| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
| Great King |
1 |
4 |
5 |
5 |
4 |
4 |
3 |
6 |
3 |
10 |
4/3 |
227.0 |
| Thrusting Spear; Composite Bow; Light
Armor; Shield; Chariot; Army General; Any unit within
12" of the General may use his Leadership when it
takes a Leadership test; Must always test before other
units in army |
| Hittite 3-Crew Chariot |
1 |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
3 |
8 |
3 |
[52] |
| Thrusting Spear; Javelins; Light Armor;
Shield; Light Chariot; Chariot; Fear; Includes 2 crewmen
and driver |
| Army Standard Bearer |
1 |
4 |
4 |
4 |
4 |
3 |
2 |
5 |
2 |
8 |
4/3 |
127.0 |
| Light Armor; Shield; Chariot; Battle
Standard; Unit accompanied gains +1 Combat Result; Any
unit within 12" may re-roll any failed Break tests |
| Hittite 3-Crew Chariot |
1 |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
3 |
8 |
3 |
[52] |
| Thrusting Spear; Javelins; Light Armor;
Shield; Light Chariot; Chariot; Fear; Includes 2 crewmen
and driver |
| Hittite 3-Crew Chariot |
7 |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
3 |
8 |
3 |
379.0 |
| Leader; Standard; Musician; Thrusting
Spear; Javelins; Light Armor; Shield; Light Chariot;
Chariot; Fear; Includes 2 crewmen and driver |
| Maryannu Chariotry |
5 |
8 |
4 |
4 |
3 |
4 |
1 |
4 |
2 |
7 |
3 |
205.0 |
| Does not suffer -1 to-hit for moving
while shooting; Leader; Standard; Musician; Thrusting
Spear; Composite Bow; Light Armor; Shield; Light Chariot;
Chariot; Fear; Includes 1 crewman and driver |
| Hurrian, Syrian Chariot Runners |
10 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
X/6 |
65.0 |
| Runners in skirmish formation may move
between chariots; they may use this ability to charge a
unit engaged by chariots; chariots may charge thru
runners(see Chariot Wars); Leader; Javelin; Shield; Light
Troops; Skirmish |
| Hittite Guards |
20 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
6 |
255.0 |
| Leader; Standard; Musician; Shield &
thrusting spear |
| Spearmen |
20 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
X/6 |
135.0 |
| Leader; Standard; Musician; Thrusting
Spear; Shield |
| Spearmen |
20 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
X/6 |
135.0 |
| Leader; Standard; Musician; Thrusting
Spear; Shield |
| Archers |
10 |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
X |
60.0 |
| Composite Bow; Light Troops; Skirmish |
| Lukka Mercenaries |
34 |
5 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
6/5 |
355.0 |
| Leader; Standard; Musician; Javelin;
Light Armor; Shield; Warband (1&2) |
| Shosu Scouts |
10 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
X |
55.0 |
| Leader; Javelin; Skirmish |
| Option Footnotes: |
|
|
| Leader |
Unit gains +1A |
|
| Musician |
If Combat Result is tied, unit rolls D6
and adds to Combat Result, with higher net result winning
by 1 |
|
| Standard |
Units gain +1 Combat Result in HTH |
|
| Thrusting Spear |
Infantry may fight in 2 ranks if no
movement; Cavalry gain +1S on charge |
|
| Composite Bow |
Range 24" @ S3 |
|
| Javelin |
Range 8" @ Strength of thrower; No
penalty for long range nor for moving and shooting |
|
| Light Chariot |
Each chariot destroyed gives opponent +1
Combat Result; May March at double speed; Enemy missile
fire is at -1 if chariot moved in last turn; Pursue
3D6"; Flee 2D6" when broken and 3D6"
thereafter; May counter-charge normally |
|
| Chariot |
Unit causes Fear in enemy infantry |
|
| Warband (1&2) |
(1) Add rank bonus to all Ld tests; (2)
On a 1, will surge towards nearest enemy |
|
| Light Troops |
May Skirmish; Maximum rank bonus of +2
in rank formation |
|
| Skirmish |
No movement penalty over obstacles or
difficult ground; Move at double-pace all the time; Enemy
-1 to-hit with missile fire; Friendly units in ranks
ignore Panic due to skirmished units; May open ranks to
allow scythed chariots to pass through on frontal charge
if Ld test is made; Only hit by an elephant on a to-hit
roll of 6+ |
|