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Cheat:
100 Rupee Advance Shop |
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If you own
a Game Boy Advance, you can get into the Secret 100 Rupee Advance Shop in
Oracle of Ages. Simply plug this Game Boy game into your GBA and go to the
house with the two doors in the village (shown below, left screenshot). On
the GBC, the right door will be locked. On the GBA, you can march right in.
The shopkeeper will welcome you and explain how only GBA players can access
this store -- and as a special service, you can buy items here for 100 Rupees
each. While some of the items are available elsewhere, you can also get a
special Ring that's only availabe to GBA owners. |
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Cheat:
Hero's Game |
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Start a
new game and as a secret type in: NNNN NNNN NNNN NNNN. You will start with 4
hearts, a weird name, and the triforce by link at the main menu. |
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Hint:
Boss Fight Tip: Eyesoar |
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This
flying peeper won't pose too many problems. His only attack is to send his
little eyeball minions at you, and they are easily taken down with a simple
sword. Killing the smaller eyeballs will give you a path to Eyesoar himself.
When they are clear, use your Switch Hook to trade places with him. He will
be stunned for a moment, allowing you to swoop in and slice at him. Repeat
this process until he drops. |
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Hint:
Boss Fight Tip: Plasmarine |
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Plasmarine
is another deep sea lowlife that will need some serious sorting. He is
impervious to normal weapons. In fact, all that they do to him is change his
color. Plasmarine will scoot around the area spitting fireballs. Like most Bosses,
Plasmarine can be beaten using the item you picked up in the Dungeon. Wait
for the big lug to spit a fireball at you, then aim the Long Hook at him and
switch. He will trade places with you and land on his own fireball. Hah!
You'll have to do this six times until Mr. Fishypants dies. |
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Hint:
Boss Fight Tip: Pumpkinhead |
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For a
jack-o-lantern, this guy's pretty nimble. But he's easy to beat, as long as
you know what to do. The Head will leap around the arena, trying to land on
you. If he does, you'll lose some Heart, so watch out for his stompin'. He'll
also shoot fireballs at you, so avoid getting too close to him. Otherwise,
these attacks are simple to avoid. The object of this fight
is to separate the head from the body. To do this, charge in and whack him
with your sword. If you hit him enough, his head will fall to the floor and a
small fiery spirit will emerge. When this happens, use your Bracelet to lift
the head and chuck it at the little fireball. When you successfully hit him
twice this way, the fight will end. |
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Hint:
Boss Fight Tip: Ram Rock |
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Ramrock is
a big steel head. You'll have to use your entire arsenal of items to battle
him, and his fight takes place in four parts. Ramrock: Part 1 Ramrock: Part 2 Ramrock: Part 3 Ramrock: Part 4 |
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Hint:
Boss Fight Tip: Shadow Hag |
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The fight
against Shadow Hag takes a considerable amount of cunning on your part, and
some good shooting in the end. The Hag does not like to be seen. If you look
at her, she will turn to shadow. Actually, four shadows. You'll have to dodge
these as they zip and weave around the arena. Eventually, the old girl will
come back together. When this happens, she'll puff out some butterflies at
you, then attempts to get behind you and charge. To beat her, you'll have
to avoid being seen. First, dodge the shadows until she comes back together.
Then, quickly hack up the moths, facing away from the Hag. Just as she begins
to charge from behind, shoot a Seed into the wall in front of you, deflecting
it into the charging Hag. Then, quickly move out of the way. Do this six
times and the shadowy biddy will drop. Grab your Heart Container, then claim
the Echoing Howl. |
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Hint:
Boss Fight Tip: Smog |
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To fight
Smog, you'll need your Cane of Somaria and your Sword. The boss starts in
several pieces and you have to use the power of the Cane to bring them
together. Once this is done, you can run in and slash at Smog with your
mighty sword. If you don't like the way the way things are going, you can
always stomp on the button in the upper left corner of the room. This will
refresh the puzzle. 1: There are two Smog Bits
in the first puzzle, zipping around T-shaped blocks. Avoid the Smog Bits and
place a Somaria block in the dead center of the two puzzles, making Smog
whole again. Watch out for his lightning breath when he comes back together
and get in his face with your Sword. When you smite him, you'll be taken to
another puzzle. |
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Hint:
Boss Fight Tips: Octogon |
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Octogon is
a big, wet squid who will take the fight to you above the surface of the
water, then go below to brawl some more. His main tactic is to circle you as
you stand on the central platform, shooting projectiles at you or arching
fireballs. Later, he'll submerge and you'll have to follow him below the
waves. His attack here isn't too severe--he'll just try to encase you in a
bubble and take the fight back up top. Use either your Noble
Sword (which you should have by now after completing the Trading Items quest.
