
This is the world of the Flaming Druid (Synth) In this time I will go over the various land masses and describe places of interest. I have made various notes from play testing the world and they shall be placed here for future reference.

Drome
Drome is country filled with military hardship. It's first rulers had made it a country of peace and diversity. It was later taken over by the evil warrior Mannanon. During Mannanon's rule a group of mercenaries called the Bloodrunners ruled over the populous and the traditional army was made weak. Mannanon ruled over this country for over 50 years before his death. Currently Drome is under the rulership of Thorin Oreforger (See character information) He made the country a vast millitry power stretching into the lines of other places such as Menton-Port in Dentharia.
Lively Stables- A place to get the best deal on horses in Drome, the man running the stables is very lively and nervous because of the mass quantity of coffee he consumes.
Wild Magic Field- This field surrounds the blast area of 2 days worth of travel from Drome's south gate.
Wild Magic Field- This field surrounds the blast area of 2 days worth of travel from Drome's south gate.
Thorin's gallery- This is a picture gallery where the Thorin, the king of Drome's pictures are stored. Copies can be made for a price. There is also a place for fighting called "art in action".
Limberg's Pottery- A pottery shop.
Chef's Armory- one of the few armories in town that opens at midnight. Though shady looking it's on the level.
The Orc Club- This is an old shack at the port of the city, it is occupied by a group of orcs that like to keep to themselves, not much is known about them and many people don't wish to know anything anyway.
Venterbus Manor- A rich noble who runs the fish trade dealing with the sea elves on the northern port side of town. He usually has openings for guards and workers.
Golden Swan INN- This Inn is the best Inn in Menton-Port. The cost is 10 gp a night but the rooms are well worth the wait.
Orc & Stable INN- This place caters to the likes of goblins orcs, and ogres. If there was a place to start a fight this would be the one.
Leper & Hen- The INN where many an unhealthy soul finds him or herself. If you're healthy when you enter, you won't be when you leave.
The Sour Grapes- An in of medium quality. The main feature of this in is the additional services the stable boys provide for the costumers.
Golden Goose- An average Inn with good ham.
Livery Stables/Shady Stables- This building is a well run shop by a fair middle aged man. The prices here are hard to beat. That is, unless you show up a night and see the other occupant at the Shady stables. It is run by an elf with an eye-patch and a partially missing right ear.
Mage's College- A great college of magery in the city.
Elven Warehouse- This place sells the meat of elves that have been executed by the government or killed off by adventurers.
Wikner's Things- An Old High Elf with one eye runs this shop and it is thought that he may have information on where some of the few remaining magical items in the world are located.

Dentharia is currently the whole of the land mass ruled under a confederation of states with one dictatorby the name of Alexi Garrison. Unlike previous confederations the main ruler has power over the other sections and is respected by all. It is not thought that the country will hold together once he passes on.
Red Quill- This was once a great five story library envied by many and shared with few. The library is now a hole in the ground because of a great magical explotion.
Blackened Barkeep INN- This Inn has a barkeep that is constantly covered in soot for a strange reason. Rooms 3 sp.
Harry's BlackSmithery- A Big bearded man runs the place.
University of Uilliment- This is a great school for many mages and scholars to learn their arts. Professor of Psychology- Dr. Larson "Small balding man" Mr. Lynch- An old man running the Weapons museum of historical weapons. Ex. Widow Slayer
Elven Island
The elven contry is ruled by a race of millitant elves with white hair and grey skin. Their island was once the home of only elves but now is also the home of many monsters such as orcs and ogres. Their leader is a Black Knight that had once taken on the world but was pushed back to the island where he rules, planning on striking once more.

The land of the cat people. It was once populated by a large concentration of Grimalkin, but it was later taken over by the vondolen and is now used is a millitary country. It is a zone of wilderness and wild magic. This makes it risky for wars and the vondolen like it that way.
Rabbit Island
This is the native home of the vondolen. It is well ordered and contains the vondolen's major concentration of mages. The majority of fighters have surfaced on the mainland of Grimmil after the war making the Rabbit Isle more of a millitary installation than a home.
Crataria
This country is characterized by the huge crater in its center. The king of Crataria is well liked and has made the land peaceful and good.
Eldrenguard
This is the home of the good and noble. It is protected by an army of paladins and tree ogres. Eldrenguard has few cities and no ports, but for good causes will charge out into the world ready to meet danger.