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Boujou vs 3D Equalizer

A simple real world match move production test

- Identical plate "autotracked" in both software

- No constraints used

- No survey used (Raw default 3D point calulation)

- Raw default solve (unadjusted) exported to maya
 
 

Results

Boujou: "Raw" unadjusted 3D point solve exported to Maya and shown with camera motion path

- incorrect scene orientation and camera motion

- limited point data with incorrect depth

- no ability to adjust individual points in software (limited to global orientation tranformation of "black box" 3D solve)

- cost (from website): $US10,000

www.boujou.com
 
 

3D Equalizer: "Raw" unadjusted 3D point solve exported to Maya and shown with camera motion path

- correct scene orientation and camera path

- unlimited point data due to "multipass" autotracking feature

- solve shows good point spread with correct depth information

- ability to tweak individual point data to suit surveyed points in software (this feature not used in this test)

- cost (estimate): $US10,000

www.3dequalizer.com/
 
 

Conclusion:

From the above test the "raw" 3D Equalizer 3D solve engine is proven to be superior to that of Boujou giving more information with a greater level of accuracy.

The additional features of 3DE (not used in this test) allows for the point solve to be tweaked within the software to get better results.

The Boujou "black box" approach to interface design is usefull for layman users and simple shots where adjustment of the 3D point solve and accuracy to real world situations is not required.
 
 

Additional info: timboneenee@hotmail.com or info@intraware.com.au