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Little is known
of the people who walked the lands before the Qel. It was known
that they were a peaceful people, who turned inward for their own
advancement. The coastal towns and city-states had traded with them
for centuries, some gradually setting among the inhabitants who
daily withdrew from society until suddenly, one by one, the began
to vanish until they were all gone, save a few.
These few called
together the people who had come to call the seaport city their
home together and explained to them that they too, would soon go,
and that they would have use of the city left behind and all its
wonders.
The people,
who were already calling themselves the 'Qel', were amazed and distressed,
for they had been used to the protection and guidance of the city
founders, but they were told it was time for them to grow up, and
take charge of their lives. That said, the few remaining left.
The people left
behind were a peaceful folk, interested in commerce, arts and sciences.
They were more interested in improving their way of life than in
moving into other lands to conquer them. War was seen as a foolish
waste of life and property, to be avoided where possible. That didn't
mean they weren't incapable of defending themselves. They were well
capable of doing that and a good thing too.
The city that
came to be known as Qel'Run sat at the head of a great bay. There
were easy land passages to the north, east and west making it an
obvious trade center for much of that part of the world. Indeed,
the city became fabled for it's magic and luxuries.
They were not
without fault though. In the early years, a group of mages trying
to find a way to cross planes accidentally opened a Rift into one
of the Abysmal planes. It was such an odd fracture that none could
close it fully. Someone had to be kept on guard at all times to
keep it from being shredded open wider and dark creatures pouring
forth.
This continued
for many years until one of the Guardians from Stronghold was shipwrecked
on the shores near Qel'Run. Andyless was a tall 'man' standing nearly
seven feet tall, with a high domed forehead. Despite his obvious
differences, the people took him in, and cared for him, nursing
him back to health. He found himself at home among the Qel, liking
their easy generosity, their grace and beauty. Slowly he found himself
involved in small ways of helping them. Working with architects
he helped them design a new waterworks for the city so there would
always be fresh water, and the wastewater would be purified before
it was returned to nature. Power plants were founded and soon, lamps
that took ambient power from the air lite homes and buildings everywhere.
Manufactories grew and the Qel began to reach even higher levels
of 'civilization'. Soon, Andyless was approached for a safe way
to close the rift, or at least set a guardian on it that would keep
back all creatures that constantly tried to work their way through.
There was only
one thing Andyless could think of that would hold the Rift: A HeartStone.
Rare creations of the gods, they were not easily found. And yet,
he knew that this would be a fitting final gift to the people who
had taken him in and treated him as one of their own.
It was a rough
and perilous venture, obtaining the HeartStone. He was battered
and worn when he returned, but still he insisted in being the one
to set it in place. Once it was installed on the pedestal designed
for it's resting, the HeartStone immediately took up its post. As
for Andyless, he returned to his people in the Stronghold to recover,
and teach his people what he had learned of the outside world.
For more than
five hundred years, the Qel prospered. Their technology was fabled.
It seemed there was nothing they could do. The Heartstone linked
into the power sources provided inexhaustible energy for the people
to thrive on. To protect the HeartStone, the Guardian was created,
a creature that was made of the combination of technology, magic,
and an elven boy who's family lived in the city. It was a formidable
protection and the Qel felt safe.
But sadly such
prosperity does not exist without creating enemies.
Envy was powerful
among the outlying lands, and they plotted carefully. The details
of how the Heartstone was stolen are unknown. That the thieves got
past the Guardian is, in and of itself amazing, but it was and that
is history. The Heartstone had left enough residual energy captured
within it's pedestal that the rift didn't notice the missing guardian,
but the city's power was crippled. Within fifty years, the city-state
fell in to disrepair. The lights that had burned brightly flickered
and sometimes, went out for hours before burning again. Water pipes
burst. And the energies that had protected the city failed.
It was what
the Sul had been waiting for. They overran the city, and took over
its government, installing their own temples as over that of the
Kel people. In all honesty, the Sul were not an evil people, merely
opportunistic, and envious of their neighbors to the south. When
they saw the defenses of Qel-Run fall, they saw it as a sign of
disfavor of the Qel god and moved in.
The Qel were
not passive in their captivity. A strong underground resistance
grew, looking for some way to cast out the invaders. During the
occupation, the priesthood did their best to keep the location of
the Rift a careful secret. Hidden away, the Qel priests knew that
if the Sul priests learned of its existence, then they would have
tried to exploit it, as those first ones who had nearly opened the
rift to disaster had done. It was inevitable though, that they would
learn of it though, and they began an ernest search for the location
of the Rift. On finding it, they planned to extract the negative
energies leaking through to perform even greater magic than ever
dreamed possible.
But the Qel
priests knew that to do this, would be to tear apart the Rift for
all time, and open it to the destruction of the world they knew.
They contacted the resistance, which tried to keep the searchers
for the tomb of the Rift hidden, but it became obvious it was only
a matter of time before it was found.
It was a combination
of events that led to the protection of the Tomb, and the destruction
of the Qel and Sul peoples. One of the remaining astronomers saw
a small 'moon' that would pass near their world. One of the minor
priestesses who was able to reach the power nodes below the city
and channel large amounts of power to others, learned that the Sul
had found the location of the Tomb and would soon begin trying different
spells to open it's magelocked door.
Alone, the Qel
could do nothing to keep a holocaust from happening. But together
they could create their own disaster that would remove the Sul threat.
But, it would also remove the Qel. It was decided that the sacrifice
of their race was a suitable price to pay to preserve the rest of
the of the world. Together, with the priestess channeling power
to them, they called down the small moon.
Its trajectory
was too soft to strike the city, and instead it struck deep in the
bay the city nestled against. The wall of water caused by the impact
was said to be nearly a mile high, and it changed the shape of the
bay. The V shape it once formed with Qel-Run at the point of the
V soften to a broad U. When the water retreated, the tallest buildings
were gone. The smaller ones remained, some nearly intact. The Tomb
of the Rift was sealed under layers of mud.
The Qel and
Sul were gone, save for a few scattered pockets that had been elsewhere
in the mountains when the waters came, and they melted into other
civilizations that survived the flooding.
Times passed
where the city had been. It was too good a place to ignore, and
other cities were built atop where Qel'Run had once stood. The tomb
was found by traveling merchant-raiders, but they recognized the
powerful spells laid on the doors, and build a castle over it, to
protect what lay within. They'd reasoned that whatever was inside
the Tomb must be very bad, if such powerful spells had been laid
upon it.
Despite the
favorable location of the city, no people stayed for more than a
few generations. It wasn't a comfortable place for them. Some spoke
of ghosts, some of curses. Perhaps the land itself rejected those
who didn't seem right, who were alien to the mindset of the Qel
who had lived there before and had embraced all that was Light and
good.
And perhaps
that is why, when the first group from the Brotherhood of the Rose
set foot on the shores of the great ruins of Qel'Run, they felt
at home. Perhaps, the spirits of the last Qel recognized kindred
spirits in these adventurers who were bringing home at last, the
HeartStone that had been missing for many hundred years. With the
return of the HeartStone, it was as if the spirits of the remaining
Qel could at last rest in peace, turning over the land to their
new guardians.
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