       Start on Mission 2--Expel the Aliens
12      9WET-BCS4 + CWET-B998 + ACET-ANH6       Start on Mission 3--Alien's Nest
13      9WET-BCS4 + CWET-B998 + ACET-A2H6       Start on Mission 5--Save the 
Laboratory
14      9WET-BCS4 + CWET-B998 + ACET-A8H6       Start on Mission 6--Night Crawler
15      9WET-BCS4 + CWET-B998 + ACET-BEH6       Start on Mission 7--Destroy the UFO
16      9WET-BCS4 + CWET-B998 + ACET-BLH6       Start on Mission 8--Final Battle
17      ALXT-AA4Y       Most alien hits do no damage 
(no life lost on life meter)
18      AJEA-CA7R       Aliens in shooting gallery do no 
damage (no life lost on life meter)


Arcus Odyssey

1       09NA-ALXG       Player 1 starts with 1 hit point
2       31NA-ALXG       Player 1 starts with 3 hit points
3       0SNA-ALXG       Player 1 starts with 5 hit points
4       KSNA-ALXG       Player 1 starts with 7 hit points
5       FDNA-ALXG       Player 1 starts with 10 hit points
6       09NA-ALX0       Player 2 starts with 1 hit point
7       31NA-ALX0       Player 2 starts with 3 hit points
8       0SNA-ALX0       Player 2 starts with 5 hit points
9       KSNA-ALX0       Player 2 starts with 7 hit points
10      FDNA-ALX0       Player 2 starts with 10 hit points
11      2DNA-ACNR + 9XNA-BCEW +         Start at act 2
        V5NA-AFE0 + ASNA-AAEY
12      2DNA-ACNR + 9XNA-BCEW +         Start at act 3
        V5NA-AFE0 + A1NA-AAEY
13      2DNA-ACNR + 9XNA-BCEW +         Start at act 4
        V5NA-AFE0 + DDNA-AAEY
14      2DNA-ACNR + 9XNA-BCEW +         Start at act 5
        V5NA-AFE0 + DXNA-AAEY
15      2DNA-ACNR + 9XNA-BCEW + Start at act 6
        V5NA-AFE0 + EHNA-AAEY
16      2DNA-ACNR + 9XNA-BCEW + Start at act 7
        V5NA-AFE0 + FMNA-AAEY
17      2DNA-ACNR + 9XNA-BCEW +         Start at act 8
        V5NA-AFE0 + GMNA-AAEY
18      1XCT-DWDT + AHCT-CADW   Each magic level can be used 1x
19      1XCT-DWDT + A1CT-CADW   Each magic level can be used 5x
20      1XCT-DWDT + CXCT-CADW   Each magic level can be used 20x
21      1XCT-DWDT + GMCT-CADW   Each magic level can be used 50x
22      1XCT-DWDT + NSCT-CADW   Each magic level can be used 99x
23      RHYT-A618       Each magic level can be used 
infinite times
24      JHJT-DTY6       Medicine of Regeneration increases
 life gauge by 2 instead of 3
25      JHJT-DAY6       Medicine of Regeneration increases 
life gauge by 4
26      RHJT-C6ZG       Medicine of Regeneration increases
 life gauge to full