See the Items section of this guide) or the Seed Shooter and dodge his
projectiles. The beauty of the Noble Sword is that you can knock down what
he's shooting at you while you prepare to attack. When he stops shooting
projectiles at you, dive into the water, because he's about to unleash some
fiery fury. While underwater, watch
out for his bubbles, as they'll sting you and send you back above the water.
Use the power of your Mermaid Suit to quickly circle him, peppering the squid
with rounds from your Seed Shooter. When he's taken enough abuse, he'll go
back upstairs and you can follow him. Repeat this pattern until he's belly
up. |
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Hint:
Expand Your Bomb Bag |
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On your
way to Restoration Wall to fix the Tuni Nut (Level 4), you'll push a red rock
that changes the landscape. Once this happens, go back through the cave and
return to the time hole above. Go down the ladder near
the hole, then get next to the vine sprout. Play your Harp here to send
things back to the present. When you arrive, climb the vine to a cliff with a
small pool of water on it. There is a sign here that tells you not to
throw anything in the water. You like to break the rules, right? Chuck a Bomb
into the center of this pool. A floating eye with wings will appear and ask
you what you threw in. Tell him you tossed in a regular Bomb. He'll
expand your Bomb bag to hold 30. |
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Hint:
Expand your Seed Satchel |
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Once you
have the Seed Shooter, return to Tingle, using the cave below (the one with
the crystal ball in it). When you talk to him again, he will expand your Seed
Satchel. Now you'll be able to carry 50 Seeds of each flavor. |
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Hint:
Final Boss Fight Tip: Veran |
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Veran:
Part 1 Two things have changed.
Firstly, Veran is much quicker and wary of you getting too near. Secondly,
she's got spiders at her command now which will try to slow you down. Hack
them out of your way to get to her andd use the pattern described above to
beat this form. Once you do, Veran will split from Ambi and get much uglier. Veran: Part 2 Move to the periphery to
take on Veran. She likes to flit from one side of the room to the other, and
she's easier to hit if you aren't in the center. As you're moving around
avoiding fireballs, charge your Sword. That way, when the bug gets near you,
you can really let her have it with the Sword. Once you whack her six times
with spin attacks, she'll transmute again. You've won! Nope... even though
you take the ceremony outside, a Wallmaster snatches you and plops you down
into a dank dungeon. Veran: Part 3 Beetle Form Spider Form Bee Form Your best bet with the Bee
is to move around the room, avoiding her attacks and getting a swat in from
time to time. It's likely that Veran won't remain the Bee for long. You can
also hit this form with the Seed Shooter, so keep that in mind if you want to
attack from distance. Be prepared for any form
at any time. Keep your Seed Shooter and Sword handy and just stay on your
toes, and you'll be the victor. |
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Hint:
Goron Target Practice Prizes |
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At the
Goron version of the target practice (similar to the one in Lynna in past)
they don't tell you the prizes in advance. But I do. Enjoy.
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Hint:
Mini-Boss Fight Tip: Angler Fish |
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The Angler
Fish is not much of a threat. He'll swim around the cavern,
spitting bubbles. If they come into contact with your skin, they'll smart,
but they're easily avoided simply because they move so damn slow. Make sure
you have Roc's Feather equipped to leap out of the way of the bubbles and
the Fish. In the other fist, equip the Seed Shooter with Scent
ammo. If you score a hit on the Angler, he'll collapse and fall to the floor.
