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Synth: A world of wonders

This is the world of the Flaming Druid (Synth) In this time I will go over the various land masses and describe places of interest. I have made various notes from play testing the world and they shall be placed here for future reference.

Drome

Dentharia

Dentharia is currently the whole of the land mass ruled under a confederation of states with one dictatorby the name of Alexi Garrison. Unlike previous confederations the main ruler has power over the other sections and is respected by all. It is not thought that the country will hold together once he passes on.

Elven Island

The elven contry is ruled by a race of millitant elves with white hair and grey skin. Their island was once the home of only elves but now is also the home of many monsters such as orcs and ogres. Their leader is a Black Knight that had once taken on the world but was pushed back to the island where he rules, planning on striking once more.

Grimmil

The land of the cat people. It was once populated by a large concentration of Grimalkin, but it was later taken over by the vondolen and is now used is a millitary country. It is a zone of wilderness and wild magic. This makes it risky for wars and the vondolen like it that way.

Rabbit Island

This is the native home of the vondolen. It is well ordered and contains the vondolen's major concentration of mages. The majority of fighters have surfaced on the mainland of Grimmil after the war making the Rabbit Isle more of a millitary installation than a home.

Crataria

This country is characterized by the huge crater in its center. The king of Crataria is well liked and has made the land peaceful and good.

Eldrenguard

This is the home of the good and noble. It is protected by an army of paladins and tree ogres. Eldrenguard has few cities and no ports, but for good causes will charge out into the world ready to meet danger.