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Haltirith Dragondgrimn ~ ClanWorldser : Part 3
 

 Halt, as a Hybrid, was born with three bodies, Half-Elven, Bronze Dragon and a Crystaline-bio-electro Matrix, he calls his Juggernaut body. Details on this body can be found below.

     ClanWorlders have the inborn ability to manipulate natural energy at the Elemental Level ... they call this Bio-Electro-magnetic energy or, Bio-Energy for short.

      Crystal Tech; ClanWorlds Science is based on quantum physics and a something called the Teseract Principle; this Principal basically stated is that Crystals are Teseracts ... objects whose interiors are of greater volume than their exterior surface. This principle, combined with the idea that all information and knowledge are another form of energy which can be simplified down to 1's and 0's, allows them to grow Crystals which can do many amazing things.

Height: Approximately 9 feet

Composition: Crystaline-bio-electro-mechanical amalgamation. Imagine, if you will, multifaceted crystals of different types, sizes and colors, grown together to form a relatively smooth surface. The exceptions to this "smoothness" are at the Shoulders, elbows, knees and from the "forehead" back across the top and sides of the head down to between the shoulderblades. At these points are clusters of one to three inch crystals such as are found within a node of Amethyst. These clusters act as extra protection for those parts of the body, as well as acting as sensory nodes. In addition the "juggernaut" body has streamlined Crystal-Metallic wings, which can be contracted inward, against the back, to avoid damaging other people and Halt's immediate environment, or extended to their full size for flight control, as shields in combat, or to fire razor sharp, 8 inch crystalline blade-darts. He can fire up to ten of these, per wing, at one time, and a max of fifty per wing. After this point Halt must grow replacements, which takes about 36 hours. The edges of these wings are also razor sharp, and are used as auxiliary weapons in combat.

 

The juggernaut stands erect as most bipeds do. The arms are extremely long, with the tips of the fingers reaching the body's knees. When formed into fists, the hands are about the size of volley balls, open, the fingers are seen to be extremely long; from three inches for the thumb and "pinky" up to six inches for the middle finger. Close inspection will reveal that each digit has an extra joint and that the tips are sharp enough to gouge rock or even steel. The "face" is formed of several smoothly joined, faceted crystals like the rest of the body; two green ones glow at about where you'd expect to find eyes, and a longer reddish one where you'd expect to find a mouth. These are for appearance, only as this body does not see by "normal" means; the mouth, however does open to enable the ingestion of metal scraps and minerals, which this body needs for part of it's sustenance. The face is not flat, but smoothly angular, somewhat Elven in shape. The "ears" are wide and flat against the sides of the head for lessened wind resistance. On observing Halt move about, one notices that the "head" is immobile, fixed in place; this is because this body does not see in the usual manner; the entire body acts as a sensory organ allowing Halt to "see" in every direction at once, without turning to "look" at what has his attention.

As an RP note; Halt isn't being rude when he doesn't "turn to" another person in conversation ... he simply doesn't need to. The Juggernaut body is extremely powerful, and precise in action, with amazing reaction time. It's "vision" is acute and operates on all wavelengths, as does it's hearing and sense of taste, touch and smell. However, accuracy and precision aren't everything ... their is no "personality" to these senses; The body interprets data and feeds them directly to "Halt". When in this body, he can tell you exactly the chemical composition of a smell, sound, taste, touch or sight ... but not it's unique "flavor" . {for those who are Trek fans, it's like Commander Data from TNG; all facts ... no emotion} And therein lies one of the problems with this body ... sensory depravation is a very real danger that Halt must guard against. Too much time spent in this body can render him impersonal and dispassionate in the extreme. The max time he can spend in this body without moving to one of his fully biological ones is nine hours; the closer he gets to that limit, the more cold and callous he becomes. Halt will need all of your assistance in combating this, as his sense of time gets warped the longer he's in this body. The crystalline juggernaut body has the same Bio-Electro-magnetic abilities as Halt's other two bodies, with some differences: This body can channel and generate larger amounts of raw "power" than the other two, however, it is not capable of "finesse" type control.