This is your cue to run in and start whacking him with the Sword. You'll
probably only have to do this three times to kill him. |
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Hint:
Mini-Boss Fight Tip: Armos Warrior |
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The Armos
Warrior rolls strapped with a large sword and shield. He'll use both to try
to trample you, so stay out of his way. The Armos Warrior's main attack
is to throw his sword at you. It will spin around the arena,
following you until he grabs it again. But you can use his mighty sword against him. As soon as
he throws it, look to scoot around behind him. Since the blade homes in on
you, it will fly into the Warrior if you're behind him. Do this three times
to crack his Shield. After this is gone, the Armos Warrior will resort to
bombs. Without his shield, you can get at him with the Seed Shooter. Just
avoid his bombs and peg him with Seeds until he drops for good. |
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Hint:
Mini-Boss Fight Tip: Death Stalfos |
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The Death
Stalfos is all about the death. I mean, the word is in his name.Like most
bosses, DS likes to chuck energy balls. Most of them will ding you good, but
the jumbo ones will turn you into a baby, significantly slowing you down
and leaving you vulnerable to DS's attacks. To combat the big baddie, you'll have to redirect DS's
attacks back at him. Equip your Sword and use it to swat the Stalfos' various
attacks back in his grill. When you hit him with a big ball, he will turn
into a baby bat, and you can swoop in and nail him with the Sword. Hit him
thrice-like when he's a bat and the fight will end. |
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Hint:
Mini-Boss Fight Tip: Giant Ghini |
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The Giant
Ghini is no sweat. He really doesn't have much of a defense system, except
for the orbiting fireballs that accompany him. If one hits you, it will hang
on like a Wisp, but that is the only thing that should slow you down. Hack at the fireballs quickly to expose a path to the
Giant Ghini. When his companions are down, slash at the main guy with your
Sword as fast as possible. It will only take about two or three passes to put
him down. |
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Hint:
Mini-Boss Fight Tip: Smasher |
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Remember
the Great Moblin? I do. This fight is very similar, except that instead of
fighting a large pig, you're scrapping with something that looks a lot like
the unholy union of a manta ray and a demolition ball. Smasher (snappy name,
huh?) will pick up the large, heavy ball that materializes in the arena and
chuck it at you, just as the G'd up Moblin did. Your job is to avoid the ball
and pick it up yourself, with the Bracelet, of course. Wait for him to throw
it, run to the ball and heft it, then run at him and throw it. Don't hang on
too long, though. The ball eventually fades. Hit Smasher five times and he'll
drop like so much seafood. |
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Hint:
Mini-Boss Fight Tip: Subterror |
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Subterror
is easily defeated, once you know his spiel. Since he is a mole, he
spends a good deal of time underground. To track his progress, just take a
look at the moving lump of soil. The only way Subterror can hurt you is if he
pops up under you and gets you with his corkscrew nose. To defeat him, equip your Shovel and Sword. Track the
mound around the map. Whenever it gets close to you, use the Shovel to
quickly dig it up. When it appears aboveground, use your Sword to hack at it
until it goes back underground. All you have to do is repeat this process
until Subterror dies. |
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Hint:
Mini-Boss Fight Tip: Swoop |
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Swoop is a
wing'd beast with only one means of attack: dropping on you from above.
You'll have to be quick to defeat him, as he doesn't stay on the ground long.
