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Peasant conscript

PEASANTS are conscripted from the local population and usually only when every man is needed for defense. They are untrained, armed with whatever weapons are at hand, and likely to break and run on the battlefield. If kept in the field longer than a month, peasants will begin to desert unless they are paid.

Town militiaman

MILITIA are recruited in towns and cities to man the walls and patrol the streets. They are drilled and armed with a variety of weapons. Militiamen are able to fight in massed formations on the battlefield but are most useful for manning fortifications.


ARCHERS are disciplined and trained in mass formation maneuvers on the battlefield. They
fire rapidly and are armed with assorted hand weapons for close combat. Longbowmen have a greater range.


SPEARMEN are the backbone of the infantry, trained, armored and ready for battle even on the march. They fight in massed ranks using their long spears to hold the enemy at bay, and can close with the enemy with swords, maces and other hand weapons.


CROSSBOWMEN fire more slowly than archers, but they are trained to operate in massed ranks using alternating fire and load tactics. Crossbows are notably effective against armored troops.

Mounted Skirmisher

HORSEMEN are mounted skirmishers, armed with a mix of weapons. They are useful for harassing enemies on the march and scouting ahead of the main force. They travel fast and can be dispatched when troops are needed quickly. Afoot, skirmishers serve as light infantry.


MEN-AT-ARMS are professional soldiers, well-armed and armored and able to fight mounted or on foot. They form the personal cohorts of knights (each knight will have 5 men-at-arms in his entourage) and the heavy infantry core of most feudal and civilized armies. In feudal cultures, a man-at-arms who proves his valor in battle can become a knight.


KNIGHTS are the elite heavy cavalry. They are nobles, well-armed and armored and highly motivated to win. When mounted, knights deliver a fast and powerful attack.
The average knight will have a retinue of 5 mounted men-at-arms who fight with him. These are personal retainers, not paid by the knight's lord.


LEGIONNARES are professional infantry soldiers in the tradition of the old Imperial Army. They are highly desciplined, heavily armored and well equipped with both spears and swords. In Imperial times, a legion was 5000 men strong divided into 50 centuries of 100 men.

Northern Ranger

NORTHERN RANGERS are expert archers and horsemen, combining woodsman's skills with elven lore and orcish tactics of raid and ambush. As the self-appointed protectors of the Northern Marches, they are notoriously independent and difficult to control.


TRIBESMEN are savage fighters, but undisciplined on the battlefield, likely to attack without orders and break in the face of more advanced enemies. They are poorly armed, but effective
in their native land, using the terrain to their advantage.

Norlandic Warrior

WARRIORS are the free fighting men of barbarian lands. They may be farmers, sailors or craftsmen as well as skilled fighters, ready to go to war when called upon by their chieftains.


HUSKARLS are the elite warrior class of barbaric Norland, serving as professional house troops for their chieftains. Heavily armed and armored, they are the equal or superior to any feudal or civilized infantry. Each huskarl will have at least two warrior "shield-bearers" who accompany him into battle.

Nomad Warrior

NOMADS are expert horsemen and archers. As light cavalry, they are faster than any other troops on the battlefield and devastating against lightly armored or unarmored enemies.

Desert Cavalry

DESERT CAVALRY are the elite horse-mounted warriors of the southern desert lands, less heavily armored than knights, faster and armed with bows as well as swords and lances. In Kesh and Sharaaz, they serve as Royal bodyguards and command troops.

War Chariot

WAR CHARIOTS are devastating in formation against infantry troops and light cavalry. Crewed by a driver, spearman and archer, they are fast and maneuverable on flat desert plains. However, in hilly or rugged terrain, chariots are virtually useless, forcing their crews to dismount and fight on foot.


Northern Barque

BARQUE is a small northern-built ship, suitable for coastal fishing and trade. Its shallow draft allows it to navigate rivers. Unlike the lateener, the barque is not rigged so that it can tack against the wind.

Northern Cog
COG A larger, northern-built ship designed for trade and transport. Unsafe in deep ocean swells, cogs are well designed for coastal sailing. They have too deep a draft for navigating any but the largest rivers. Cogs are effective as floating war platforms since they are too large for most smaller ships to threaten.


CARRACK Representing the pinnacle of maritime technology, the largest, most stable and versatile ocean-sailing vessels. Construction requires a large shipyard and the services of a Master Shipwright. War carracks are mounted with ballista and catapults, making them more dangerous to other large ships and effective against coastal fortifications.


LONGSHIP Famous as the vessels of Northern sea-raiders, longships are flexible, fast and shallow of draft, capable of navigating deep ocean, coastal waters and rivers too shallow for other ships. Dragonships are larger and more heavily built, capable of carrying a hundred warriors and engaging larger vessels at sea.


LATEENER The Inner Sea counterpart of the northern barque, lateeners are fishing and trade vessels. Their lateen sails and rigging allow them to sail against the prevailing winds.

Inner Sea Galley

GALLEY The standard seagoing ship design of the Inner Sea for thousands of years. Galleys are fast, driven by both oars and square sails, but unstable in heavy seas. They require heavy manpower and are limited in cargo capacity.


WARGALLEY Largely outmoded when compared to carracks, wargalleys are still effective when employed in large numbers or in sea conditions where maneuverability and shallow or dangerous waters are a factor. Modern wargalleys mount siege weapons in addition to metal-shod rams used to attack enemy ships.


Elven Archer

ELVEN ARCHERS Forest-dwelling Elves are the finest archers in Mythandar, combining speed, natural talent and a touch of magic to devastating effect in battle. They are notoriously difficult to enlist, fighting only alongside those they consider friends of the Elven People.

Dwarven Fighter

DWARVEN FIGHTERS Mountain-borne dwarves are incredibly tough and stubborn warriors. Armed with heavy axes and warhammers and armored in dwarven mail, they are better than most human infantry, especially in rough and mountainous terrain. Their deep racial hatred guarantees ferocity in battle against orcs and ogres.


ORCISH RAIDERS are savage fighters, tough, brutal and undisciplined. Bribed, bullied or tricked, they can be enlisted in large numbers. But without a strong and ruthless leader, they are likely to break or desert in the face of a strong enemy.


UNDEAD THRALLS make poor soldiers. They are mindless automatons bent on slaughter, without honor or morale. However, in large numbers they are devastating on the battlefield ...
A Tome of the Dead is needed to summon and control the undead and they can be banished with divine Power.


DRAGON The terrors of Mythandar, dragons are primeval creatures of sheer ferocity and destruction. As engines of war, they are nearly unstoppable due to their great size, the ability to fly and spout columns of flame. There are few Great Dragons left in the world ... A dragon can only be controlled through the use of a Dragon Orb, a rare and ancient artifact sometimes found in lost treasure hoards.


GIANT The Sons of Titan are descendants of the primal creator god of Mythandar. For millenia they have warred against mankind and slowly been driven into the far wastes and mountains ... A single giant is worth a hundred men (at least) on the battlefield, though they are difficult to control and unpredictable by nature.

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