For example, the Half-Elven body can heat a cup of tea, light a candle with a tiny lightning bolt or raise a small warm whirlwind to dry out a wet friend. The "juggernaut" cannot control small amounts of energy ... it would start the room on fire trying to warm tea, create a blast area fifty feet in diameter, trying to light a candle and rasp the flesh and rend the bones of another person trying to dry them off with a whirlwind. It is a highly capable body in combat or exploration or even investigative situations, but, "subtle" it's not. This body does fly and is extremely fast when Halt goes full bore with it as it uses Halt's innate ClanWorlder ability to control natural energies at the elemental level for lift and propulsion. The wings are for maneuvering and control in flight, as well as additional weaponry and shielding. On the ground this body is more about precision movement, stamina and power than overall speed. It is fast on the ground, movement wise and can be deceptively quiet, but no more so than the average Elf. Harder than Diamonds, this body is nearly indestructible; edged weapons of Any kind can't even scratch it and the energy fields it projects prevent direct, so-called "magical" , attacks from harming it, however, blunt-force weapons such as heavy maces and warhammers, if strong enough and wielded by a being of sufficient power can chip and crack the body, but it takes a lot of such damage to immobilize it for long.

Like Halt's other two bodies, this one regenerates fairly quickly. In combat Halt, while in this body uses a technique called "Blink-fighting" , which is, in essence, instantaneous, short distance teleportation. This is the ONLY body in which Halt can do this as full biological bodies are not able to handle the precision required, nor the physical stresses involved in these maneuvers. Finesse is not this body's strong suit in combat either, thus Halt uses three specific weapons in a fight, besides the body's natural weaponry:

Thunder Mace: A large studded mace, about twice the size of a bowling ball, attached via a heavy chain to a "T" grip. Halt usually throws this at groups of opponents or swings it through them in low-level flight. It is called a "Thunder Mace" because of the unique properties of the metals it's constructed of; When spun rapidly, the mace absorbs static electricity and holds it for a short time, much like a capacitor, on impact, this stored electrical energy is released in an expanding sphere. One the energy has been released, the mace is ported back to it's hook on Halt's weapons harness. This sudden removal causes a momentary vacuum where it had been; the expanding energy sphere contracts abruptly, causing a clap of thunder at "ground zero", resulting in a shock wave that pretty much levels everything in a one hundred foot radius. There is always one of these on the clip at his side.
 
Shock-Lance Javelin: Double ended, with three slim blades to each end, Halt uses these in a couple of ways; Staff-like, as a missile weapon, and as an electro-projector. When used as a hand weapon, it's use is the same as a quarter-staff, but with sharp edges and points. Used as a missile weapon, Halt can charge the Javelin with Bio-Electro-magnetic energy as with the Thunder Mace, but with a different effect; on impact, the javelin discharges several medium-sized lightning bolts in a fifty foot radius, burning, electrocuting and causing general mayhem within that range. As a "projector", the Javelin is the only Way Halt can throw single controlled bolts of lightning at small areas with precision accuracy, in this body, otherwise he is limited to massive, precise, but multiple strikes over a large area. These Javelins are seven feet long, tip to tip and halt carries five of them in a quiver behind his left shoulder, between the shoulder blade and his left wing.
 
Battle-Axe: "Battle Axe" : Basically, a very large double bitted battle axe, the haft is four feet long with a short spike above the axe heads and a longer one at the grip end. The blades of the axe stretch three feet across from edge to edge and each blade is two feet long, tip to tip. This is exactly what it sounds like; a big mean, sharp hunk of metal, nothing "extra". Halt usually uses the battle axe in conjunction with one of the Javelins or, on occasion, a large shield. The axe is carried either cased, on his left hip, behind his right shoulder, balancing the quiver of Javelins, or carried in one hand or the other.

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