Ki Duel Attacks
Click here for an example of what a Ki Duel is.
Kamehameha: (1+ Karma), Str:150, Int:50, 4 days:(Mastered by Master Roshi)
Level 1: Damage:40, -50 ki
Level 2: Damage:65, -70 ki
Level 3: Damage:80, -95 ki
Level 4: Damage:100, -120 ki
Level 5: Damage:150, -140 ki
ChoKamehameha: To even start learning this technique you must have already learned the Kamehameha to at least level 2, (4+ Karma), Str:250, Int:120, 6 days
Level 1: Damage:60, -70 ki
Level 2: Damage:90, -85 ki
Level 3: Damage:120, -105 ki
Level 4: Damage:150, -130 ki
Level 5: Damage:180, -150 ki
Galactic Gun: (1- Karma), Str:120, Int:50, 3 days
Level 1: Damage:40, -50 ki
Level 2: Damage:50, -60 ki
Level 3: Damage:70, -90 ki
Level 4: Damage:95, -115 ki
Level 5: Damage:150, -140 ki
Big Bang (1H): (3- Karma), Str:200, Int:80, 5 days
Level 1: Damage:50, -60 ki
Level 2: Damage:80, -70 ki
Level 3: Damage:110, -95 ki
Level 4: Damage:140, -120 ki
Level 5: Damage:160, -140 ki
Final Flash (2H): (8- Karma), Str:300, Int:150, 9 days
Level 1: Damage:100, -130 ki
Level 2: Damage:140, -160 ki
Level 3: Damage:180, -190 ki
Level 4: Damage:220, -210 ki
Level 5: Damage:270, -250 ki
Tri-Beam (2H): (5+ Karma), Str:140, Def:70, Int:50, 6 days. A strong attack for low ki. It takes your health instead. Damages all enemies.
Level 1: Damage:100, -40 ki, -10% max HP
Level 2: Damage:140, -60 ki, -20% max HP
Level 3: Damage:170, -70 ki, -30% max HP
Level 4: Damage:230, -90 ki, -40% max HP
Level 5: Damage:270, -130 ki, -50% max HP
*Note* When entering a ki duel you DON'T have to pump additional HP into it. Just the ki like normal.
Planet Destroyer: (10- Karma), Str:700, 21 days.
It is a unbelievably strong attack that can destroy a planet in a single shot as the name implies. It is required for the destroy a planet quest. If you are using it as the quest says then you follow those instructions. However, if you use it during a fight it will automatically destroy the planet if it isn't canceled out. Due to this I have made the following rule. If a 'Planet Destroyer' is used against you you do not have to wait until your next turn in the duel to increase your power. You can us as much of your ki in an attack as you want. If the attack hits on a main planet, you will have 24 hours before it explodes.
Damage:400, -All ki
Special Beam Cannon (1H): (6+ Karma), Str:120, Spd:80, Int:100, 5 days. Attack travels twice as fast as normal.
Level 1: Damage:60, -40 ki
Level 2: Damage:70, -50 ki
Level 3: Damage:80, -60 ki
Level 4: Damage:90, -70 ki
Level 5: Damage:100, -80 ki
Death Beam (1H): (6- Karma), Str:120, Acur:50, 5 days. Travels straight through armour, so the wearer doesn't get the armour bonus when this attack is used against them.
Level 1: Damage:70, -45 ki
Level 2: Damage:85, -60 ki
Level 3: Damage:100, -80 ki
Level 4: Damage:110, -85 ki
Level 5: Damage:120, -90 ki
Masenka (2H): (10+ Karma), Str:500, 14 days
Level 1: Damage:150, -190
Level 2: Damage:200, -240
Level 3: Damage:250, -280
Level 4: Damage:300, -320
Level 5: Damage:350, -360
Non-Ki Duel Attacks
Ki Blast (1H): Can't be mastered, 2 days of training for each additional level.
