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AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Starlifter Class Dropship Calliope
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 1, Custom design
   
Mass: 15,000 tons
Inner Sphere / 3067: Vulcan XII
K-F Drive System: (Unknown)
Length: 165 meters
Power Plant: AeroFord Standard
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Durallex Light Standard
Armament:
20 Tronel III Heavy Large Laser
12 HellStar PPC
10 Holly LRM 20
2 Autocannon/10
8 Mydron Model B Autocannon/10
Manufacturer:    Cygnet Stellartech
   Location:    Newcastle (BC)
Communications System:    NEC Comlink IV
Targeting & Tracking System: Hartford Hypertrak/Q-45


Overview:

The second of Cygnet's 'budget' range of mech transporters, the Starlifter is half the size of the Sherwood Class, but retains two-thirds of its cargo capacity.

This is intended to be a 'mid-range' option for companies who want greater capability than that offered by smaller dropships, but don't want to for the larger, more expensive models.

Capabilities:

Deciding to restrict the Starlifter's battlemech load to just two companies, meant the designers could give it the necessary structural integrity, speed, armour and armament to fend for itself in the wilds of the Periphery. Indeed, except for its cargo capacity, it is very similar in all respects to the Sherwood.


Class/Model/Name: Starlifter Class Dropship Calliope
Mass: 15,000 tons
Equipment:             Mass
Power Plant: Standard 5,850.00
Structural Integrity: 22 1,650.00
Safe Thrust: 6  
Maximum Thrust: 9  
Heat Sinks: 378 Single 281.00
Fuel & Fuel Pumps:   450.00
Bridge & Controls:   113.00
Food & Water: (90 days supply) 33.00
Armor Factor: 1,078 Standard 99.00

      Armor Value
      (Standard Scale)        
  Fore: 361      
  Left / Right Sides: 269 / 269      
  Aft: 179      

Equipment & Options:              
Cargo:    
   Bay 1: BattleMechs (12) with 2 doors 1,800.00
   Bay 2: BattleMechs (12) with 2 doors 1,800.00
   Bay 3: Cargo (1) with 1 door 2,000.00
     
Life Boats: 6 (7 tons each) 42
Escape Pods: 7 (7 tons each) 49
Crew and Passengers:    
   5 Officers (4 minimum)   0.00
   10 Crew (1 minimum)   0.00
   10 Gunners (9 minimum)   0.00
   48 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
4 Large Laser Nose 3(32) 3(32) -- -- 32 20.00
4 PPC Nose 4(40) 4(40) -- -- 40 28.00
2 LRM 20(48 rounds) Nose 2(24) 2(24) 2(24) -- 12 28.00
2 Autocannon/10(80 rounds) Nose 2(20) 2(20) -- -- 6 32.00
4 Large Laser L/RW 3(32) 3(32) -- -- 64 40.00
2 PPC L/RW 2(20) 2(20) -- -- 40 28.00
2 Autocannon/10(80 rounds) L/RW 2(20) 2(20) -- -- 12 64.00
2 LRM 20(48 rounds) L/RW 2(24) 2(24) 2(24) -- 24 56.00
4 Large Laser L/RW(A) 3(32) 3(32) -- -- 64 40.00
2 PPC L/RW(A) 2(20) 2(20) -- -- 40 28.00
2 Autocannon/10(80 rounds) L/RW(A) 2(20) 2(20) -- -- 12 64.00
2 LRM 20(48 rounds) L/RW(A) 2(24) 2(24) 2(24) -- 24 56.00
1 Lot Spare Parts (1.00%)             150.00
TOTALS:           370 15,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 812,116,800 C-Bills
Battle Value: 12,736
Cost per BV: 63,765.45
Weapon Value: 12,043 (Ratio = .95)
Damage Factors:    SRDmg = 458; MRDmg = 361; LRDmg = 33; ERDmg = 0
Maintenance Point Value:    MPV = 193,929 (169,849 Structure, 15,350 Life Support, 8,730 Weapons)
Support Points: SP = 30,385 (16% of MPV)
BattleForce2: MP: 6N,   Armor/Structure: 18 / 18
    Damage PB/M/L: 31/31/7,   Overheat: 0
    Class: DL,   Point Value: 127
    Specials:if