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The Book of Malady ~ Chapter the Third

The Rituals for Dealing with Plague Demons copied by Thomas Fitzroy Cholomondeley Smythe at the Convocation of Guilds, 1100

The destruction and elimination of the three great beasts.

This is the advice of Angmar the blackened and Morwenna Voidbreaker of the Royal House of Morllani, implement at your own risk.

All three of the great beasts share one great power that greatly increases their survival chances - upon death their patterns retreat unto the rotten heart of the void, once there they can rapidly gather the primal matter of that realm about themselves to rebuild their physical form then return unto our realm.

We believe that by preventing the retreat of their patterns into the rotten heart it may be possible to destroy it upon this plane and vanquish the beasts. The vital key to such an undertaking would be the discovery of the beasts true names, alas we have no knowledge of whence they may be found or obtained. In the hope that the guild of healers and the peoples of the lesser races can stumble upon the names we present our notes and advice upon the various rituals needed to destroy the beasts.

Matters concerning all the beasts

The names are vital, without the names then there can be no hope of success with these ventures. All rituals concerning these beasts must be performed in a place blessed by the ancestors or containing great power, these places can act as anchors for the chaining of the beasts. The rituals should contain as many competant participants as possible, but as always quality should be put before quantity.

A word of warning may be in order here, the beasts will rapidly realise what is being done to them when they are summoned and can be relied upon to react with extreme violence and the full extent of their powers, if they can kill enough of the ritualists involved then the effort will fail, a sealed circle may well become a deathtrap for those involved.

Presuming that the ensuing conflict goes well the surviving participants must ensure that the body of the beast is dismembered with weapons of power, the greater the power of the weapons the greater the chance of success. Upon the dismemberment of the body as many mages as available should attempt to dispel the enchantment upon the body simultaneously. We believe that this should be sufficient to destroy the beast, or at least damage it's pattern beyond recovery.

Matters concerning the beast of the mind

To destroy this beast of clashing colours and mental terror we advise the following.

This beast has the ability to change it's true name, the process by which it does this takes just one whole day, it is therefore vital that this beast is summoned and destroyed within one day of it's true name being discovered, or the name will become useless.

Any ritual to summon this beast should involve as many of the following as possible. A genius, a halfwit, a madman and a scholar. The presence of as many items or works of learning and thought as possible will also have a beneficial effect.

Somehow all the ritualists taking part must merge their minds and thoughts with those of the leader who must summon forth the beast by it's true name, it is hoped that once the beast answers the summons the joint mind should split into it's constituent parts, but we cannot be certain of this.

Once the beast has arrived it must be bound to the chosen area by the sacrifice of knowledge or learning, once this is done the warriors can see to the beasts downfall.

Matters concerning the beast of the soul

This dark shadowy creature may well be the most devious of your foes, it's diseases are those of corruption and despair.

The individual who is chosen to lead this ritual should be as pure in mind, body and soul as possible, further they must spend at least 13 days in contemplation, fasting and purification immediately prior to the attempt.

All others participating in the ritual must share a secret or confession with the world during the ritual itself, the more significant the secret the greater it's power.

The presence of artefacts that uphold the great virtues such as truth and loyalty is advisable as the beast will be drawn to their presence in an attempt to corrupt them.

The final act in summoning the beast should involve a member of the circle pledging themselves to a life of purity and goodness, the beast will not be able to resist the challenge. Beware however that any pledge made within the circle may be held as binding by any powers present and observing. Once the beast is present then let the warriors do their work.

Matters concerning the beast of the body

Perhaps the most powerful of all, this beast has beset our family before and we will be glad to be rid of it.

All those who are present at the summoning should be pure in body before the attempt is made. None who have ever been host to one of this beasts minions should be within sight or sound of this ritual unless it can be known for sure that they are completely free of it's taint for they may well still be his to command without them even being aware of it. Perhaps the guild of healers and those petty wizards in the mages guild can provide a way of checking this. The one who is to summon the great beast must be protected by the kiss of Shal-aya as the powers unleashed will strike them dead.

As well as the ritualists the following peoples should be present. The Elven King thrice blessed by his past in the tomb of our kings, accepted by his people, and armed with the treasures. Those of our line that have not yet fought the beast, the more of the line of Morllani that are present the more powerful the summoning will be.

Once the beast is present the Elven King must challenge the beast, and be the first to land a blow with one of the lost blades, none should interfere until the King calls for aid, the first blow must be his for this will render the beast more vulnerable to others. The beast will not fall until the disease is driven from it's form by one of our line, this should be repeated as often as possible for it is susceptible to the touch or spellcasting of the Morllani line.

When the beast finally falls the body should be dismembered by the Elven King or one of our bloodline, and other near the body may well act as a host for it's fleeing pattern. Once the body has been dismembered the mages may approach to see to the final act.

We wish you luck and that those who survive learn the lesson that patience and time are the only true paths to greater knowledge.

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