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Misc


Here you can buy the misc items needed for making items you can sell to other players and will also get money just for making them due to NPCs, even though you won't necessarily see the NPC buy it. Every week the heads of the town sections will roll a 6 sided die, the number rolled will determine the going alcohol in their sector for the week.

Brewing Barrels

Light Beer Brewing Barrel: $200 (Lucky Roll Numbers: 1,5) (Dice: 8*4)
Beer Brewing Barrel: $300 (Lucky Roll Numbers: 2, 4, 6) (Dice: 10*4)
Hard Alcohol Brewing Barrel: $400 (Lucky Roll Number: 3) (Dice 12*4)
It's prohibition times, so alcohol sells like crazy. A great trade to get into to make yourself some money. But be careful, if you're in a gang you better be giving your leader a good sized fraction unless you want some bullets in your back! And for the neutrals? Be very careful, both side will want to pump you full of lead if you're selling tons of alcohol, because you're losing them money. So, if you are in your own gang's sector you lose 25% of the money made, or you can try to not pay the 'tax' and possibly get shot up, it's your choice. If you're not neutral and are in the neutral section, you lose 40% of the money you make. Neutrals in a gang's sector will lose 40% of what they make to the gang's sector. Opposing gangs in the other gan's sector will lose 60% of the money made.

Drugs

Drugs, another way to make money. You basically play the drugs, you don't make them. You buy a certain amount of a type of drug for a certain price and hold on to it. Every week drug price rolls with be thrown for each section. There will be a roll, and the booming drug's roll will be doubled. Also, drug buying prices will be rolled every other week. You do not have to sell your drugs the next session you are in, but you have to be careful because the cops may hit you up and take all of them from you. This will be determined by a roll of the dice, also.
As for how the bustings are rolled. Every session the busted die will be rolled, it is a 8 sided die. The numbers 2, 4, 6, and 8 are safe number, numbers where no one gets busted. the numbers 1, 3, 5, and 7 are the unlucky numbers. Each unlucky number coordinates with a drug, and anyone with that drug will get busted and lose 1/2 of their drug posession. (If posessor has an odd number, the larger half will be taken) Luck numbers will be rolled with a 10 sided die.

Drug Tax: If you are in your own gang's sector, or neutrals in neutral, you lose 10% of the money made. If you're not neutral and are in the neutral section, you lose 20% of the money you make. Neutrals in a gang's sector will lose 20% of what they make to the gang's sector. Opposing gangs in the other gan's sector will lose 40% of the money made.

Drug prices for the week and info:
Peyote: A drug that is chewed or swallowed. Made from dried out peyote cactus pieces. It is shipped into Webher City from the Southwest U.S.
Dice info: Size- 20
Amount of Dice- 10
Max Normal Price- $200
Max Boomed Price- $400
Unlucky Number: 1
Lucky Numbers: 1, 4, 7, 10
This Week's Buying Price- $217

Opium: A drug that is most commonly smoked. It is obtained from the Opium poppy's leaves, and shipped into Webher City from northern South America.
Dice info: Size- 20
Amount of Dice- 20
Max Normal Price- $400
Max Boomed Price- $800
Unlucky Number: 3
Lucky Numbers: 2, 5, 9
This Week's Buying Price- $355

Heroin: A drug that is most commony injected. It is obtained from the Opium poppy's gum. It is shipped into Webher City from northern South America.
Dice info: Size- 20
Amount of Dice- 30
Max Normal Price- $600
Max Boomed Price- $1200
Unlucky Number: 5
Lucky Numbers: 3, 6
This Week's Buying Price- $502

Cocaine: A drug that is most commony snorted/sniffed. It is obtained from the Coca plant's leave's paste and is shipped into Webher City from Northern South America.
Dice info: Size- 20
Amount of Dice- 40
Max Normal Price- $800
Max Boomed Price- $1600
Unlucky Number: 7
Lucky Number: 2
This Week's Buying Price- $552