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License Walkthrough

Copyright © Thomas Kastner & KHS Network 1999-2000
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This page will give you all the info you need to know about the license testing. The International A-Class License directions will be first since this is the part everyone needs help on.

IA-Class

IA-1: ATTACK THE HIGH SPEED RING Test Car: TVR Griffith Time Limit: 1'07"000

Turn 1- You can take this first turn at full speed. However, during the final stretch of the turn, you'll have to be careful because the turn ends with a surprising sharp left, and there's bound to be some grass at the right side of the track. Try not to hit the wall or touch the grass as those would be grounds for failing the test. You can slide through the final stretch of the turn, but I consider this a pain.

Turn 2- You shouldn't be going any faster than 100 mph while taking on this turn. Do a zest braking just before the turn starts. When the turn starts, you should be moving from the outside of the track and into the inside. However, you may have to go slower, depending on the position that you start the turn. When you exit the turn, grass will be waiting for you at both sides of the track! What a way to go!

Turns 3 and 4- Keep your speed under 80 mph (I mean it) when taking on these turns. Cut your speed as early as you can (but not too early nor too late) and when the turn starts, you should be moving from the outside to the inside. When trying to cut the apex of Turn 3, it's important that you don't touch the grass (as you will instantly fail the test if you do). Be sure that you control the TVR efficiently during all of Turn 3 because Turn 4 starts immediately after Turn 3. I found that rapid-gas tapping would work, provided that you are not over- spinning the rear wheels and that you're not carrying the TVR into a heavy drift. At the start of Turn 4, you may want to do some slight braking so that you can move from the right and into the left. As with Turn 3, you need to keep your speed under 80 mph (but higher speeds may be possible if you are adventurous) and leaning to the left side of the track (using rapid-gas tapping and making sure to stay off the grass). You should accelerate as the turn ends. Be sure not to touch the grass as you exit the turn.

Turns 5 and 6- Go inside of the entire turn. When the turn ends, be prepared to face Turn 6. Brake at a straight line to 100 mph, and take the turn from the inside of the track. Accelerate only when you're confident that you'll exit the turn without further problems. Avoid the wall at the right and the grass at the left at all costs while taking on this turn. Now finish the track and hope you are fast enough. If so, then save this passed test on your memory card before taking another IA-Class License Test.

IA-2: ATTACK SPECIAL STAGE ROUTE 5 Test Car: Dodge Viper Time Limit: 1'30"00

Turns 1 and 2- You can take the first turn at full speed. However, the second turn is where you have to cut your speed so you don't wind up scrapping the wall at the right. By the time you end the first turn, you should have already braked to 100 mph, and use some rapid gas tapping to avoid hitting the wall at the right side of the screen. Any wide skidding is grounds for loss of speed, which is precious. Just make sure that you don't see any Tire Smoke while taking on Turn 2.

Turn 3- You may wish to take this turn at full speed, but I wouldn't do so as this turn is kind of sharp. Be sure that you are starting the turn from the outside and move deeply into the inside. The key to take on this turn successfully is to keep a smooth racing line without having to powerslide or any unneccessary/excessive slowdown. You should be in good shape when you take on Turn 4.

Turn 4- Slow down to 60 mph and start the turn from the outside and move gently into the inside. A wide skid would result in a spin-out where as starting the turn too late would be grounds for immediate fail. This is a painful turn, so make sure that you're not doing so much slowing down in the turn that you didn't beat this course in less than 1'30"000.

Turn 5- Provided that you have indeed taken Turn 4 with zest, you should be able to take this turn without much trouble and through full speed ahead. If you were sloppy during Turn 4, then I don't know how you will be able to cope with this somewhat blind turn.

Turns 6 and 7- You can take on this Ess without losing any speed provided that you keep a smooth racing line and that you started the turn the earliest possible. Be careful when trying to exit out of Turn 7 because that's when you will be facing a weird straight. Don't try to hit the railings at the left side of the track (just before Turn 8 begins) as you will fail the test.

Turns 8 and 9- The key to undertaking these turns is to cut the apex for as much as you can without any skidding or blatant slowdown. You may wish to slide at Turn 8 and take Turn 9 at full speed but that's pretty dangerous to say because skidding takes away some precious speed and melts down you r tires viciously. Try to target your speed around 85 mph by the time you start undertaking the first turn so that you can take the second medium turn at full speed. You should be at the outside by the time the Hairpin begins.

