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These are the races of my world that are found no place other than on the world of the Flaming Druid.

Kankx

3rd Edition
  • Personality:Kankx are very open and friendly to all that they meet, willing to judge the good qualities in everyone. They don't anger easily and are known to put up with quite a bit of harassment because of their pacifistic nature.
  • Physical Description:A Kankx stands from about 4 to 5 feet in height. They have broad muscular bodies that are covered completely with hair. They also have huge bulbous noses, large feet and huge club-like thumbs used in communication by rhythmically pounding on another's head.
  • Relations:The rest of the world generally ignores Kankx. They are looked upon as amusing and a little annoying. They are not hated though and are allowed to go on there way. Kankx bear no ill will to any of the races, this includes the Grimalkin.
  • Alignment:There are only two alignments found Among Kankx: Lawful Good or Neutral Good. There are exceptions of course but they are not found often.
  • Kankx Lands:There are no Kankx lands. They do form communities on occasion. These communities usually have a simple village structure of gathering and agriculture. There is usually a chief and a high priest (Usually one in the same).
  • Religion:Kankx worship the god Herman, a giant yellow chicken that created the universe. They usually are quite devoted to their god and will do anything to please him.
  • Language:Kankx communicate by rhythmically pounding their club-like thumbs on each other's heads. They can speak but have a strong accent. When they do speak a language it is usually common.
  • Names:Kankx names are usually produced by chance and therefore look odd and are hard to pronounce.
  • Male/Female Names:Jadofn, Iadf, Palgfar and Kadfaf
  • Adventurers:Kankxish adventurers are motivated by either seeing new places or serving their god. Though usually pacifistic an adventuring Kankx is willing to fight when he/she has to.
  • Stat Adjustments: +2 Str. -2 Dex. +2 Con. -2 Int. -2 Cha
  • Medium Sized:Kankx are still medium in height most of the time.
  • Hard-Head:A Kankx will take no blunt trauma damage unless it is magical if the head is hit
  • Thumbs:A Kankx has two club-like thumbs that do 1d6 damage a piece. They can both be used to attack with no penalty.
  • Weapon Luck:Kankx have trouble using other weapons and therefore get a -7 when trying.
  • Poor Will: A Kankx gets -2 to his initial Will save.
  • Fortitude: A Kankx gets +2 to his initial Fortitude save.
  • Feat: A Kankx gets one extra feat at level 1
  • Poor Skill: A Kankx gets -4 points off initial skill points
  • Armor Class: A Kankx has a natural armor class of 14 because of toughness.
  • Favored Class: Cleric