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GOOD
ROLE-PLAYING TECHNIQUES |
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Queen
PuurHart Grimwarden |
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A Roll Playing Game (RPG) is a game
totally based on creativity. If you are one who is creative,
then RPG's are for you.

Our Kingdom is a special kind of
RPG though. Every character is a real person hidden behind a
computer screen. When you Role Play (RP), then you are creating a
character and playing like that character would. That is where you
have to be creative. You make up what your character is like and act
like they would. To play though, you need to know a few
things. You need to know how to communicate what you are
saying or doing, both as your character and as the real person you
are. 
Remember our Kingdom is in the Medieval
Period of History, and role play accordingly.

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Role
playing is for fun only; try not to take character
actions personally, if you feel offended, send an
Instant Message to the offending person and ask if
they meant to offend your mun. |
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State
what character is doing or saying clearly. |
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Only
direct your OWN
character to say or do something, never state what
another character is doing or saying - you have no
control over that.. it is up to the other character
to react to your actions. |
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When
entering a room, describe the
physical/mental/emotional state of your character to
give others a feel for what the character is
communicating/doing/feeling. |
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Interact
with others, even if your character is a quiet moody
one... thoughts can be stated or actions, or even
facial expressions reacting to others actions/words. |
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Using
Godlike mighty powers or sudden instant healing
powers makes the story over too quickly.
ALWAYS check with another character's mun in an
Instant Message to see if they agree to the instant
healing or instant defeat with your godlike
abilities... remember they might be conveying a
story line and want to carry it forth to a
conclusion you know nothing about. |
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Never
use violence against another character without mun
permission. |
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Allow
character to be vulnerable but not always tragic or
wounded, vary the character's mood sometimes. |
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Remember
a true warrior is not always fighting, he/she is
also respectful of others and can use communication
to settle things too. Learn teamwork and form
comradeships. |
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Keep
mun comments to a bare minimum and use Instant
Messages to communicate ... Mun comments disrupt the
fun for others, be respectful. |
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Our
Story Board is reserved for STORIES. |
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Any
messages for muns can be done by email using our
mail strings. |
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Absolutely
NO mun comments in a story; use IMs or Emails to
communicate amongst muns. |
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Any
objectionable AOL TOSSable posts will be deleted
from our story board and reported to AOL. |
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((
)) ~ Mun Bubbles - used when the person typing on
the keyboard is speaking, as opposed to the
character in the role play. |
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::
:: ~ Character Action Brackets - Your character is
performing an action, as opposed to speaking.
When you do actions then you show that by pressing
"::" at the beginning and end of the
action. This is an example: ::gives Jenny a nice
hug:: You can do any action you wish to do, as long
as it is possible for your character to accomplish
it. |
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AA
~ Assassination Attempt |
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AFK
~ Away From Keyboard |
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Alignments
and Guilds ~ Some people might consider our Kingdom
a Guild. Although there are similarities,
there are differences too. You join Guilds and
you participate in them. There are many different
kinds of guilds you can be in to fit your character.
There are evil or dark guilds, Good or Light
guilds, and Neutral guilds. Those are Alignments.
Alignments are what something is like. If your
Character is good then it wants good and doesn't go
off on a killing spree and kill little children.
When you join a guild you are agreeing with their
ways and do tasks asked by the Guild and the
Commanding Officers. There are always many guilds to
join, but you have to be recruited. Many
guilds require people in the guild to recruit 1
member a week or participate in sparring
activities. |
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App-
Application usually for a guild |
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BA
~ Break Attempt |
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BBL
~ Be Back Later |
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BRB
~ Be Right Back |
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BRT
~ Be Right There |
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BTW
~ By The Way |
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DM
~ Death Match |
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Exp.
~ Experience |
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FC
~ Force Collar - As in, forcing your character to
become a slave, forbidden in our Kingdom. |
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FIC
~ Fourth-in-Command (in some guilds this is what
they use for first-in-command), Admiral Izibeau in
our Kingdom |
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Forums/Leagues
~ A league or a forum is the group that a Guild is a
part of. The guild as a whole, and in that forum
there is usually rules that have to be followed by
the guild and many more requirements and other
things. In each forum there is a scale of how much a
roll is worth and many more things.
