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Personal Information
Name: Meldar Rustbucket Player: NPC
Race: Dwarf Gender: Female Height: 3'11" Weight: 130 lbs
Classes: Fighter/Thief Levels: 17/18 Alignment: Lawful Good
XP: 2,250,000/1,760,000 Next Level: 2,500,000/1,980,000
Kit: None
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 4 Spell: 6
Combat
Hit Points: 58
Base THAC0: 4
Melee THAC0: 4
Missile THAC0: 4
Armor
Natural armor class 10
Full armor, leather +3 -2
Magic Armor adj. -3
FINAL: 5
Weapon Proficiencies
Axe, battle
Axe, two-handed
Composite short bow
Crossbow, heavy
Dagger, katar
Dagger, parrying
Sling
Sword, broad
Sword, scimitar
Sword, short
Non-Weapon Proficiencies
Tumbling 13
Tightrope walking 12
Mountaineering 14
Local History 12
Blind Fighting 13
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Axe +2, throwing 4 4 2 4 1d6+2 1d4+2 S M 12 24 36
Sling of Seeking +2 2 1 6 B S
Sling, sling stone 1d4+2 1d4+2 B S 8 16 24
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -10 +0 +45 +0 95%
Detect noise 15 +0 +0 +80 -5 90%
Find/remove traps 5 +15 +0 +75 +0 95%
Hide in shadows 5 +0 +0 +90 +0 95%
Move silently 10 +0 -5 +90 +0 95%
Open locks 10 +10 +0 +74 +0 94%
Pick pockets 15 +0 +0 +58 +0 73%
Read languages 0 -5 +0 +58 +0 53%
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Inventory
  • Items Carried
    • Backpack
      • Crampons
      • Dry rations (1 week)
      • Flint and steel
      • Grappling hook x2
      • Ruff
      • Signal whistle
      • Sling of Seeking +2
      • Sling, sling stone
      • Thieves' picks
      • Torch x6
      • Weaponblack
      • Whetstone
      • Wineskin
      • Winter blanket
  • Items Readied
    • Axe +2, throwing
  • Items Worn
    • Belt pouch, large
    • Full armor, leather +3
    • Garnache
    • Good cloth cloak
    • Rusty Bucket
  • Spending Money
    • * Gold Pieces x16,050
Psionics
PSPs: 0 MTHAC0: 12 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 10/02/00 21:13:12