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Force Powers


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Knights of the Old Republic Force Powers
Note:Taken from Knights of the Old Republic manuel

Light Side Force Powers

  • Heal
  • The Jedi directs the Force to heal the entire party for ten vitality points +1 point for every Charisma and Wisdom modifier, and the level of the Force user.
  • Stasis Field
  • This power can lull the senses of a group, unable to move or take any action for nine seconds.
  • Knight Valor
  • The Jedi surrounds the party in the Force, granting poison immunity and +3 to attributs and saving throws.
  • Stun Droid
  • This power can send a surge of energy through the processor of a droid, rendering them immobile for twelve seconds.
  • Force Shield
  • Drawing the Force into a protective barrier, the Jedi temporarily gains +4 to defense and all saving throws.

    Core Force Powers

  • Force Push
  • The Jedi lashes out with the Force. The target is pushed back and knocked down, suffering damage modified by the Jedi's level.
  • Burst of Speed
  • Allows a Jedi to press his or her body to its limit, gaining double movement speed and +2 defense.
  • Throw Lightsaber
  • Using the Force, the Jedi guides the lightsaber to the target and back. A successful attack confers damage based on the Jedi's level.
  • Dominate Mind
  • This reinforces the will of the Jedi. Force Persuade dialogue options become very hard to resist.
  • Force Breach
  • Shatters the target's concentration, canceling ALL active Force powers. This will individually affect each active Force power.

    Dark Side Force Powers

  • Lighting
  • The Jedi sends bolts of electricity through all enemies around the target, inflicting damage modified by level.
  • Drain Life
  • This vile power taps the target's life to heal the Jedi. Damage drained and healed is modified by level.
  • Choke
  • The Jedi uses the Force to throttle the target at range. This stuns, inflicts damage and lowers attribute score.
  • Insanity
  • The Jedi temporarily inflames paranoia and doubt, rendering the target horrified.
  • Affliction
  • Functions like a poison. The target is slowed and suffers attributes penalties that get far worse over time.