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Blaster -
It is said that tribal children learn how to use this
weapon before they learn how to walk. A simple low-tech pulsed energy pistol,
the Blaster is linked to the player's energy cell, providing limitless ammunition.
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Chaingun -
The originators of the chaingun, or "minigun," are lost
to history, but it has been in use by the tribes for over 300 years. A simple
low-tech weapon that churns out explosive flechettes, the Rolling Thunder,
as the Starwolf like to call this gun, can chew up a target at short range
extremely quickly. Outside of that, however, the weapon loses much of its
effectiveness.
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Spinfusor -
Disc Launcher Another invention from the Forge
of Hephaestus, the disk launcher uses existing mag-lev technology to create
a fearsome magnetic cannon, colloquially referred to as the "disker." Spinning
up a magnetic "spinfusor" disk, the launcher can then fire it at extremely
long distances. Few weapons can match the Stormhammer, as many tribes refer
to it, for the amount of destruction it can deal.
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Grenade Launcher -
The Crader-Dudek 62mm grenade launcher is another
Imperial weapon that rapidly found its way into tribal arsenals. Essentially
a mid-range weapon, the launcher spews smoke trails from its projectiles
that are often the last thing an enemy tribesman ever sees. It is also very
effective at extricating an enemy from a well-fortified position.
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Plasma Gun -
A relic of the old Imperial armies, this weapon
has found new life with the tribes thanks to the Forge of Hephaestus tribe,
long renowned for their skills as the armorers and weaponsmiths of all the
tribes. Spitting out superheated balls of plasma, the "plascannon" is capable
of immolating a target in one shot. A versatile weapon, it is useful at
both close and medium range, as well as either indoors or outdoors.
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Laser Rifle -
(light armor only) An invention of the
Diamond Sword tribe, the Artemis, or "longrifle," named for the Greek goddess
of archery, is most often used by them. A deadly long-range weapon that,
like the pulse gun, feeds off an armor's energy supply, the Artemis can pierce
the hardest armor from kilometers away. Keyed to an image enhancer, a sniper
can take out an enemy from relative safety from some distance. The amount
of damage dealt out is proportional to the amount of stored energy in the
armor's power cell. The more energy discharged with the shot, the more damage
is dealt to the target. A complex and power-intensive weapon, it can only
be used by a tribesman in light armor carrying an energy pack.
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Electron-Flux Gun (Elf Gun) -
The Electronic Flux Gun, or ELF is a short-range
energy-based weapon. While it deals little actual damage, it rapidly drains
a target's energy supply, making energy based weaponry and equipment useless.
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Mortor Cannon -
(heavy armor only) Capable of lobbing
highly explosive shells over long distances, nothing else used by the tribes
can match its destructive capabilities. Because of its extreme weight, only
Myrmidon armor is capable of using it. This weapon is especially useful
when aimed with the aid of a targeting laser. Using this weapon in an enclosed
setting, however, is not advised.
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Targeting Laser -
Technically not a weapon, this simple
rangefinder has been modified into the Delphi targeting laser. The user of
this device can "paint" a target for a teammate with another weapon, such
as the Heavy Mortar. allowing for exact targeting.
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