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Personal Information
Name: Montello Barazza Player: NPC(Dragonlance)
Race: High elf Gender: Male Height: 5'0" Weight: 105 lbs
Class: Mage Level: 8 Alignment: Chaotic Good
XP: 110,318 Next Level: 135,000
Kit: None
Ability Scores
Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 25
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Bracers of Defense AC 8 -2
FINAL: 8
Weapon Proficiencies
Dagger
Quarterstaff
Non-Weapon Proficiencies
Riding, Land 20
Swimming 10
Heraldry 14
Weather Knowledge 16
Herbalism 12
Spellcraft 12
Etiquette 16
Reading/Writing 15
Religion 17
Native Languages
Common, Dwarf, Elf, Elf - dark (drow) dialect, Goblin
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger of venom 17 17 1 2 1d4+1 1d3+1 P S 2 4 6
Knife 20 20 1 2 1d3 1d2 P/S S 2 4 6
Rod of Flailing 20 1 4 1d6+4 2d4+3 B M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Animals
    • Horse, riding
  • Items Carried
    • Backpack
      • Alexandrite (100 gp)
      • Diary
      • Knife x3
      • Map or scroll case
        • Parchment (per sheet)
      • Pipes of the Sewers
      • Rod of Flailing
      • Spellbook
        • Cantrip (2)
        • Detect Magic (6)
        • Feather Fall (1)
        • Light (1)
        • Magic Missile (3)
        • Read Magic (4)
        • Sleep (5)
        • Spider Climb (2)
        • Blur (4)
        • Blur (7)
        • Fireball (8)
        • Lightning Bolt (3)
        • Know Alignment (3)
        • Polymorph Other (8)
        • Cone of Cold (7)
      • Spellbook of Fistendantilous
        • Color Spray (4)
        • Identify (1)
        • Shield (6)
        • Shocking Grasp (4)
        • Fog Cloud (2)
        • Dispel Magic (5)
        • Flame Arrow (4)
        • Melf's Minute Meteors (6)
        • Fire Shield (9)
        • Monster Summoning II (7)
        • Contact Other Plane (10)
        • Wall of Ice (8)
        • Wall of Fire (5)
        • Summon Shadow (7)
        • Teleport (10)
      • Spellbook, Travelling
      • Wand of Enemy Detection
      • Wineskin
  • Items Readied
    • Dagger of venom
  • Items Worn
    • Bracers of Defense AC 8
    • Braies
    • Common robe
    • Girdle of Storm Giant Strength
    • Gloves
    • Montello's family ring
    • Slop
  • Spending Money
    • * Gold Pieces x100
    • * Platinum Pieces x50
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 3 2
Spells Memorized
  • Mage
    • 1st Level
      • Light
      • Magic Missile x2
      • Sleep
    • 2nd Level
      • Know Alignment
      • Melf's Acid Arrow x2
    • 3rd Level
      • Fireball
      • Flame Arrow
      • Lightning Bolt
    • 4th Level
      • Polymorph Other
      • Wall of Fire
Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S, M
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
2nd Level
Blur 2 0 The caster V, S, M
Fog Cloud 2 10 yds Special V, S
Know Alignment 1 rd 10 yds 1 creature or object per 2 rds V, S
Melf's Acid Arrow 2 180 yds 1 target V, S, M
3rd Level
Clairaudience 3 Unlimited 60-ft radius V, S, M
Dispel Magic 3 120 yds 30-ft cube V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Flame Arrow 3 30 yds + 10 yds/lvl Special V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
4th Level
Fire Shield 4 0 The caster V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Wall of Fire 4 60 yds Special V, S, M
Wall of Ice 4 10 yds/lvl Special V, S, M
5th Level
Cone of Cold 5 0 Special V, S, M
Psionics
PSPs: 0 MTHAC0: 17 MAC: 8
Power PSPs Range Area of Effect MAC
Wild Talent

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