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Haltirith Dragondgrimn
~ ClanWorldser : Part 3
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Halt, as a Hybrid, was born with
three bodies, Half-Elven, Bronze Dragon and a Crystaline-bio-electro
Matrix, he calls his Juggernaut body. Details on this body
can be found below.
ClanWorlders
have the inborn ability to manipulate natural energy at the
Elemental Level ... they call this Bio-Electro-magnetic energy
or, Bio-Energy for short.
Crystal
Tech; ClanWorlds Science is based on quantum physics and a
something called the Teseract Principle; this Principal basically
stated is that Crystals are Teseracts ... objects whose interiors
are of greater volume than their exterior surface. This principle,
combined with the idea that all information and knowledge
are another form of energy which can be simplified down to
1's and 0's, allows them to grow Crystals which can do many
amazing things.
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Height: Approximately 9 feet
Composition: Crystaline-bio-electro-mechanical
amalgamation. Imagine, if you will, multifaceted crystals
of different types, sizes and colors, grown together to form
a relatively smooth surface. The exceptions to this "smoothness"
are at the Shoulders, elbows, knees and from the "forehead"
back across the top and sides of the head down to between
the shoulderblades. At these points are clusters of one to
three inch crystals such as are found within a node of Amethyst.
These clusters act as extra protection for those parts of
the body, as well as acting as sensory nodes. In addition
the "juggernaut" body has streamlined Crystal-Metallic wings,
which can be contracted inward, against the back, to avoid
damaging other people and Halt's immediate environment, or
extended to their full size for flight control, as shields
in combat, or to fire razor sharp, 8 inch crystalline blade-darts.
He can fire up to ten of these, per wing, at one time, and
a max of fifty per wing. After this point Halt must grow replacements,
which takes about 36 hours. The edges of these wings are also
razor sharp, and are used as auxiliary weapons in combat.
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The juggernaut stands erect as most
bipeds do. The arms are extremely long, with the tips of the
fingers reaching the body's knees. When formed into fists,
the hands are about the size of volley balls, open, the fingers
are seen to be extremely long; from three inches for the thumb
and "pinky" up to six inches for the middle finger. Close
inspection will reveal that each digit has an extra joint
and that the tips are sharp enough to gouge rock or even steel.
The "face" is formed of several smoothly joined, faceted crystals
like the rest of the body; two green ones glow at about where
you'd expect to find eyes, and a longer reddish one where
you'd expect to find a mouth. These are for appearance, only
as this body does not see by "normal" means; the mouth, however
does open to enable the ingestion of metal scraps and minerals,
which this body needs for part of it's sustenance. The face
is not flat, but smoothly angular, somewhat Elven in shape.
The "ears" are wide and flat against the sides of the head
for lessened wind resistance. On observing Halt move about,
one notices that the "head" is immobile, fixed in place; this
is because this body does not see in the usual manner; the
entire body acts as a sensory organ allowing Halt to "see"
in every direction at once, without turning to "look" at what
has his attention.
As an RP note; Halt isn't being rude
when he doesn't "turn to" another person in conversation ...
he simply doesn't need to. The Juggernaut body is extremely
powerful, and precise in action, with amazing reaction time.
It's "vision" is acute and operates on all wavelengths, as
does it's hearing and sense of taste, touch and smell. However,
accuracy and precision aren't everything ... their is no "personality"
to these senses; The body interprets data and feeds them directly
to "Halt". When in this body, he can tell you exactly the
chemical composition of a smell, sound, taste, touch or sight
... but not it's unique "flavor" . {for those who are Trek
fans, it's like Commander Data from TNG; all facts ... no
emotion} And therein lies one of the problems with this body
... sensory depravation is a very real danger that Halt must
guard against. Too much time spent in this body can render
him impersonal and dispassionate in the extreme. The max time
he can spend in this body without moving to one of his fully
biological ones is nine hours; the closer he gets to that
limit, the more cold and callous he becomes. Halt will need
all of your assistance in combating this, as his sense of
time gets warped the longer he's in this body. The crystalline
juggernaut body has the same Bio-Electro-magnetic abilities
as Halt's other two bodies, with some differences: This body
can channel and generate larger amounts of raw "power" than
the other two, however, it is not capable of "finesse" type
control.
