AXN Version 1.04b Readme

13 February 2003

 

 

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CONTENTS

 

- ABOUT

- INSTALLING THE ADDON

- COMMANDS

- CONTACT

- CREDITS

 

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ABOUT

 

AXN is a metamod pluggin which allows you to select many fun options for Counter-Strike. This ReadMe file is a short description of some of the commands.

For more information, see the AXN Command Reference (http://www.myg0at.de/axnbmx/axn_ref.htm)

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INSTALLING THE ADDON

 

Just unzip to your Counter-Strike directory. Add the following line to your metamod plugins.ini file:

 

For windows:

          win32 dlls/axn_mm.dll         AXN

 

For linux:

          linux dlls/axn_mm_i386.so  AXN

 

Restart the server to reload the plugins.

 

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COMMANDS

 

The Files named 'Addent' and 'rement' are sample files for altering

respawn positions of each map, so remove from the folder if it is

unnecessary.

 

axn cvar

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axn_tracer 0

Tracer enable/disable(however, tracers are not bullets themselves).

0: Disable.

1: Enable(only visible as far as the gunsounds are heard).

2: Sends to all spectator proxies(only spectators through HLTV can see

tracers).

 

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axn_statustext 0

Lets spectators see informations about health and so on.

0: Standard (Informations can be seen by spectators).

1: Not displays(Informations can not be seen by spectators)

 

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axn_flashtime 1

Duration of effect a FlashGranade causes.

1: Standard.

2: Lasts twice times.

 

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axn_smokeradius 0

Enables temporary damage of toxic gas by SmokeGranade.

n: n means The radius toxic gas takes effect.

The radius at 200-250 equals to appearance of smoke that a grenade

spreads. Beware that the appearance of smoke won't increases by this

value. if it is 0, damage takes no effects.

<temporary damage> 

5 damages per a second. If the character moves to where gas does not

exists, Health recoveres 5 points per a second.

Health never be decreased under 20 by this gas.

Temporary damages never be summed up to "damage count" of bmx. 

 

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axn_smokegasp 0

Enable characters pant voice while breathing toxic gas.

0: Disable(characters never pants).

1: Enable(characters pants).

 

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axn_showaddress 0

0: Disable(show nothing)

1: Enable(Display player's information as this; wonid@address:port)

 

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axn_starthealth 100

n: n stands for HEALTH at every rounds start.

(health indicator won't work correctly if this value is above 255)

 

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axn_damageimpact 0

Knock back.

n: Players get a shock of knockback according to received damages

multipled by the value of this.

If it is at 100, player will be blown off.

 

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axn_longjump 0

1: Imput of Duck & jump acts as a longjump

(same as the one appears in Half-life).

 

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axn_bunnyjump -1

-1: Makes jump action the same as those in CS 1.3. (jump never slows

down like in 1.4)

1:bunnyhop becomes possible.

 

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axn_jumpability 1.0

n: Multiples the height of jump.

(This doesn't change gravity but upward velocity of jumping. Falling

damge at too large value may also causes a death.)

This can be used only when +jump bound key is hit with +alt1 bound key

being pushed down, To use this function, bind a key to +alt1. 

(cf)

bind "ALT" "+alt1"

 

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axn_noheadshot 0

0:Disable, Normal, Headshots are active.

1:Enable, Headshots are diactivated.

 

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say ent ????

adds entities of maps. HOSTAGES, a start point, and so on. 

 

Example,

say ent classname.

hostage_entity  @@@@@@@@//creates hostage_entity

say ent origin  @@@@@@@@//position setup (curent player's position)

say ent angles  @@@@@@@@//direction setup(curent player's direction)

say ent model models/chick.mdl@// model setup

say ent add.@@@@@@@@@  //addition. It saves at the file named

maps/mapname.addent. (It is also loaded next time)

 

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CONTACT

 

For support questions, or if youre interested in contributing to this project, as well as the BMX project, please contact gekko@myg0at.de

 

www.myg0at.de

 

irc.gamesnet.net channel #myg0at

 

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CREDITS

 

AXN Created by RedGuy 

Maintained and Updated by GEKKO ([myg0at Clan Leader)

With the help of United Admins (www.unitedadmins.com)

 