The other thing you have to watch out for is that every time Swoop touches
down, he opens a pit in the floor. If you are careless and fall through,
you'll fall to a lower level of the Dungeon and have to make your way back
upstairs to continue the fight. Your best bet is to memorize the time Swoop spends in the
air. He always flaps a specific amount of time before dive-bombing you. When
he does finally drop to the turf, he will bounce a couple of times, so be on
your toes. As the battle goes on, Swoop will bounce three times, so make sure
you stay out of his way for each bounce. He will come to rest momentarily,
and that's when you need to charge in and slash at him. If you can hit him
with a charged-up swat, more the better. If you can stick to the outer edge
of the room, you can avoid Swoop making holes altogether, as the outer rim is
impervious to his cannonballing. Repeat the wait and swat tactic until Swoop
goes down, then collect his Fairy. |
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Hint:
Mini-Boss Fight Tip: Vire |
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Vire is
a slippery little biscuit, but can be defeated with common
household items (ie your Wooden Sword). He'll come at you with three separate
energy attacks. All of these can be abtted down with your Sword, so
they don't pose much of a threat. The red ones stay as single
balls, but the yellow ones split into four balls and the blue ones always
come at you in twos. Just keep pumping that Sword button and you should stay
safe. To get at Vire, patrol the outside ring of the arena and
slash at him as he scoots from edge to edge. Each time you take a chunk out
of him, he'll get a little speedier. After about three solid thwackings, he
will become a pair of bats. Hit these once and Vire will be no more. |
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Hint:
Trade Items to get the Noble Sword Trading
Items provide another quest for Link. You don't have to participate, but if
you do, you'll reap a powerful Sword upgrade which will make the rest of the
game much easier. Although you can trade items as you go along, I suggest
doing it all at once right after the Level Four Dungeon. 1. Poe Clock 2. Stationery-Past 3. Stink Bag- Past 4. Tasty Meat-Present 5. Doggie' Mask-Present 6. Dumbbell-Present 7. Cheesy
Moustache-Past 8. Funny Joke-Present 9. Touching Book-Past 10. Magic Oar-Present 11. Sea Ukelele-Past 12. Broken Sword-Past 13. Fix the Sword |
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Earn
the Hurricane Blade in Four Swords To get the
Hurricane Blade attack in Four Swords, first get 10 Medals of Courage. Then,
in A Link to the Past, complete the Riddle Quest to get the Hurricnae Blade
attack. When you save and turn on the game again, a message will appear
saying you can use it. Hint:
Dumb Rupees There's a
cave under a big rock just before you enter the desert (in the western part
of the Overworld) where a thief is surrounded by pots. If you enter the cave
and smash the pots for rupees, you can get 50 rupees each time. Hint:
Level Four Sword Once you
get the tempered Master Sword, go to where you got the silver arrows and
throw the sword in. If done correctly, the fairy will give you the level four
sword which is gold in color. Hint:
Palace of the Four Sword The Palace
of the Four Sword is a secret level that is only available on the GBA version
of A Link to the Past. To unlock this level, you must defeat Ganon in A Link
to the Past and you must defeat Vaati in the Silver Key quest in Four Swords. Blind
Spot In Tile Trap Rooms In rooms
with the poltregeist tiles, stand at the edge of the room and face the center
of the room. The tiles will bounce harmlessly off the shield. Drastic
Dark World Shortcut Upon
entering Dark World and completing the first dungeon, Link can enter the
Thieves' Den dungeon in the Village of Outcasts and upon completing it, he
can use the Titan's Mitt to get the Dwarves to upgrade the Master Sword from
L2 to L3. Riddle
Mini-Quest Earn ten
medals in the Four Swords mode to start the riddle quest with the Lumberjack
in Link to the Past. Finish the Riddle Quest to obtain the "Hurricane
Blade" skill. Running
Man The
running man in Kakariko Village, that dashes away from you each time you
approach, can actually be caught up to. To catch him, run towards him with
the Pegasus Shoes. It'll take some practice, but you can catch up to him.
