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http://www.askcheats.com/Snes/Secret-of-Mana-Cheats-Codes.html import java.applet.*; import java.awt.*; class PolygonSprite extends Panel { // public variables public int currFrame; // current frame to draw public int minFrame; // first frame of a cycle public int maxFrame; // last frame of a cycle public float xPos; // x position public float yPos; // y position public float xSpeed; public float ySpeed; // constants final int MAX_FRAMES = 30; // private variables private Polygon frame[] = new Polygon[MAX_FRAMES]; private Dimension frameSize[] = new Dimension[MAX_FRAMES]; private int numFrames; // constructors PolygonSprite() { for (int i=0; i=0 && currFrame=0) { return frameSize[currFrame].width; } else { return -1; } } public int maxWidth() { int w = 0; for (int i=0; i w) { w = frameSize[i].width; } } return w; } public int height() { if (currFrame>=0) { return frameSize[currFrame].height; } else { return -1; } } public int maxHeight() { int h = 0; for (int i=0; i h) { h = frameSize[i].height; } } return h; } void addFrame(int xPoints[], int yPoints[], int numPoints) { // check the frame is available if (numFrames < MAX_FRAMES) { frame[numFrames] = new Polygon(xPoints, yPoints, numPoints); // calculate extremes int maxX = xPoints[0]; int maxY = xPoints[0]; for (int i=1; i maxX) { maxX = xPoints[i]; } if (yPoints[i] > maxY) { maxY = yPoints[i]; } } frameSize[numFrames] = new Dimension(maxX, maxY); numFrames++; } } void nextFrame() { if (numFrames>1) { currFrame++; currFrame %= numFrames; } } } ///////////////////////////////////////////////////////////////////// class Bullet { // public variables public float xPos; // x position public float yPos; // y position public float xSpeed; // x speed public float ySpeed; // y speed public boolean alive; // is the bullet active? Bullet() { xPos = 0; yPos = 0; xSpeed = 0; ySpeed = 0; alive = false; } void draw(Graphics g) { if (alive) { g.drawLine((int)xPos,(int)yPos,(int)(xPos+1),(int)yPos); g.drawLine((int)xPos,(int)(yPos+1),(int)(xPos+1),(int)(yPos+1)); } } } ///////////////////////////////////////////////////////////////////// class Alien extends PolygonSprite { public int type; public boolean alive; public boolean dying; public int delay; public int hitPoints; public boolean flash; public int moving; public int score; private final int MAX_BITS= 30; private float bitX[] = new float[MAX_BITS]; private float bitY[] = new float[MAX_BITS]; private float bitXSpeed[] = new float[MAX_BITS]; private float bitYSpeed[] = new float[MAX_BITS]; private boolean bitAlive[] = new boolean[MAX_BITS]; Alien() { type = -1; alive = false; dying = false; flash = false; hitPoints = 0; score = 0; // initialise dying bits float xp = maxWidth()/2; float yp = maxHeight()/2; for (int i=0; i0) { alien[i].delay--; } else { if (alien[i].type==2) { alien[i].xSpeed = (float) ((Math.random()*2) - 1) * 5; alien[i].ySpeed = (float) (Math.random() * 5); } if (alien[i].type==4) { alien[i].moving--; if (alien[i].moving <= 0) { alien[i].xSpeed = -alien[i].xSpeed; alien[i].moving = 10 + (int)(Math.random()*30); } } float newx = alien[i].xPos += alien[i].xSpeed; //if ((newx<0) || (newx + alien[i].width()>appletWidth)) //{ // alien[i].xSpeed = -alien[i].xSpeed; // alien[i].xPos += alien[i].xSpeed; //} if (newx + alien[i].width() < 0) { alien[i].xPos = appletWidth; } else if (newx > appletWidth) { alien[i].xPos = -alien[i].width(); } alien[i].xPos += alien[i].xSpeed; alien[i].yPos += alien[i].ySpeed; if (alien[i].yPos > appletHeight) { // deplete energy energy -= alien[i].hitPoints; if (energy < 0) { energy = 0; } // kill sprite alien[i].alive = false; } } } } // update player bullets for (int i=0; iappletWidth || playerBullet[i].yPos<0 || playerBullet[i].yPos>appletHeight) { playerBullet[i].alive = false; } } } // check for collisions for (int a=0; a alien[a].xPos && playerBullet[b].xPos < alien[a].xPos + alien[a].width() && playerBullet[b].yPos > alien[a].yPos && playerBullet[b].yPos < alien[a].yPos + alien[a].height()) { alien[a].flash = true; alien[a].hitPoints--; if (alien[a].hitPoints<=0) { alien[a].dying = true; if (level>0) { score += alien[a].score * 2; } } playerBullet[b].alive = false; } } } } } // draw border, energy , level name and score if (energy<10) { g.setColor(Color.red); } else { g.setColor(Color.red); } g.drawRect(0,0,appletWidth-1,appletHeight-1); if (level==0) { g.setColor (Color.red); // some extra text String s1 = "super 3D-Shooter"; String s2 = "Klicken um zu starten"; FontMetrics fm = g.getFontMetrics(); int s1x = (appletWidth - fm.stringWidth(s1))/2; int s2x = (appletWidth - fm.stringWidth(s2))/2; g.drawString(s1,s1x,105); g.drawString(s2,s2x,150); } if (level>0) { g.drawString("Energy: " + energy + "%", 20, appletHeight - 20); g.drawString("Score: " + score , appletWidth - 100, 20); switch (level) { case 1: { g.drawString("Level One",20,20); break; } case 2: { g.drawString("Level Two",20,20); break; } case 3: { g.drawString("Level Three",20,20); break; } case 4: { g.drawString("Level Four",20,20); break; } case 5: { g.drawString("Level Five",20,20); break; } } } // draw the aliens for (int i=0; i 0) { addBullet(x,y); } } return true; } public void addBullet(int x, int y) { for (int i=0; i=Math.abs(dy)) { playerBullet[i].xSpeed = dx/absdx; playerBullet[i].ySpeed = dy/absdx; } else { playerBullet[i].ySpeed = dy/absdy; playerBullet[i].xSpeed = dx/absdy; } playerBullet[i].xSpeed *= 4; playerBullet[i].ySpeed *= 4; playerBullet[i].alive = true; break; } } } public void run() { // define and initialise player int player100x[] = {0,10,20,0}; int player100y[] = {20,0,20,20}; int player100num = 4; player = new PolygonSprite(); player.addFrame(player100x, player100y, player100num); player.currFrame = 0; player.xPos = (appletWidth - player.width())/2; player.yPos = appletHeight - player.height() - 2; // initialise player bullets for (int i=0; i0) { alien[i].reset(); alien[i].type = 1; alien[i].addFrame(alien100x, alien100y, alien100num); alien[i].addFrame(alien101x, alien101y, alien101num); alien[i].addFrame(alien102x, alien102y, alien102num); alien[i].addFrame(alien103x, alien103y, alien103num); alien[i].xSpeed = 0; alien[i].ySpeed = (float) ((Math.random() * 5)+0.5); alien[i].hitPoints = 1; alien[i].score = 1; alien[i].alive = true; alien[i].dying = false; numAlien01--; } else if (numAlien02>0) { alien[i].reset(); alien[i].type = 2; alien[i].addFrame(alien200x, alien200y, alien200num); alien[i].addFrame(alien201x, alien201y, alien201num); alien[i].addFrame(alien202x, alien202y, alien202num); alien[i].addFrame(alien203x, alien203y, alien203num); alien[i].addFrame(alien204x, alien204y, alien204num); alien[i].addFrame(alien205x, alien205y, alien205num); alien[i].addFrame(alien206x, alien206y, alien206num); alien[i].addFrame(alien207x, alien207y, alien207num); alien[i].xSpeed = 0; alien[i].ySpeed = (float) ((Math.random() * 6)+0.5); alien[i].hitPoints = 3; alien[i].score = 2; numAlien02--; } else if (numAlien03>0) { alien[i].reset(); alien[i].type = 3; alien[i].addFrame(alien300x, alien300y, alien300num); alien[i].addFrame(alien301x, alien301y, alien301num); alien[i].addFrame(alien302x, alien302y, alien302num); alien[i].addFrame(alien303x, alien303y, alien303num); alien[i].addFrame(alien304x, alien304y, alien304num); alien[i].xSpeed = (float) ((Math.random()*2) - 1) * 3; alien[i].ySpeed = (float) ((Math.random() * 5)+0.5); alien[i].hitPoints = 5; alien[i].score = 5; numAlien03--; } else if (numAlien04>0) { alien[i].reset(); alien[i].type = 4; alien[i].addFrame(alien400x, alien400y, alien400num); alien[i].addFrame(alien401x, alien401y, alien401num); alien[i].addFrame(alien402x, alien402y, alien402num); alien[i].addFrame(alien403x, alien403y, alien403num); alien[i].xSpeed = (float) (Math.random() * 4); alien[i].ySpeed = (float) ((Math.random() * 2)+0.5); alien[i].hitPoints = 10; alien[i].score = 10; alien[i].moving = 20; numAlien04--; } else if (numAlien05>0) { alien[i].reset(); alien[i].type = 5; alien[i].addFrame(alien500x, alien500y, alien500num); alien[i].addFrame(alien501x, alien501y, alien501num); alien[i].addFrame(alien502x, alien502y, alien502num); alien[i].addFrame(alien503x, alien503y, alien503num); alien[i].addFrame(alien504x, alien504y, alien504num); alien[i].addFrame(alien505x, alien505y, alien505num); alien[i].addFrame(alien506x, alien506y, alien506num); alien[i].addFrame(alien507x, alien507y, alien507num); alien[i].xSpeed = (float) (Math.random() * 2); alien[i].ySpeed = 1; alien[i].hitPoints = 40; alien[i].score = 100; numAlien05--; } else { finished = true; } if (!finished) { alien[i].xPos = (float) (Math.random() * (appletWidth - alien[i].maxWidth())); alien[i].yPos = -1 * alien[i].maxWidth(); alien[i].delay = i * alienDelay; alien[i].currFrame = 0; alien[i].alive = true; alien[i].dying = false; i++; } } } boolean done = false; while(!done) { repaint(); try { thread.sleep(100); } catch (InterruptedException e) { } if (gameComplete || energy<=0) { wait--; if (wait==0) { done = true; restart = true; } } else { done = true; for (int i=0; i JZOOAttack-Applet

JZOOAttack-Applet



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