Arnold Palmer Tournament Golf
1       AJBA-AA4A       MASTER CODE--MUST BE ENTERED
2       ACLA-AAGY       Set wind strength to 1 (no wind)
3       9WLA-BCG6 + AGLA-AAG8   Set wind strength to 2 (weak)
4       9WLA-BCG6 + ALLA-AAG8   Set wind strength to 3
5       9WLA-BCG6 + ARLA-AAG8   Set wind strength to 4
6       9WLA-BCG6 + AWLA-AAG8   Set wind strength to 5 (moderate)
7       9WLA-BCG6 + A0LA-AAG8   Set wind strength to 6
8       9WLA-BCG6 + A4LA-AAG8   Set wind strength to 7
9       9WLA-BCG6 + A8LA-AAG8   Set wind strength to 8
10      9WLA-BCG6 + BCLA-AAG8   Set wind strength to 9 (strong)
11      DLLT-AA50       Computer won't change wind 
strength during game
12      9WLA-BCG0 + ACLA-AAG2   Set wind direction to South
13      9WLA-BCG0 + AWLA-AAG2   Set wind direction to Southwest
14      9WLA-BCG0 + BCLA-AAG2   Set wind direction to West
15      9WLA-BCG0 + BWLA-AAG2   Set wind direction to Northwest
16      9WLA-BCG0 + CCLA-AAG2   Set wind direction to North
17      9WLA-BCG0 + CWLA-AAG2   Set wind direction to Northeast
18      9WLA-BCG0 + DCLA-AAG2   Set wind direction to East
19      9WLA-BCG0 + DWLA-AAG2   Set wind direction to Southeast
20      AM0A-AAFL       Start at level 2
21      AS0A-AAFL       Start at level 3
22      AX0A-AAFL       Start at level 4
23      A10A-AAFL       Start at level 5
24      A50A-AAFL       Start at level 6
25      A90A-AAFL       Start at level 7
26      BD0A-AAFL       Start at level 8
27      BH0A-AAFL       Start at level 9
28      BM0A-AAFL       Start at level 10
29      BS0A-AAFL       Start at level 11
30      BX0A-AAFL       Start at level 12
31      BCRT-BE4A       All tournament opponents will 
shoot par on each hole
32      ACRT-BE4A       All tournament opponents will 
shoot birdie on each hole


Arrow Flash

1       9WET-AGSG + XLET-AAHJ   Start with 100 lives
2       9WET-AGSG + R0ET-AAHJ   Start with 75 lives
3       9WET-AGSG + LCET-AAHJ   Start with 50 lives
4       9WET-AGSG + E0ET-AAHJ   Start with 25 lives
5       9WET-AGSG + ECET-AAHJ   Start with 20 lives
6       9WET-AGSG + C0ET-AAHJ   Start with 15 lives
7       9WET-AGSG + CCET-AAHJ   Start with 10 lives
8       9WET-AGSG + ALET-AAHJ   Start with 2 lives
9       9WET-AGSG + AGET-AAHJ   Start with 1 life
10      RFLT-A6WA       Infinite lives
11      ALGA-AA36       Invincibility
12      CCWT-AAGR       Start with 16 arrow force shots
13      BWWT-AAGR       Start with 12 arrow force shots
14      BCWT-AAGR       Start with 8 arrow force shots
15      A4WT-AAGR       Start with 6 arrow force shots
16      ALWT-AAGR       Start with 2 arrow force shots
17      AGWT-AAGR       Start with 1 arrow force shots
18      ACWT-AAGR       Start with no arrow force shots
19      R07A-A6VT       Infinite arrow force shots
20      CG7A-BJV8       Robot arrow flash lasts 2x 
as long as normal
21      CG7A-BNV8       Robot arrow flash lasts 3x
 as long as normal
22      CG7A-BTV8       Robot arrow flash lasts 4x 
as long as normal
23      CG7A-B2V8       Robot arrow flash lasts 6x 
as long as normal
24      CG7A-BAV8       Robot arrow flash lasts 8x 
as long as normal
25      AJCA-AAB2       Start on stage 2
26      ANCA-AAB2       Start on stage 3        27      ATCA-AAB2       Start on stage 4
28      AYCA-AAB2       Start on stage 5


Atomic Robo-Kid

1       AJWT-AA70       Infinite lives
2       A5NT-AAHC       Shields cost 6 crystals
3       AMNT-AAHC       Shields cost 2 crystals
4       AHNT-AAHC       Shields granted for each crystal
5       BCRA-ARBN       Shields last 30 seconds
6       98RA-B93N       Shields last until next level
7       RZ8T-A6TR       Repeat lasts forever
8       CDNT-A6GG       Repeat lasts twice as long
9       GDNT-AA6N       Get repeat on pick-up of 3-way gun
10      KDNT-AA5Y       Get repeat on pick-up of fission gun
11      DDNT-AA7E       Get repeat on pick-up of missiles
12      RHNT-A6Z6       Get repeat on pick-up of 5-way gun
13      H2WT-AA8L       Keep weapons after dying


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