Nothing useful happens though, he just tells you about some various things
that aren't very important. Still, it's fun to be able to catch him. He's a
fast bastard! The
Chickens Attack! The
Chickens found in Kakariko Village and other areas have a vendetta against
you; that is, of course, if you attack them. Hit a chicken enough with your
various weapons, whether it be sword, arrow, bomb, whatever, and the chickens
will come from all directions to peck you! It's a storm of chickens! Not
really a useful secret, but a good one none-the-less, wouldn't you say? The
Waterfall of Wishing A fairly
important secret, the Waterfall of Wishing provides Link the opportunity to
upgrade two of his very important items, his Shield and his Boomerang. The
Waterfall of Wishing is located at the end of the river in which you get the
Flippers from Zora, but on the opposite end of the river. Pass by the Witch's
Hut, move the green stone to gain access to the river, and you'll be in the
general vicinity. You need the Flippers to access the Waterfall of Wishing,
however. Read the signs in the area to find its location, and then jump into
the water. Swim north into a waterfall and you'll be in a secret cave. Now,
approach the pond in the cave and it'll ask you to throw an item into the
water. Throw your Shield in the water to get the Red Shield back, and your
Boomerang in the water to get the Magical Boomerang back, both free of
charge! Pretty easy, eh? Unlock
Sword Beam in Four Swords Play Link
to the Past and get the Master Sword in the Lost Woods (you will need all
three amulets for this). Once you have the Master Sword, save your game. When
you quit and start the game again, a message will confirm that you can now
use the Sword Beam (when your heart meter is full) in Four Swords as well. |
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New
Costumes and DX Camera Beat the
game to unlock a couple new costumes. Link will be dressed in his blue outfit
throughout the adventure, and his sister will wear a skull shirt. You will
also have instant access to the DX Color Camera (even if you finished the
game with the standard camera only). Finally, all Hylian text will be
translated into English the second time through. To make this work, make
sure you save at the end of the game, and start the game again with that save
file. NOTE: copying the files
does NOT work in this trick. (thanks Locke!) Submitted
by - JKH Bomb
Glitch To use
bombs inside houses and buildings, or any place that you normally cannot use
them, set the Tingle Tuner to Y. The quickly press Y then start/pause right
after (you have to do it so fast that he doesn't take out the tingle tuner
yet). Then while on the inventory screen, set bombs to Y. Then unpause the
game and Link should hold a bomb over his head and a message will appear that
says you can only call Tingle in places that have maps. Quickly press A or
the bomb will blow up on you. Now you can move around with a bomb! Submitted
by - Matt23488 Fairy
Upgrades There are
eight different possible fairy encounters in Wind Waker -- and each leaves
you with a very helpful upgrade. There are six standard
fairy wells. Upgrades are typically given in this order, independently of
which fairy you visit at what point in the quest: 1. Bigger Wallet: holds
1,000 rupees Northern Fairy Island Outset Island Fairy Well Western Fairy Island Eastern Fairy Island Southern Fairy Island Thorned Fairy Island Additionally, there are
two special fairies: Mother & Child Isle
Fairy Big Octo Fairy Submitted
by - Peer Fun
With Time There is a
clock-specific Easter Egg in the game. If your GameCube's internal clock is
set to daytime, the background on the save game selection screen will show a
blue daytime sky. If it's night, the screen will show be a starry sky
backdrop instead. To change your clock setting, hold A while powering up your
GameCube and select the Calendar function. Get
Hero's Charm First, get
the Cabana Deed from the school teacher (as described in the Windfall
walkthrough in our strategy guide). Then collect 40 Joy Pendants (on top of
the 20 you gave to the teacher). You can steal Joy Pendants from Bokoblins,
so be sure to visit the outlook platforms on the ocean. Visit the schoolhouse
again and present her with them. If you have more than 40, she'll take those,
too. As a reward, you will
receive the Hero's Charm. You can equip this mask from the stats screen that
shows your weapon, songs, and Triforce pieces. While it's equipped, you can
see your enemies' hitpoints. Submitted
by - Peer Get
Hurricane Spin Collect or
steal Knight's Crests from the armored Darknut Knights. As soon as you have
10, go back to Outset Island and show them to Orca (the sword master). He
will teach you the Hurricane Spin in return. Hint:
Link The Vandal In order
to get the contents of pots on unreachable shelves, such as in the Sturgeon's
room, simply roll into the wall beneath them. The shelves break and the pots
will crash to the floor. Submitted
by - Cameron Siceloff Hint:
Triple Dose Elixir To have 3
helpings of Elixir, get a full bottle from your grandma and set it to Y.
