
From beginning to end this game is wonderful. It's funny,
fun, and hard as hell.
The graphics are absolutely top notch.Definately some of the
Dreamcast's best. Every detail is accounted for down to the spray
of spent bullet shells bouncing around after you plug a room
full (I mean FULL) of baddies. Levels are huge and you can see for
what seems like miles. Scenery is unbelievable and characters
interact with it seamlessly. Explosions and lighting effects
are perfectwith an exellent particle system and real-time psychics.
This game is onegraphical amazement after another, your eyes
will not be dissapointed.
What really makes this game outshine others in this category is
the implementation of 3 very distinct and innovative styles of
gameplay. There are 3 main characters in the game: Max,
Dr. Fluke Hawkins and Kurt, hence the title MDK (it's not
murder, death, kill guys...). Each stage is set up as a different
issue of an ongoing comic book where you take the role of
the main character in the issue wether it be Max, the Doc, or Kurt.
Kurt is the original main character from the first MDK. He still has
his trusty sniper scope weapons but this time around you can move
around while in siper mode in order to dodge enemy fire.
This means you are no onger totaly defenseless while trying to
take out an enemy that is a mile away. Kurtalso still sports
his coil suit which has a built in parachute for gliding great
distances. Max is the Doc's cigar smoking, robotic dog with 4
arms. He is strictly an action oriented character. He
uses an array of heavy artilleryto plow his way from point A
to point B. Also, 4 arms means you can equip any combination of 4
weapons at a time. You might say he is... heavily armed..!
OK, that wasn't funny. Sorry.
Dr. Fluke Hawkins is the brains of the operation. He is originally
unarmed when you start using him. You must search around and pick
up different objects for the doc to combine into crude weapons
of mass destruction (i.e. the ATOMIC TOASTER). You will also
have to combine different things in order to solve complicated
puzzles. The doc is definately the most difficult character
to fight with and maneuver. The enemy AI is incredible.
Sometimes it felt like the game was playing me. There are many, many
enemies on the screen at times and it canget a little hectic, which
is, by the way Kurts last name. Some of the most comical dialouge in
the game comes from the boss characters. You will be pleasantly
surprised with the way they are done (any Shaft fans?...
Damn right..!) BTW... the bosses are VERY complicated and hard
in comparison to most games. You will have to learn each bosses
strategies in order to beat them.
The sound in MDK2 is also top notch. Everything sounds exactly
how it should and the music isgood. There is also plenty of
hilarious dialouge between characters and plenty of flatulence...
yes there is a lot of farting in MDK2, lots of it.
Heres a quick rundown of whats wrong with MDK2. First and foremost
I'll say that I was happy with the docs style of gameplay and
it was pulled off flawlessy. The only hinge is that they didn't focus
enough on puzzle solving. There was too much weapon based combat (with the
doc it is impossible to aim) and precision jumping from platform to
platform (the precision jumping parts suck). Another thing
that got on my nerves is that some enemies take WAY too
long to kill. Some times 2 enemies in a room would hold me
up for like 5 minutes, no joke, and these aren't boss characters, just
normal bad guys. Thats about it on the flaws, nothing too serious
and nothing that will make the game less enjoyable.
The bottom line here is that this game rocks the house.
There's a little something for everyone here with plenty of
stunning graphics and more variety than you can shake a stick at.
This is a definate buyer. 9.5 out of 10.
-JS
