if (playerenters) {
  if (icefreeze) {
    freezeplayer 3;
    x = playerx-2/16;
    y = playery-7/16;
    unset icefreeze;
  }
  timeout = 3;
}
if (timeout) {
  putleaps 5,x+1,y;
  putleaps 5,x+1,y+2;
  destroy;
}