For example, the Half-Elven body can
heat a cup of tea, light a candle with a tiny lightning bolt
or raise a small warm whirlwind to dry out a wet friend. The
"juggernaut" cannot control small amounts of energy ... it
would start the room on fire trying to warm tea, create a
blast area fifty feet in diameter, trying to light a candle
and rasp the flesh and rend the bones of another person trying
to dry them off with a whirlwind. It is a highly capable body
in combat or exploration or even investigative situations,
but, "subtle" it's not. This body does fly and is extremely
fast when Halt goes full bore with it as it uses Halt's innate
ClanWorlder ability to control natural energies at the elemental
level for lift and propulsion. The wings are for maneuvering
and control in flight, as well as additional weaponry and
shielding. On the ground this body is more about precision
movement, stamina and power than overall speed. It is fast
on the ground, movement wise and can be deceptively quiet,
but no more so than the average Elf. Harder than Diamonds,
this body is nearly indestructible; edged weapons of Any kind
can't even scratch it and the energy fields it projects prevent
direct, so-called "magical" , attacks from harming it, however,
blunt-force weapons such as heavy maces and warhammers, if
strong enough and wielded by a being of sufficient power can
chip and crack the body, but it takes a lot of such damage
to immobilize it for long.
Like Halt's other two bodies, this one
regenerates fairly quickly. In combat Halt, while in this
body uses a technique called "Blink-fighting" , which is,
in essence, instantaneous, short distance teleportation. This
is the ONLY body in which Halt can do this as full biological
bodies are not able to handle the precision required, nor
the physical stresses involved in these maneuvers. Finesse
is not this body's strong suit in combat either, thus Halt
uses three specific weapons in a fight, besides the body's
natural weaponry:
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Thunder Mace: A large studded mace, about
twice the size of a bowling ball, attached via a heavy chain
to a "T" grip. Halt usually throws this at groups of opponents
or swings it through them in low-level flight. It is called
a "Thunder Mace" because of the unique properties of the metals
it's constructed of; When spun rapidly, the mace absorbs static
electricity and holds it for a short time, much like a capacitor,
on impact, this stored electrical energy is released in an expanding
sphere. One the energy has been released, the mace is ported
back to it's hook on Halt's weapons harness. This sudden removal
causes a momentary vacuum where it had been; the expanding energy
sphere contracts abruptly, causing a clap of thunder at "ground
zero", resulting in a shock wave that pretty much levels everything
in a one hundred foot radius. There is always one of these on
the clip at his side. |
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Shock-Lance Javelin: Double ended, with
three slim blades to each end, Halt uses
these in a couple of ways; Staff-like, as a missile weapon,
and as an electro-projector. When used as a hand weapon, it's
use is the same as a quarter-staff, but with sharp edges and
points. Used as a missile weapon, Halt can charge the Javelin
with Bio-Electro-magnetic energy as with the Thunder Mace,
but with a different effect; on impact, the javelin discharges
several medium-sized lightning bolts in a fifty foot radius,
burning, electrocuting and causing general mayhem within that
range. As a "projector", the Javelin is the only Way Halt
can throw single controlled bolts of lightning at small areas
with precision accuracy, in this body, otherwise he is limited
to massive, precise, but multiple strikes over a large area.
These Javelins are seven feet long, tip to tip and halt carries
five of them in a quiver behind his left shoulder, between
the shoulder blade and his left wing.
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Battle-Axe:
"Battle Axe" : Basically, a very large double bitted battle
axe, the haft is four feet long with a short spike above the
axe heads and a longer one at the grip end. The blades of the
axe stretch three feet across from edge to edge and each blade
is two feet long, tip to tip. This is exactly what it sounds
like; a big mean, sharp hunk of metal, nothing "extra". Halt
usually uses the battle axe in conjunction with one of the Javelins
or, on occasion, a large shield. The axe is carried either cased,
on his left hip, behind his right shoulder, balancing the quiver
of Javelins, or carried in one hand or the other. |
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