Level 1: Damage:5, -5 ki
Level 2: Damage:10, -10 ki
Level 3: Damage:15, -15 ki
Level 4: Damage:20, -20 ki
Level 5: Damage:30, -30 ki
Multi-Ki Blast (1H): Is automatically learned after getting 'Ki Blast' up to level 3. It works the same except except it can target multiple enemies. It works as if you are firing individual blasts at them. You lose the amount of ki equal to the normal amount multiplied by the number of targets.
Destructo Disk (1H): (5+ Karma) Str:100, Spd:100, Int:50, Acur:150, 7 days
Level 1: Damage:20, -40 ki
Level 2: Damage:30, -60 ki
Level 3: Damage:40, -80 ki
Level 4: Damage:50, -100 ki
Level 5: Damage:60, -120 ki
*The Destructo Disk can cut off an arm of a single player once per fight. If the attack hits there will be a 5 percent chance of the defender losing an arm or a tail in a Saiyain's case. If the Disk is level 4 or higher that is used then the loss will not be an arm but your life. That's right! This attack can kill in one shot! This is because the target becomes the head. There are It will also be a 5 percent chance. If you use this technique you can name the target (head or arm) if you can target the head. This is if you don't want to kill the person. The only way it will not have the chance to sever one of your arms is if no damage is done to you. The disadvantage of having one arm? Most damage you dish out is cut in half. Also, some attacks cannot be used with on arm (these have 2H beside them). The attacks with these restrictions are mentioned beside all techniques. If you use this on a Saiyain Oozaru there is a 50 percent chance to sever the tail if the attack hits(even if it doesn't do damage). If a Saiyain has their tale severed they will still be able to fight but without using physical attacks.
Kamakazi (no hands): Can't be mastered. Can't be blocked. Hits all players in a fight (friend and foe). There is only one level. It takes 7 days to learn. When you learn or use it you will die. The damage is your fighting level. Spirit Bomb: Must be learned on the King Kai quest. This attack does not have levels. You can charge it for as many turns as you want. For every turn it is charged the potential damage is increased. It must be charged for at least one turn before firing. You don't lose any ki when it is used. The starting damage is 150. For every extra turn you charge the damage doubles. It also does double damage against (-) karma fighters.
Absorbtion Force: Technique learnable only by androids. When successful it will absorb a certain amount of the opponents ki. If they win the fight they will be able to make that ki their own. This is the easiest way for androids to increase their ki without buying new parts. Every time it is used there is a chance that 20% of the defender's ki is absorbed. The formula used to determine if it works is the same as dodging except it goes by the defender's strength instead of speed. If they don't succeed then the next attack aimed at them will do 25% more damage.
Non-Damage Techniques None of these techniques can be mastered, except by an NPC.
Sense Power Levels: Intel:150, 4 days of meditation
Allows you to sense the location of characters allowing for sneak attacks if you don't have a scouter. Also allows you to see power level of other fighters during a match.
Hide Power Levels: Intel:200, 4 days of meditation.
Blocks the use of 'Sense Power Levels' and scouters against you thereby blocking sneak attacks. Blocks the ability to read you power level during a fight. During a fight this wears off as soon as you launch an attack or transform.
Instant Translocation: Must be learned on Yadaratt, Intel:200, Speed:100.
Allows you to instantly move to a planet with an ally on it.
Regeneration: Must be learned on Namek, intel:50, max HP:2000
Level 1: 5% restored -40 ki
Level 2: 10% restored -45 ki
Level 3: 15% restored -50 ki
Level 4: 20% restored -55 ki
Level 5: 25% restored -60 ki
Kaoken: Must be learned on the King Kai quest. It works like a transformation but has a chance of death when used. When used it will boost strength and speed until the end of the fight. To increase the level you must train with King Kai again. I have mentioned below the chance of death and the stat boost.
Level 1: 10%, +10%
Level 2: 25%, +20%
Level 3: 30%, +40%
Level 4: 50%, +75%
Level 5: 75%, +100%