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AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Manchester Class Dropship Salford Red
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 1, Custom design
   
Mass: 5,000 tons
Inner Sphere / 3067: Delta Type II
K-F Drive System: (Unknown)
Length: 105 meters
Power Plant: Icarus Standard
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: StarGuard Standard
Armament:
10 Fuersturm-C Large Laser
10 Donal PPC
8 Armstrong Buster Autocannon/10
7 FarFire LRM 20
Manufacturer:    Cygnet Stellartech
   Location:    Newcastle (BC)
Communications System:    Wharfedale PA-X
Targeting & Tracking System: Starlight Seeker LX-1


Overview:

The 'entry-level' model of Cygnet's range of dropships, the Manchester is aimed at small or start-up businesses who don't need to transport large quantities of cargo.

Capabilities:

Although small, just a third the size of the Starlifter class, the Manchester has two mech bays, capable of carrying two lances of battlemechs, plus a 500-ton cargo bay.

Although its armour and weaponry can't compete with its larger   brothers, owners of a Manchester can always rely on its speed to get them out of a scrape, should they be unlucky enough to tangle with raiders.


Class/Model/Name: Manchester Class Dropship Salford Red
Mass: 5,000 tons
Equipment:             Mass
Power Plant: Standard 1,950.00
Structural Integrity: 12 300.00
Safe Thrust: 6  
Maximum Thrust: 9  
Heat Sinks: 260 Single 163.00
Fuel & Fuel Pumps:   204.00
Bridge & Controls:   38.00
Food & Water: (94 days supply) 15.00
Armor Factor: 912 Standard 54.00

      Armor Value
      (Standard Scale)        
  Fore: 304      
  Left / Right Sides: 228 / 228      
  Aft: 152      

Equipment & Options:              
Cargo:    
   Bay 1: BattleMechs (4) with 2 doors 600.00
   Bay 2: BattleMechs (4) with 2 doors 600.00
   Bay 3: Cargo (1) with 1 door 500.00
     
Life Boats: 3 (7 tons each) 21
Escape Pods: 3 (7 tons each) 21
Crew and Passengers:    
   3 Officers (2 minimum)   0.00
   5 Crew (2 minimum)   0.00
   8 Gunners (6 minimum)   0.00
   16 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 Large Laser Nose 2(16) 2(16) -- -- 16 10.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 Autocannon/10(80 rounds) Nose 2(20) 2(20) -- -- 6 32.00
1 LRM 20(48 rounds) Nose 1(12) 1(12) 1(12) -- 6 18.00
2 Large Laser L/RW 2(16) 2(16) -- -- 32 20.00
2 PPC L/RW 2(20) 2(20) -- -- 40 28.00
2 Autocannon/10(80 rounds) L/RW 2(20) 2(20) -- -- 12 64.00
2 LRM 20(48 rounds) L/RW 2(24) 2(24) 2(24) -- 24 56.00
2 Large Laser L/RW(A) 2(16) 2(16) -- -- 32 20.00
2 PPC L/RW(A) 2(20) 2(20) -- -- 40 28.00
1 Autocannon/10(40 rounds) L/RW(A) 1(10) 1(10) -- -- 6 32.00
1 LRM 20(48 rounds) L/RW(A) 1(12) 1(12) 1(12) -- 12 36.00
1 Lot Spare Parts (1.00%)             50.00
TOTALS:           246 5,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 477,526,176 C-Bills
Battle Value: 9,405
Cost per BV: 50,773.65
Weapon Value: 9,286 (Ratio = .99)
Damage Factors:    SRDmg = 315; MRDmg = 248; LRDmg = 23; ERDmg = 0
Maintenance Point Value:    MPV = 58,770 (31,639 Structure, 21,100 Life Support, 6,031 Weapons)
Support Points: SP = 39,150 (67% of MPV)
BattleForce2: MP: 6N,   Armor/Structure: 15 / 15
    Damage PB/M/L: 23/23/6,   Overheat: 0
    Class: DM,   Point Value: 94
    Specials:if