Hurry and press Y then start/pause (you have to do it so fast that he doesn't
take out the tingle tuner yet). Set an empty bottle to Y and then unpause it.
Link should then drink the ELixir soup leaving 1 helping left in the empty
bottle. Pause the game and you will see the empty bottle with 1 helping in
it, and you still have the full bottle! Submitted
by - Matt23488 Messing
With Tingle Tingle is
rather fond of his golden statues. Hit them with your sword while the GBA is
connected and on and he will comment on your reckless behavior. Even better,
take a statue and throw it into the sea. Doing any of this things will get
Tingle so irrate that he will drop bombs on you and scream in very large
fonts. Also, if you come back later and talk to Knuckle, he will tell you
that someone dropped the statues into the sea. But don't worry -- the statues
will be back where they were. Second
Quest Once you
finish the game, you will be asked if you want to save your status. Select a
new save spot if you want to preserve your last save. If you start a new game
with this save, the following things will have changed for your second quest:
Tingle
Statues Connect a
GBA to the GameCube and play with a friend to discover secret Tingle statues
inside each of the five main dungeons. The statue locations are marked as red
question marks on your Tingle Tuner. Use a Tingle Bomb on the question mark
to reveal them. You can sell each statue to Tingle's brother on Tingle
Island. They are worth 50 rupees each. When you collect them all, you will
get a whopping 500 rupees, so make sure that you're wallet isn't full! Submitted
by - Peer When
Bacon Attacks No, there
are no chickens in this game. But that doesn't mean Wind Waker doesn't
continue the "don't tease animals" theme. Try slashing at one of
the little pigs on Windfall or Outset Island a few times, and you'll see what
this all means? Easy
Blue Potion Although
the Windfall potion shop makes blue potions using the Blue Chu Jelly, the
shop keeper requires 15 of them before the potion will be offered for sale. A much quicker and more cost-effective way is to use the
grappling hook on the Deku Baba Plants at the entrance to Forest Haven to
swipe seeds. Five of them can be traded for one blue potion inside Forest
Haven's potion shop. Submitted
by - thejourneymanproject Glitch:
When Pigs Fly Collect at
least three Skull Necklaces. At Windfall Island, toss all three pigs into the
ocean and talk to the pigs' owner. Trade the Skull Necklaces to start the
mini-game. Now when you walk up to the pigs to catch them they won't run away
but they will float above the ground and they will look like they're
swimming. Submitted
by - ~JOE~ Hint:
Deluxe Picto Box Once you
get the Picto Box from Tingle's cell on Windfall Island, you can work on
getting the Deluxe Picto Box. Visit the second floor of Lenzo's camera shop
on Windfall, and speak to Lenzo--he'll send you on missions to take
photographs, and afterwards give you the Picto Box Deluxe. Submitted
by - Link Blue Hint:
Fast Path To Big Money Under the
Fairy Upgrades code I found the there is an error in the order of upgrades
given. You can actually get Biggest Wallet as the third upgrade item. Submitted
by - Jeromy Henry Hint:
Link And The Big Fat Pig If you
gave the little pigs to the fat lady on Outset Island, and then returned a
little later in the game, the black pig will be huge and all the other pigs
will be gone. Submitted
by - Ryan_Gund@hotmail Easy
Items To collect
Chu Jelly, Knight's Crests, Joy Pendants and the like more reliably, use your
grappling hook on enemies. Bokoblins will yield pendants, Moblins Skull
Necklaces, armored "Knuckle" knights crests, ChuChu's jelly,
Kargorok birds Golden Feathers, and Boko Baba Plants seeds. Free
Soup Potion After
clearing the first dungeon (and getting the grappling hook item), capture a
fairy in a bottle (or buy a red potion) and head back to Outset Island (it is
all the way on the bottom row of the overworld, the second square from the
left). Visit your grandma in your
house, target her and use the fairy/red potion bottle on her. She will give
you some of her special, healing soup in return. When the soup is used up,
get a free refill from your grandma anytime. |