|2+ Players||30+ minutes|
Solve a murder mystery by
sharing clues about the rooms, weapons, and suspects.
Players choose their pawn by
color and assume the role of the corresponding suspect. (Yellow= Col.
Mustard; Red=Miss Scarlet; Blue=Mrs. Peacock; etc.) Each player is
given a checklist of suspects, weapons, and rooms, and a pencil.
Players decide who will go first.
A deck of clue cards is
separated into suspects, weapons and rooms. One card from each
group is selected without looking at them and placed in a special
envelope. (This is the solution to the game.) The remaining cards
are shuffled together -- and then dealt to all of the players.
On each player's turn, they
roll the movement die and march their pawn around the board. When
they have reached a room, they may announce a suspicion: " I
suspect it was..." and then name a suspect and weapon and the
current room their pawn is in. The pawns and weapons involved in
the suspicion are moved to the room in question. In turn, each
opponent has the opportunity to disprove the suspicion by revealing a
clue card that the hold. Once shown, no other players must reveal
any additional information.
If you have a clue that can
disprove it, you MUST reveal it -- but if you have multiple clues to
disprove it you only have to reveal one of them.
When a player believes that
they know the correct suspect, weapon and room, then they may make an
accusation. Once this is done, they check the envelope set aside
at the start of the game. If correct, they win the game. If
they are wrong, they replace the envelope, and they are out of the game
(except for revealing clue cards to other players.)
This is a board game classic -- the
intrigue of a murder mystery combined with the simplicity of moving a
pawn around the board in any direction you wish. It works on
simple deductive reasoning, and a dash of guile to protect your
knowledge from your opponents.
Most people have played Clue
in their lifetime. It has a movie based upon it, and several
other game variants. (In fact, other companies have parodied it.) Most of the
reviewing team did not care to review it -- largely because they
had grown up with the game and no longer cared to play it. That
being said, when we played our review round, everyone still enjoyed it.
Strategically, your best bet
is to only reveal specific clues to your opponents whenever
possible. Additionally, listening to other player's suspicions
being disproved may allow you to eliminate other possibilities that you
have not necessarily been shown as false. We also found that when
one player seemed to be well on the way to winning, continually
accusing their pawn as a suspect kept them from gaining additional room
information -- they became restricted to the wrong sections of the
board. (Aggressive players make this game much more entertaining.)
This game requires more than
three players to be effectively fun. The more players, the less
information everyone has, and thus makes the mystery more difficult to
solve. It's a good game to use when you are mixing adult players
with younger children who aren't as strategically sophisticated.
Most of our reviewers admitted playing it with their children, until
the novelty wore off of the kids. It is a solid game, well known,
and since the solution changes every game it it very replayable.
It is well worth the typical $12-15 price that is commonly associated
Where to buy:
Any local toy store -- Our copy was from a Target and cost about $15.
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