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BoR Shipyard
 

      As your vessel enters the cove, through the massive double gates designed to entrap suspicious craft, you first note the long, high, rocky breakwater stretching off to either side. It's obvious intent is to provide protection to the cove itself from rough seas durring bad weather. On closer examination, however, it's secondary function as a defensive structure, becomes clear; hundreds of pointed, metal shafts protrude from the rocks, like the back of a porcupine, as well as much larger ones barely showing, at times, beneath the waters surface. Any attempt at a landing by an enemy force would be treacherous, at best.

     As you clear the gates, you observe the bustling activity of a busy shipyard: incoming ships being guided either to the huge commercial wharf to the left, or naval ships, to one of the three enormous caverns hewn from the face of the cliff.

      These vessels fly the banner of the Brotherhood of the Rose's Naval Unit, FoxFire Legion, a bright blue field, emblazoned with a styilized tri-color flame of green, orange and yellow. Peering through the flame is the outline of a fox's face and, growing upwards from the "fire", a long stemmed red rose. From a long flagpole, atop the cliff, a huge flag of the same design, flutters in the light breeze.

      From your vantage point, as your vessel is guided to the commercial wharf, you spot several defensive emplacements dotting the edge of the cliff and to each side of the cove, as well. You can also observe the tops of several buildings positioned around the top of the semi-circular cliff and also behind the short, wide road running alongside the wharf.

      As your ship is docked in a slip and tied up, you might ask one of the many dockhands what all these buildings could be for. You are informed they house the sailors of the Brotherhood's fleet, it's Marine contingent, Adminsitrative offices, smithy, forges, kiln and Training Hall. The speaker has an unusal note of pride in his voice, as he tells you he was one of the Team, under then Sergeant Grace Mendelhart, who designed and led the construction of, the Training Hall. Do you know, he grins, it even has an enormous glass dome on the roof for learning to navigate by stars!

      In an aside, he smugly mentions, the "sarge" is a General now. And leads the Brotherhoods Army corp. You are further told, that members of the FoxFire Legion came up with the overal design of the shipyard and support facilities above the cliff. They were led by then Sergeant Haltirith Dragondgrimn, under first, General Airellefyr Starbreeze, then General Shaerl Willowstar, who also worked extensively in the hewing out of the caverns themselves.

      The project, you are told, is a matter of intense pride for all who contributed. As the worker scurries off, he calls out over his shoulder that the commercial warehouses are across the road from you and that you can do your business there as well as arrange transport and directions to the City of Light, New Dunbouri.

 

Theme interface artwork created by:
 


Created ( with the exception of the theme interface artwork ) by and for: The Brotherhood of the
Rose. ©  Copyright 2001