| Type/Model: |
Slugger SGR-01M |
| Tech: |
Inner Sphere / 3058 |
| Config: |
Biped BattleMech |
| Rules: |
Level 2, Custom design |
| |
|
| Mass: |
75 tons |
| Chassis: |
H-Frame III Endo Steel |
| Power Plant: |
375 Bulldog XL Fusion |
| Walking Speed: |
54.0 km/h |
| Maximum Speed: |
86.4 km/h |
| Jump Jets: |
3 CurtissJet 55 Standard Jump Jets |
| Jump Capacity: |
90 meters |
| Armor Type: |
Aldis Heavy Standard |
Armament:
4 Averell Highpoint Medium Lasers
1 Magna Longbow-15 LRM 15 w/ Artemis IV
1 Mydron Excel LB 10-X AC
Manufacturer: Coldstream Technologies
Location: Exeter (BC)
Communications System: Dalban Series K
Targeting & Tracking System: Dalban AQ
Overview:
A new heavy mech designed to be thrust into the heart of any battle, the Slugger was inspired by the likes of the Clan Summoner and Capellan Lao-Hu as a general-purpose mech. It can stand its ground in a toe-to-toe brawl or be used as a fast strike mech to exploit breaches in enemy lines.
Capabilities:
While it may have been inspired by the Summoner, the Slugger (as is the case with many IS designs) cannot match the firepower of Clan machines. It does however, match their speed and manouvreability and mounts more armour.
It is at its best in short and medium range combat, where its medium lasers and LB 10-X autocannon do most damage, although its Artemis-augmented LRM rack means it cannot be ignored at range. Good heat dissipation means the Slugger should stay cool - even when the action heats up!
| Type/Model: |
Slugger SGR-01M |
| Mass: |
75 tons |
| Equipment: |
|
Crits |
Mass |
| Internal Structure: |
114 pts Endo Steel |
14 |
4.00 |
| (Endo Steel Loc: 1 HD, 4 LA, 4 RA, 2 RT, 1 CT, 1 LL, 1 RL) |
| Engine: |
375 XL |
12 |
19.50 |
| Walking MP: |
5 |
|
|
| Running MP: |
8 |
|
|
| Jumping MP: |
3 |
|
|
| Heat Sinks: |
10 Double [20] |
0 |
.00 |
| Gyro: |
|
4 |
4.00 |
| Cockpit, Life Support, Sensors: |
5 |
3.00 |
| Actuators: |
L: Sh+UA+LA+H, R: Sh+UA+LA+H |
16 |
.00 |
| Armor Factor: |
216 pts Standard |
0 |
13.50 |
| |
|
Internal |
Armor |
| |
|
Structure |
Value |
| |
Head: |
3 |
9 |
| |
Center Torso: |
23 |
32 |
| |
Center Torso (Rear): |
|
11 |
| |
L/R Side Torso: |
16 |
22/22 |
| |
L/R Side Torso (Rear): |
|
8/8 |
| |
L/R Arm: |
12 |
22/22 |
| |
L/R Leg: |
16 |
30/30 |
| Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
| 2 Medium Lasers |
RA |
6 |
|
2 |
2.00 |
| 2 Medium Lasers |
LA |
6 |
|
2 |
2.00 |
| 1 LRM 15 w/ Artemis IV |
RT |
5 |
16 |
6 |
10.00 |
| (Ammo Loc: 2 RT) |
| 1 LB 10-X AC |
LT |
2 |
20 |
8 |
13.00 |
| (Ammo Loc: 2 LT) |
| CASE Equipment: |
LT RT |
|
|
2 |
1.00 |
| 3 Standard Jump Jets: |
|
|
|
3 |
3.00 |
| (Jump Jet Loc: 1 CT, 1 LL, 1 RL) |
| TOTALS: |
|
19 |
|
74 |
75.00 |
| Crits & Tons Left: |
|
|
|
4 |
.00 |
| Calculated Factors: |
| Total Cost: |
19,015,500 C-Bills |
| Battle Value: |
1,606 |
| Cost per BV: |
11,840.29 |
| Weapon Value: |
2,179 / 2,075 (Ratio = 1.36 / 1.29) |
| Damage Factors: |
SRDmg = 27; MRDmg = 17; LRDmg = 7 |
| BattleForce2: |
MP: 5, Armor/Structure: 5/3 |
| |
Damage PB/M/L: 5/4/2, Overheat: 0 |
| |
Class: MH, Point Value: 16 |