Turn 10- Start this Hairpin too late and you will fail the test. Spin out during the hairpin and you will be wasting valuable time. Another main concern during the IA-2 Test. Slow down to ~40 mph before you start taking on this hairpin and try to avoid any skidding as much as you can so that you can take the next two turns without too much effort.

Turns 11 and 12- Provided that you have taken Turn 10 with *zest*, you can take on Turn 11 without losing speed. At Turn 12, use the out-and-in with minimal skidding so that you barely miss hitting the wall.

Turns 13-15- Major concern. You may have to slow down to below 75 mph in order to take on the first two sharps. Make sure that you don't skid on the first two turns because you'll need every ounce of control by the time you take on Turn 15. I would slow down somewhere around the pedestrian crossing before Turn 13 begins. At Turn 15, you should do some skidding (though it's risky) provided that you've taken Turns 13 and 14 carefully and without any heavy skidding or spinning-out. After you finish Turn 15, you will need to prepare to take on Turn 16.

Turn 16- Another Major concern. You may want to start the out-and-in while taking on this turn. You may need to speed out if you think you're going to hit the wall. Rapid-gas-tapping's acceptable as long as you're not crazy about skidding. Now go onto the Straightaway to the finish line and when you finish, hope that you're fast enough. Provided that you have finished this track in under 1'30"000, save the passed test on your Memory Card before going onto the Third International A-Class License Test.

IA-3: ATTACK GRAND VALLEY SPEEDWAY Test Car: TVR Griffith Time Limit: 2'03"00

Turn 1- Use this turn to prepare yourself for Turn 2, which is a hairpin. Make sure by the time you nearly touch the straight before the hairpin starts, brake to below 60 mph so you can take on this hairpin without going off-track.

Turn 2- It's important to keep a smooth racing line for as much as you can in this hairpin because you will need every drop of control while this hairpin persists. During this hairpin, you shouldn't be accelerating and going no faster than 55 mph. Just a little after the middle of the hairpin, you should be accelerating, but only if you are confident enough that you won't touch the grass.

Turns 3-5- These rather gentle turns can be taken at full speed. However, in Turn 5, you may have to do a little drifiting because I found Turn 5 to be pretty dangerous during high speed entrances. Make sure that you have the car straightened by the time you exit Turn 5, or you'll be sorry when you enter Turn 6, which is a hairpin.

Turn 6- The key to taking on this hairpin is to go no faster than 40 mph and by keeping up a smooth racing line at all costs. Brake preferrably just a little after the middle of the straight so you will allow some room for error, move to the left side of the track when you are done braking, and cut the turn from the outside and into the inside. You should have the car recovered by the time you finish up taking on this tight hairpin.

Turns 7 and 8- Cut the apex of each of the turn. Brake just a bit so you can take on these turns without any harsh risks of going out-of-track. I would say that you should take Turn 7 at 85 mph and Turn 8 at 65 mph and you should not do any skidding here since you are going to be spinning the rear tires blatantly.

Turn 9- Brake to 50 mph just before the turn starts. Cut the turn from the out-and-in, and make sure that you don't wind up into a blatant skid which can overspin your rear tires. You should have the car back to straight position just before Turns 10 and 11.

Turns 10 and 11- Brake to 68 mph just before Turn 10 begins and cut Turn 10 from the out and in. Don't acclerate or get into a heavy skid. At Turn 11, you should not be exceeding any faster than 85 mph to avoid possible contact with the grass at the left side of the track. I would take Turn 11 with some rapid-gas tapping.

Turn 12- Cut your speed to 100 mph just before this turn begins. As the turn starts, use rapid gas tapping for handling and try to stay in the middle of the track for as much as you can. You shouldn't be going any faster than 95 mph while taking on this turn. Don't let the next straight fool you because you will have to face Turns 13 and 14 sooner or later, and if you want to pass, you will need to slow down the sooner the better.

Turns 13 and 14- Hairpins in disguise. Cut your speed to 40 mph just before the first hairpin begins, and make sure that you are cutting from the outside. Don't get into a blatant slide because you'll spin out if you do. At Turn 14, you should do the "Slow-in, Fast-Out" maneuver in order to cut the apex of the final hairpin. You will need the car back to straight standing by the time you finish taking on these two turns.

