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BattleTech Vehicle Technical Readout

Type/Model: Chieftain II MBT
Tech: Inner Sphere / 3055
Config: Tracked Vehicle
Rules: Level 2, Custom design
   
Mass: 90 tons
Power Plant: 270 Bulldog XL Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Krupp 200 Ferro-Fibrous
Armament:
2 Poland Main Model A Gauss Rifles
2 Guided Technologies 2nd Gen Streak SRM 4s
2 BlazeFire Longshot ER Medium Lasers
1 Apple Churchill Guardian Guardian ECM
1 MainFire Point Defense Anti-Missile System
Manufacturer:    Vulcan Armouries
   Location:    Blackburn
Communications System:    Sony AIX
Targeting & Tracking System: Sturmfeur Highlight w. BlindFire Radar


Overview:

For their first project, Vulcan Armouries looked to a tried and tested design...the Challenger X main battle tank.

While using a smiliar chassis, engine and armour loadout, they decided that the Challenger, in being a jack-of-all trades, was overly complicated and did not really excel in any one area.

Instead, the designers decided to create a tank whose primary task was long range fire support, in keeping with the ethos of the BCAF.

Capabilities:

Performance-wise the Chieftain has a top speed of 50kph, thanks to the use of an extra-light fusion engine. The bulky power plant and crew are well protected by fourteen tons of armour - more than some heavy mechs.

In keeping with its role as a fire support vehicle, the Chieftain's primary armament is a pair of Poland MMA gauss rifles, each with 2 tons of ammo. For close range combat and self defence, a pair of Streak SRM4 missile racks and twin extended-range medium lasers are mounted as backup weaponry.

For additional protection, the Chieftain is also equipped with CASE, an ECM suite and anti-missile system.

Deployment

The Chieftain is currently undergoing trials at Vulcan's proving grounds but early indications are that it will soon be given the green light for deployment throughout the Coalition with BCAF's armour battalions and militia units.
    


Type/Model: Chieftain II MBT
Mass: 90 tons
Equipment:   Items Mass
Internal Structure: 45 pts Standard 0 9.00
Engine: 270 XL Fusion 2 7.50
Shielding & Trans Equip:   0 4.00
   Cruise MP: 3    
   Flank MP: 5    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.50
Crew: 6 Members 0 .00
Turret Equipment:   0 3.50
Armor Factor: 251 pts Ferro-Fibrous 2 14.00

    Internal Armor
    Structure Value
  Front: 9 76
  Left / Right Sides: 9 50/50
  Rear: 9 33
  Turret: 9 42

Weapons & Equipment: Loc Heat Ammo Items Mass
1 Gauss Rifle Turret 0 16 2 17.00
1 Streak SRM 4 Left 0 25 2 4.00
1 Streak SRM 4 Right 0 25 1 4.00
1 Gauss Rifle Turret 0 16 1 17.00
2 ER Medium Lasers Turret 10   2 2.00
1 Guardian ECM Body 0   1 1.50
1 Anti-Missile System Turret 0 12 2 1.50
CASE Equipment: Body     1 .50
TOTALS:   10   16 90.00
Items & Tons Left:       7 .00

Calculated Factors:
Total Cost: 15,945,750 C-Bills
Battle Value: 1,408
Cost per BV: 11,325.11
Weapon Value: 1,829 / 1,697 (Ratio = 1.30 / 1.21)
Damage Factors:    SRDmg = 47; MRDmg = 27; LRDmg = 14
BattleForce2: MP: 3T,   Armor/Structure: 0 / 10
    Damage PB/M/L: 5/6/3,   Overheat: 0
    Class: GA,   Point Value: 14
    Specials: ecm

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