Good Idea: Repaying a sluagh that gives you information.
Bad Idea: Repaying said sluagh with death threats.
Good Idea: Having a test of merit to determine who gets to carry a vital treasure.
Bad Idea: Playing rock/paper/scissors as said test of merit.
Good Idea: Using range weaponry.
Bad Idea: Using a rock as range weaponry.
Good Idea: Planning your route beforehand.
Bad Idea: Having an eshu plan your route beforehand.
Good Idea: Learning from the experiences of others.
Bad Idea: Thinking ‘the troll can kill it, so can I!’
Bad Idea: Thinking ‘the eshu came out alive, so can I!’
Bad Idea: Thinking ‘the redcap can eat it, so can I!’
Bad Idea: Thinking ‘the sluagh can fit through that, so can I!’
Bad Idea: Thinking ‘the sidhe talked her way out, so can I!’
Bad Idea: Thinking ‘the satyr nailed her, so can I!'
Good Idea: Determining your character’s sexual orientation.
Bad Idea: Rolling d10 for your character’s sexual orientation.
Bad Idea: Letting the Storyteller pick your character’s sexual orientation.
Good Idea: Making the most with what you have.
Bad Idea: Cooking and eating fallen comrades.
Good Idea: Using appropriate imagery in your bunks.
Bad Idea: Employing the “Speed Racer” theme in your Wayfare bunk.
Good Idea: Being honest towards the Hag.
Bad Idea: Demanding solid information from the Hag.
Bad Idea: Being rude to the Hag.
Bad Idea: Refusing the Hag’s crumpets.
Bad Idea: Calling the Hag a Hag.
Good Idea: Using contraceptive charms at satyr parties.
Bad Idea: Having a knocker make chimerical condoms.
Good Idea: Offering to help a drugged player with their puzzle.
Bad Idea: Helping them on the condition that they chew through their own wrist.
Good Idea: Having a satyr around to get women.
Bad Idea: Leaving your satyr with the two girls in your party.
Bad Idea: Giving your satyr a harpy fetish.
Bad Idea: Picking up a satyr with Tourrette’s Syndrome.
Good Idea: Making note of the troll’s very large sword.
Bad Idea: Insinuating that said sword is compensating for something.