Presently, our Kingdom is not a part of any forums. |
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GC
~ Guild Commander, Queen PuurHart Grimwarden in our
Kingdom. |
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GG
~ Gotta Go |
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GTG
~ Got To Go |
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HM
~ Honor Match |
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IC
~ In Character |
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Init
~ Initiative (1d6 for a spar; 1d100 for a MS) |
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IRL
~ In Real Life |
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KA
~ Kidnapping Attempt |
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KO
~ Knock Out |
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MAA
~ Mass Assassination, forbidden in our Kingdom |
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MDM
~ Mass Death Match, forbidden in our Kingdom |
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MS
~ Mass Spar |
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Mun
~ (Acronym for Man Under Name)
Short for Mundane, which is the person behind the
computer screen. The real person. |
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OOC
~ Out Of Character |
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PA
~ Paralyze Attempt |
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PoW
~ Prisoner Of War |
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Proctor
~ in loose terms the referee in a spar |
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Recruiting
~ In our Kingdom, anyone may recruit a
character that they meet and determine that the
person would make a good role player or storyteller
in our kingdom. Our officers are required to
open a room once a week for one hour to socialize
but also to look for good recruits for our
kingdom. We do NOT recruit futuristic or
characters that would not fit in with our Medieval
and/or Tolkien stories. |
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Rezz
~ Resurrection |
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RPG
~ Role-Playing-Game |
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SIC
~ Second In Command, King Graveth Grimwarden in our
Kingdom |
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SM
~ Slave Match, forbidden in our Kingdom |
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SN
~ Screen Name |
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Spar
~ Friendly Fighting for Experience or
practice/training "Practice Match" |
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TA
~ Thieving Attempt |
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TIC
~ Third In Command, Miles the Raj in our Kingdom |
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XP-
Experience Points |
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((See a few more
definitions in the "Guide
to Rhy'Din", however, keep in mind that some may vary from
our Kingdom guidelines. )) |
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Special Terms ~ There are
many terms used in sparring, and many get confused by them. There
are many kinds of matches: |
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- AA- Assassination Attempt
- DM- Death Match
- FC- Force Collar
- FM- Flirt Match
- HM- Honor Match
- MAA- Mass Assassination Attempt
- MDM- Mass Death Match
- MS- Mass Spar
- RM- Release Match
- SM- Slave Match
- Spar- friendly fight where No special thing
happens afterwards
- WM- Wish Match
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- Rolling dice - only performed in chat
rooms ~ Rolling dice is what you do to see how well you
accomplished those actions. Well, for some actions no dice
are needed. For example giving someone a hug you don't need
a roll for that. But when you are fighting someone or
attacking someone, you need to roll dice. For example:
::Unsheathes blade and harshly slices at Wolf's throat:: You
would then roll dice to see if you hit Wolf.
- Dice Roller ~ Go to keyword, Dice, and
a box will pop up that you can use to choose the number of
dice and the dice sides with, when you press the button, the
dice are automatically rolled in your chat room.
- Rolling dice using command keys ~ The
command keys to roll is "//roll". You type that
for any roll at all. Then after you type roll, you say how
many dice using a dash, and how many sides to those dice
using a dash. For example: //roll-dice2-sides50. You can
roll any dice you want from 1d1 to 15d999.
- Now the secrets to rolling. When you roll,
the base is 2d6. So if you just typed //roll then it would
roll 2d6 automatically. We could use that to our advantage.
Knowing that if you don't state how many sides then it would
roll 6 sides. If you just said how many dice, then it would
roll that many dice, with 6 sides. For example:
//roll-dice1. Rolling 1d6 is a very common roll. That is a
roll for the initiation of a spar or most matches. The same
goes for rolling different sides. If you just state how many
sides then it would roll 2 dice of that many sides. For
example: //roll-sides30. It would roll 2d30. Rolling 2d
something is very common so use this knowledge and only
press how many sides when you roll 2d anything.
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- Fighting ~ When you fight in any match
it is a combination of actions and rolling.
You state what you do and then roll for it.
- Actions - For example: ::grabs a chair
and smashes it over Wolf's head::
- Rolling - Then you press enter and
roll: //roll-sides40 (or use the dice roller). That would
tell you what your roll is. The higher the roll the better.
There are different scales of how much each roll is.
You and the person you are having the match with switch
turns and keep attacking another until someone wins. You win
by reaching a certain number that is chosen before the
match. You can also win through rounds, If you choose to
play matches through rounds. If you are playing that kind of
match then you would choose the number you play to at the
beginning and play to that and see who won the most rounds.
That is the winner.
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Updated: 04/27/01 09:20 PM |