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2000 Pts - CW - Israelite Army Israelite Army Historicon 2002


Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
General 1 5 5 5 4 3 2 5 3 8 3 161.0
Army General; Hand Weapon; Thrusting Spear; Composite Bow; Light Armor; Shield; Chariot; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army
  Chariot 1 8 4 4 3 4 1 4 2 8 3 [46.0]
Stubborn, Chariots do not suffer -1 to hit for shooting on the move; Light Chariot; Chariot; Fear; Stubborn
Army Standard 1 4 4 4 4 3 2 5 2 8 4/3 122.0
Army Standard; Light Armor; Shield; Chariot; Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests
  Chariot 1 8 4 4 3 4 1 4 2 8 3 [46.0]
Stubborn, Chariots do not suffer -1 to hit for shooting on the move; Light Chariot; Chariot; Fear; Stubborn
Chariots 5 8 4 4 3 4 1 4 2 8 3 260.0
Stubborn, Chariots do not suffer -1 to hit for shooting on the move; Leader; Standard; Musician; Thrusting Spear; Composite Bow; Javelin; Light Armor; Light Chariot; Chariot; Fear; Stubborn
Gibborim 14 4 4 4 3 3 1 4 1 8 5 267.0
Stubborn; Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Light Armor; Shield; Stubborn
Judean Spearmen 25 5 4 3 3 3 1 3 1 6 6 315.0
Stubborn, Warband (Rules 1 & 2); Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Shield; Warband (1&amp2); Stubborn
Judean Spearmen 24 5 4 3 3 3 1 3 1 6 6 303.0
Stubborn, Warband (Rules 1 & 2); Leader; Standard; Musician; Hand Weapon; Thrusting Spear; Shield; Warband (1&amp2); Stubborn
Benjamites 18 5 3 4 3 3 1 4 1 6 6 172.0
Light Infantry; Leader; Musician; Composite Bow; Sling; Buckler; Light Troops; Skirmish
Benjamites 6 5 3 4 3 3 1 4 1 6 X 48.0
Light Infantry; Composite Bow; Sling; Light Troops; Skirmish
Issachar 10 5 2 3 3 3 1 4 1 6 X 50.0
Skirmishers; Javelin; Skirmish
Philistines 25 5 3 3 3 3 1 3 1 6 5 290.0
Stubborn; Leader; Standard; Musician; Hand Weapon; Javelin; Light Armor; Shield; Stubborn
Option Footnotes:
 
  Buckler Usable by Skirmishers versus all attacks; Usable by other troops only in HtH  
  Chariot Unit causes Fear in enemy infantry  
  Composite Bow Range 24" @ S3  
  Javelin Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting  
  Leader Unit gains +1A  
  Light Chariot Each chariot destroyed gives opponent +1 Combat Result; May March at double speed; Enemy missile fire is at -1 if chariot moved in last turn; Pursue 3D6"; Flee 2D6" when broken and 3D6" thereafter; May counter-charge normally  
  Light Troops May Skirmish; Maximum rank bonus of +2 in rank formation  
  Musician If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1  
  Skirmish No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+  
  Sling Range 18" @ S3; May shoot twice a half range (9") if no movement  
  Standard Units gain +1 Combat Result in HTH  
  Stubborn Ignore first Break test in a battle  
  Thrusting Spear Infantry may fight in 2 ranks if no movement; Cavalry gain +1S on charge  
  Warband (1&amp2) (1) Add rank bonus to all Ld tests; (2) On a 1, will surge towards nearest enemy  
Total Army Cost: 1988.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Characters (>=1% <=25%) 2 n/a 191.0 309.0 9%
Chariotry (<=50%) 3 n/a 352.0 648.0 17%
Infantry (>=25% <=100%) 6 n/a 1155.0 845.0 57%
Allies (<=50%) 1 n/a 290.0 710.0 14%

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