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Other Items


NOTE: As you will read soon each type of armor can only be bought on a certian planet. Also other items will not be a easy task to gain maybe not as hard as speacil items but they still will be much harder to get than regular items.


Brute Ray
A decive that enables a saiyajin to regorw his/her tail
$250,000
|Can only be puchased on Planet Earth|
|Favor from bulma required|
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Rejuvinator Tank
A tank that allows you to fight twice in one day instead of the usual one.|Can be added to a spaceship|
$150,000
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Dagonball Radar
Capable of Finding a Dragonball in 3 Days
$5,000
|Can only be purchased on Planet Earth|
|Favor from Bulma Required|
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Saibamen
Seeds that, when planted in the Ground, grow little Green Men! Each Saibaman has a Power Level of 36,000 (6,000 for each Stat) Only one bean can be used per Battle. The Saibamen fight in Place of you until they are killed. You still take turns though. (For ex: "Person 1: plants a Saibamen Seed and a Saibaman comes out" Person 1: Punches Person 2 (x,xxx dmg) Person 2: Saibamen takes hit, but is killed in process.(NOTE: Killing a Saibaman does not result in Negative Spirit)
$6000 for each seed
Can only be Purchased on Planet Vegeta*
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Radio Transmitter
This item allows you to communicate with people (Masters and Helpers) on other planets or in other dimensions. Without this, you can't speak to people on other planets.
$10,000
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Scouter
Capable of Finding a NAMEK Dragonball in 3 Days
$3,000
|Can only be Purchased on Planet Kold|
|Favor from King Kold Required|
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Master Clothing
Master clothing that raises a stat dramatically but can only be gained under exteme curcimstances of the master.
Brings a stat up by 50% for battle uses only
|Favor from a master|
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Ether
Restores 10% of ki | Takes a turn to use
$2,000
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Full Ether
Restores 25% of ki | Takes a turn to use
$3,000
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Hyper Ether
Restores 50% of ki | Takes a turn to use
$4,000
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High Ether
Restores 75% of ki | Takes a turn to use
$5,000
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Ultra Ether
Restores All (100% of ki) | Takes a turn to use
$6,000
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Tonic
Restores 10% of durability | Takes a turn to use
$2,000
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Low Tonic
Restores 25% of vitality | Takes a turn to use
$3,000
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Mid Tonic
Restores 50% of vitality | Takes a turn to use
$4,000
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Super Tonic
Restores 75% of vitality | Takes a turn to use
$5,000
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Mega Tonic
Restores All (100% of vitality) | Takes a turn to use
$6,000
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Revive
Restores 50% of opponet's vitality and ki if and when KOed in battle. | Takes a turn to use
THIS CANNOT BE USED ON YOURSELF
$8,000
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Toxin
A chemical which can can poison your Opponent for 3 Rounds is successfully applied. If poisoned, the opponent loses 10% of their power level from their Vitality. The toxin comes in a vile, which is good for 2 tries for poisoning.
$10,000