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Weapons

 
 

Many tribal weapons are centuries old; others are recent Imperial inventions  that have made their way into the Tribes' arsenals. A large and varied choice  of weaponry is available to the aveage tribesman.




Blaster
Blaster -
It is said that tribal children learn how to use this weapon before they learn how to walk. A simple low-tech pulsed energy pistol, the Blaster is linked to the player's energy cell, providing limitless ammunition. 
Chaingun Chaingun -
The originators of the chaingun, or "minigun," are lost to history, but it has been in use by the tribes for over 300 years. A simple low-tech weapon that churns out explosive flechettes, the Rolling Thunder, as the Starwolf like to call this gun, can chew up a target at short range extremely quickly. Outside of that, however, the weapon loses much of its effectiveness.
Spinfuser
Spinfusor -
Disc Launcher  Another invention from the Forge of Hephaestus, the disk launcher uses existing mag-lev technology to create a fearsome magnetic cannon, colloquially referred to as the "disker." Spinning up a magnetic "spinfusor" disk, the launcher can then fire it at extremely long distances. Few weapons can match the Stormhammer, as many tribes refer to it, for the amount of destruction it can deal.

Grenades Grenade Launcher -
The Crader-Dudek 62mm grenade launcher is another Imperial weapon that rapidly found its way into tribal arsenals. Essentially a mid-range weapon, the launcher spews smoke trails from its projectiles that are often the last thing an enemy tribesman ever sees. It is also very effective at extricating an enemy from a well-fortified position. 
Plasma Gun Plasma Gun -
A relic of the old Imperial armies, this weapon has found new life with the tribes thanks to the Forge of Hephaestus tribe, long renowned for their skills as the armorers and weaponsmiths of all the tribes. Spitting out superheated balls of plasma, the "plascannon" is capable of immolating a target in one shot. A versatile weapon, it is useful at both close and medium range, as well as either indoors or outdoors.
Laser Rifle
Laser Rifle -
(light armor only)  An invention of the Diamond Sword tribe, the Artemis, or "longrifle," named for the Greek goddess of archery, is most often used by them. A deadly long-range weapon that, like the pulse gun, feeds off an armor's energy supply, the Artemis can pierce the hardest armor from kilometers away. Keyed to an image enhancer, a sniper can take out an enemy from relative safety from some distance. The amount of damage dealt out is proportional to the amount of stored energy in the armor's power cell. The more energy discharged with the shot, the more damage is dealt to the target. A complex and power-intensive weapon, it can only be used by a tribesman in light armor carrying an energy pack.  

Electron - Flux Gun
Electron-Flux Gun (Elf Gun) -
The Electronic Flux Gun, or ELF is a short-range energy-based weapon. While it deals little actual damage, it rapidly drains a target's energy supply, making energy based weaponry and equipment useless. 
Mortor Cannon
Mortor Cannon -
(heavy armor only)  Capable of lobbing highly explosive shells over long distances, nothing else used by the tribes can match its destructive capabilities. Because of its extreme weight, only Myrmidon armor is capable of using it. This weapon is especially useful when aimed with the aid of a targeting laser. Using this weapon in an enclosed setting, however, is not advised.    

Targeting Laser
Targeting Laser -
Technically not a weapon, this simple rangefinder has been modified into the Delphi targeting laser. The user of this device can "paint" a target for a teammate with another weapon, such as the Heavy Mortar. allowing for exact targeting.