Greetings, and welcome to the first Age Of Kings:The Conquerors part of our site. This section will list the civilizations and their bonuses. Add this section to your favorites and come back from time to time for quick reference. Note, this information is only for version 1.0a. Some of this info may not go towards the patches 1.0b and 1.0c. If you are a newbie and have no idea what I'm talking about, then this information is right for you.
Civilization Bonuses
Aztecs-start with eagle warrior not scout cav/villigers carry +5/military created 15% faster/monks +5 hp for each monastery Technology
Britons-Town Centers cost -50% wood in castle+imperial age/foot archers +1 range in castle age/sheperds work 25% faster
Byzantines-buildings +10% hp in dark age, +20% hp in feudal age, +30% hp in castle age, +40% hp in imperial age/camels,skirmishers,pikemen,halberdiers cost -25%/fire ships +20% attack/advance to imperial age costs -33%
Celts-infantry move 15% faster/lumberjacks work 15% faster/seige weapons fire 20% faster/sheep not converted if in 1 celt unit's LOS(line of sight)
Chinese-start +3 villagers but -150 food, -50 wood/technologies cost -10% feudal age, -15% castle age, -20% imperial age/town centers support 10 population/demolition ships +50% hp
Goths-infantry cost -10% feudal age,-15% castle age, -25% imperial age/infantry +1 attack vs buildings/villagers +5 attack vs boar/hunters carry +15 meat/+10 population in imperial age
Huns-have maximum population but start -100 wood/calvary archers cost -25% castle age, -30% imperial age/trebuchets +30% accuracy
Koreans-villagers +2 LOS(line of sight)/stone miners work 20% faster/tower upgrades free (bombard tower needs chemistry)/towers +1 range castle age, +1 imperial age (for 2 total)
Mayans-start with +1 villiger, eagle warrior instead of scout calvary,-50 food/resources last 20% longer/archery range units cost -10% feudal age,-20% castle age,-30% imperial age
Mongols-calvary archers fire 20% faster/light calvary, hussars +30% hp/hunters work 50% faster
Persains-start+50 food +50 wood/town center, dock 2x hps, work rate +10% feudal age, +15% castle age, +20% imperial age
Saracens-market trade cost only 5%/transport ships 2x hp, 2x carry capacity/galleys attack 20% faster/cavalry archers +3 attack vs buildings
Spanish-builders work 30% faster (exept on wonders)/blacksmith upgrades don't cost gold/cannon galleons benifit from ballistics(fire faster,more accurately)
Teutons-Monk heal from 2x as far/towers garrison 2x units, fire 2x normal garrison arrows/murder holes free/farms cost -33%/town center +2 attack/+5 LOS (line of sight)
Turks-gunpowder units +25% hp, researching gunpowder technologies costs -50%/gold miners work 15% faster/chemisty free/light cavalry, hussar upgrades free