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Force Powers
Knights of the Old Republic Force Powers
Note:Taken from Knights of the Old Republic manuel
Light Side Force Powers
Heal
The Jedi directs the Force to heal the entire party for ten vitality points +1 point for every Charisma and Wisdom modifier, and the level of the Force user.
Stasis Field
This power can lull the senses of a group, unable to move or take any action for nine seconds.
Knight Valor
The Jedi surrounds the party in the Force, granting poison immunity and +3 to attributs and saving throws.
Stun Droid
This power can send a surge of energy through the processor of a droid, rendering them immobile for twelve seconds.
Force Shield
Drawing the Force into a protective barrier, the Jedi temporarily gains +4 to defense and all saving throws.
Core Force Powers
Force Push
The Jedi lashes out with the Force. The target is pushed back and knocked down, suffering damage modified by the Jedi's level.
Burst of Speed
Allows a Jedi to press his or her body to its limit, gaining double movement speed and +2 defense.
Throw Lightsaber
Using the Force, the Jedi guides the lightsaber to the target and back. A successful attack confers damage based on the Jedi's level.
Dominate Mind
This reinforces the will of the Jedi. Force Persuade dialogue options become very hard to resist.
Force Breach
Shatters the target's concentration, canceling ALL active Force powers. This will individually affect each active Force power.
Dark Side Force Powers
Lighting
The Jedi sends bolts of electricity through all enemies around the target, inflicting damage modified by level.
Drain Life
This vile power taps the target's life to heal the Jedi. Damage drained and healed is modified by level.
Choke
The Jedi uses the Force to throttle the target at range. This stuns, inflicts damage and lowers attribute score.
Insanity
The Jedi temporarily inflames paranoia and doubt, rendering the target horrified.
Affliction
Functions like a poison. The target is slowed and suffers attributes penalties that get far worse over time.