Turns 15 and 16- Turn 15 can be taken at full speed, but at Turn 16, you should do some slight skidding by turning ahead of time and by cutting the apex. The key onto taking Turn 16 is to test your ability to handle a medium right turn without any blatant slowing down. The ideal speed for Turn 16 would be around 96 mph.

IA-4: ATTACK DEEP FOREST Test Car: Dodge Viper Time Limit: 1'23"00

Turn 1- Cut your speed to under 70 mph, and take the turn from the outside and into the inside. Be sure that you do not accelerate during the turn because you will risk going inside the grass (meaning that you fail the test if you do).

Turns 2 and 3- Try to stay centered within these two turns, striking a good balance between speed and handling, making sure that you do not strive for lurid tailslides. Try not to cut the apex because you may risk having the wheels touch the grass. Turn 3 is something to worry about because you have to slow down in preparation for Turn 4. Don't go too fast in this area because you will need all the control to make it through the next concern in the track.

Turns 4 and 5- You shouldn't be going any faster than 65 mph on this area. Try to keep a smooth racing line for as much as you can right over here. Try not to get into a lurid fish tail slide because that's when you are about to touch the grass. After Turn 5, you may have to make sure that you are staying centered in the track because you have some evil bends to take care of before the sixth major turn. Try to remain centered in this scene, and definitely forget cutting the apex.

Turns 6 and 7- Turn 6 can be taken with a mediocre tailslide (although I'm strongly opposed to tail slides here). Just before Turn 7, you should have the car straightened up. You can cut the apex at Turn 7 if you want, but make sure that you are not poised to hit the right wall by the time you enter the slight easy bends just before the eighth major turn.

Turn 8- You need to slow down ahead of time (but not too early) in order to avoid contact with the grass at your right. Stay centered in this turn or you can cut the apex providing that you are not touching the grass at the left side of the track.

Turns 9 and 10- The final stretch of the track. Turn 9 can be taken at full speed (as long as you don't go bonkers cheating on the test) and Turn 10 can be taken with some sliding (provided that you are not willing to touch the grass at either the left or right side of the track). Cross the finish line and hope that you have passed the test. If so, then save your passed test on the memory card before going onto another test.

IA-5: ATTACK AUTUMN RING Test Car: TVR Griffith Time Limit: 1'24"00

Turn 1- Hairpin Right. Slow down at a point where you can take on this hairpin at an exceptionally high speed (but just about right so you don't have to track-out all of a sudden). Move the car from the outside and into the inside. You should try to be at the right side of the track when Turn 2 begins.

Turn 2- You may be dizzy as you encounter this turn because you have to deal with the chicanes right after this turn. Again, move from the outside and into the inside. You should not be going too fast after this turn because you are about to deal with the chicanes and not be cutting on the corners too blatantly. If you blatantly cut the corners, then you will fail the test.

Turns 3 - 6- Try to keep a smooth racing line so that you can cut the apex and not blatantly cut the corners. Try to stay centered after the first chicane so that you will take on the second chicane without blatant cutoffs. Forget about accelerating here.

Turn 7- This turn can be taken apex-cutting style with some controlled skidding. You need to watch your speed and possibly slow down to where you can take on the next hairpin with control because you will be entering this hairpin at a high speed, and if you do not want to fail, don't let this straight fool you.

Turn 8- You should have remained at the left side of the track and slowed down at a point where you can take on this hairpin at a good speed, but just about enough to make sure that you don't track-out. Cut the apex using the slow-in, fast-out method, and don't slide or you may be spinning out and possibly track-out.

Turn 9- This hairpin shouldn't be as bad as the first two hairpins. You need to slow down so that you can cut the apex and prevent yourself from tracking-out the course. Turn 10 is coming up, so don't get too dizzy from this turn and have the car straightened by the time you undertake Turn 10.

Turn 10- If you are adventurous, then take this turn at full speed turning early and possibly cutting the apex. Otherwise, it will be safe to reduce your speed just right so that you can undertake this turn without having to go track-out.

Turn 11- You may have to cut your speed to 60 mph and possibly try to slide throughout this turn. This is a challenging sector of the track because you need to slide without going off the track and without spinning out. After this turn, don't let the next straight fool you because you have a chicane and a medium right coming up.

