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2000 Pts - CW - Israelite Army Israelite Army Historicon 2002


Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
General 1 5 5 5 4 3 2 5 3 8 5 113.0
Army General; Hand Weapon; Composite Bow; Light Armor; Shield; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army
Sacred Ark 1 4 4 - 3 3 4 4 1 10 6 150.0
See Chariot Wars for all rules [cannot charge, cannot join units etc]; Hand Weapon; Light Armor; Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests
Gibborim 14 4 4 4 3 3 1 4 1 8 5 267.0
Stubborn; Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Light Armor; Shield; Stubborn
Judean Spearmen 25 5 4 3 3 3 1 3 1 6 6 315.0
Stubborn, Warband (Rules 1 & 2); Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Shield; Warband (1&amp2); Stubborn
Judean Spearmen 24 5 4 3 3 3 1 3 1 6 6 303.0
Stubborn, Warband (Rules 1 & 2); Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Shield; Warband (1&amp2); Stubborn
Benjamites 14 5 3 4 3 3 1 4 1 6 6 136.0
Light Infantry; Leader; Musician; Composite Bow; Buckler; Light Troops; Skirmish
Issachar 11 5 2 3 3 3 1 4 1 6 X 55.0
Skirmishers; Javelin; Skirmish
Philistines 25 5 3 3 3 3 1 3 1 6 5 290.0
Stubborn; Leader; Standard; Musician; Hand Weapon; Javelin; Light Armor; Shield; Stubborn
Philistines 25 5 3 3 3 3 1 3 1 6 5 290.0
Stubborn; Leader; Standard; Musician; Hand Weapon; Javelin; Light Armor; Shield; Stubborn
Midianite Arab 5 8 2 3 3 3 2 3 2 5 6 80.0
Light Cavalry; Each camel has 2 riders; Cause Fear in cavalry and chariots; Hand Weapon; Shortbow; Fear; Light Troops; Skirmish
Option Footnotes:
 
  Buckler Usable by Skirmishers versus all attacks; Usable by other troops only in HtH  
  Composite Bow Range 24" @ S3  
  Javelin Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting  
  Leader Unit gains +1A  
  Light Troops May Skirmish; Maximum rank bonus of +2 in rank formation  
  Musician If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1  
  Shortbow Range 16" @ S3  
  Skirmish No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+  
  Standard Units gain +1 Combat Result in HTH  
  Stubborn Ignore first Break test in a battle  
  Thrusting Spear Infantry may fight in 2 ranks if no movement; Cavalry gain +1S on charge  
  Warband (1&amp2) (1) Add rank bonus to all Ld tests; (2) On a 1, will surge towards nearest enemy  
Total Army Cost: 1999.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Characters (>=1% <=25%) 2 n/a 263.0 237.0 13%
Chariotry (<=50%) 0 n/a 0.0 1000.0 0%
Infantry (>=25% <=100%) 5 n/a 1076.0 924.0 53%
Allies (<=50%) 3 n/a 660.0 340.0 33%

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