Turns 12-14- You will need to cut your speed about right so you can cut the apex of the first turn and treat the next two turns just before the next medium right as one turn. With regards about the chicanes, you need not cut the apex since you risk hitting the barrier or touch the grass for the least. Don't let the next straight fool you as you need to cut your speed so you can take Turn 15 without drama.

Turn 15- Cut your speed and slide by cutting the apex on this lamer. Make sure that you do not accelerate until after the turn. Straighten up your car so you can take the final two turns without blatant slowdowns.

Turns 16 and 17- The final stretch of this track. Turn ahead of time so that you can cut the apex and take these two turns at full speed. Cross the finish line and hope that you were fast enough. If you pass this test, then save this passed test on your Memory Card before going on to the next test.

IA-6: ATTACK TRIAL MOUNTAIN Test Car: Dodge Viper Time Limit: 1'33"00

Turns 1 and 2- Take these turns at full speed, making sure that you are turning ahead of time, and that you are cutting the apex. Be sure you have the Viper straightened up before Turns 3 and 4.

Turns 3 and 4- Turn 3 can be taken at full speed using out-and-in. Be sure that you are turning ahead of time or you may be touching the grass. Don't let the bend fool you because you need to slow down if you want to take on Turn 4 without drama. By the time you take on Turn 4, you should slow down to under 70 mph, cut the apex from the out-and-in, and as you fast-out of Turn 4 (provided that you are NOT TOUCHING THE GRASS), make sure you line up at the left side of the track to take on Turn 5.

Turn 5- Don't let the straight fool you. Turn 5 is sharp, meaning that you need to take this turn at no faster than 55 mph, cutting the apex, and not accelerating until after the turn. Sloppy driving throughout this turn are grounds for immediate fail. Be sure that you have the car straightened up as you take on the two slight bends before Turn 6.

Turns 6 and 7- The preferred speed to undertaking Turn 6 is 85 mph with some out-and-in before the tunnel. Turn 7 should be taken at between 75-80mph and you should make sure that you are cutting the apex, slowing down just before you exit the tunnel, and cutting as you leave the tunnel. Have the car straightened and enjoy the straight while it lasts.

Turn 8- Slow down to about roughly 70 mph (adjust depending on your experience) as you see the turn coming up from the straight and take this turn from the right and land into the left of the turn. Don't accelerate until after the turn.

Turns 9 - 11- Cut the apex of each of the turns, but Turn 11 is where you'll have to do your worry-abouties. Slow down to 70 mph before Turn 11 starts, cut the apex (don't touch the grass), and fast-out while straightening up your car before Turn 12 comes to play.

Turn 12- You will be carrying a better deal of speed if you slow down to around 70 mph ahead of time and using the In and out technique to take this hairpin. Be sure that you are staying clear of the grass if you decide to stay low with this one.

Turns 13 and 14- The ideal speed to taking these turns is 106 mph with some apex-cutting. Cut your speed after you pass the Bridgestone Tunnel in a straight line, then cut the apex like you usually do. If done correctly, then you don't have to worry about touching the grass. Gotta be careful if your Viper takes a dip because if you take this dip, be prepared to spin-out of control and possibly fail the test.

IA-7: ATTACK SPECIAL STAGE ROUTE 11 Test Car: TVR Griffith Time Limit: 2'14"00

Turn 1- Take this one at full speed. Don't let the slight straightaway fool you as the next turn is sharp.

Turn 2- Approach this turn as speed, and brake at a straight line from the left side of the track. As soon as you reach a desirable speed, slide (but don't acclerate), cut the apex (but don't front-out the barrier), and straighten up the car before Turns 3 and 4.

Turns 3 and 4- Take Turn 3 at full speed and immediately slide Turn 4, making sure that you straighten up the car before Turns 5 and 6.

Turns 5 and 6- Approach Turn 5 by braking at a straight line, and slide Turn 5 without accelerating. Straighten up the car before Turn 6 comes, and do the same thing with Turn 6 (but you may have to hit the wall, but hopefully you shouldn't be able to front-up the barrier if you slide just in time).

Turn 7- A good way to cheat on this hairpin is to line up your car at the left side of the track, and rub your car at the left. It may be necessary to do a little sliding to avoid any sudden instant fail of the test.

Turns 8 and 9- Hopefully, your car is straightened up by the time you are taking these two turns. Turn 8 can be taken at full speed. Slide slightly at Turn 9 to prevent an immediate fail, and try to rub your right tires at the right wall (line up the car at the wall before doing this), and have the car back in your control before Turns 10-13.

Turns 10 - 13- Fronting the barriers here will result in an immediate fail. It is important to keep yourself under control while taking on this chicane. Ease up and try to keep a straight line to minimize the loss of control in this area.

Turns 14 and 15- Take these turns at full speed, and definitely don't let the straight fool you as Turns 16 and 17 (a deadly chicane) are coming up.

Turns 16 - 18- Approach Turn 16 by braking to 60 mph ahead of time. Slide Turn 16 and take on Turn 17 the same way. You should have the car straightened up by the time Turn 18 starts. Try to stay low in Turn 18 for as much as you can.

Turn 19- Try to brake during the slight left bent before the hairpin begins. Start sliding when you are ready. You may have to rub the wall a little bit (but hopefully, you've slided to prevent yourself from fronting the barrier too soon).

Turns 20 and 21- Try to slide during these two turns, and definitely right after Turn 21, straighten up the car (don't spin-out, though) and get ready to cheat on Turn 22.

Turn 22- Align the wheels at the left side of the track. Rub the wheels while the hairpin is in progress. Be sure that the car straightens up right after the hairpin.

Turns 23 and 24- As soon as you see some of the Red showing up on this deadly chicane, brake to 50 mph. You should be ready to take on this crap chicane as soon as this turn starts. Hopefully you are lined up at the left side of the track as the turn starts because you need to do some apex-cutting if you want to pass, but if not, then I have no clue on how you will be able to pass this test.

Turn 25- Stay low on this turn as much as you can. Cross the finish line and hope that you are fast enough!!! If so, then save this passed test on the Memory Card!!!

IA-8: ATTACK GRAND VALLEY SPEEDWAY REVERSE Test Car: Dodge Viper Time Limit: 1'59"00

Turns 1 and 2- Approach this turn cutting your speed to under 120 mph. Stay low for as much as you can for this turn. Turn 2 is a piece of cake, but don't let this turn fool you as you need the control if you want to take on Turns 3 and 4 without drama.

Turns 3 and 4- Try to cut your speed as early as you can before Turn 3 starts. The ideal speed overall on this deadly chicane is 40 mph. Try to keep a smooth racing line for as much as you can because Turn 2 is long and tends to dizzy you out as Turn 3 starts. Touching the wall at the right too long during Turn 3 results in immediate fail of the test.

Turn 5- Cut your speed slightly so that you will avoid any foreign front-ups during this turn. Be sure that you are keeping a smooth racing line in this turn in preparation for the straight.

Turn 6- The best time to slow down on this turn is when you are exiting the drawbridge. As the turn begins, try to slide (it's dangerous), and definitely have the car straightened up at Turn 7.

Turn 7- Very dangerous turn. You may have to slow down to 65 mph, stay low throughout most of the turn, and forget accelerating until after the turn.

Turn 8- The best time to slow down to 50 mph is right after the gentle left bend terminates. You must keep your foot off the gas if you want to slow down in a jiffy. Take this turn in-and-out style. Make sure that you are lined up at the left side and forget about speeding up until after the turn because if you are too sloppy in this one, then you'll fail the test.

Turns 9 and 10- While trying to slow down to a speed that enables you to go fast enough to commence an under 119-second finish, try to stay low on these two while maintaining control of the car.

Turn 11- Slow down to 40 mph ahead of time before the turn starts. Make sure that you are at the right side of the track before the hairpin starts. Cut the apex and straighten up the car so that you will be able to take on Turns 12-14 without drama.

Turns 12-14- Cut the apex on each of these turns, and be careful of any possible dips that may exist on these turns. You can take on these turns if you are careful enough.

Turn 15- Hardest of the turns because you're entering this turn at speeds of up to 135mph. Slow down just before the side-slanting begins. Have your gas off the pedal and almost immediately brake. You should be lined up at the right side of the track and when your speed reaches 60 mph, cut the apex, and don't accelerate until after the hairpin. Now you should be able to finish up GVS without any further problems. Cross the finish line and hope you are fast enough!!! If so, then save your IA-Class License on your Memory Card, and enjoy all the International A Class Events.

B-Class Tests

A-Class Tests