Ace Pilot [General]
Pre-requisites: Technical Proficienc, Complex Piloting
You've become adept at multi-tasking when operating a vehicle, and this shows in your piloting skills.
Benefit: You can peform evasive and regaining control piloting actions as move equivalent actions instead of standard actions.
Complex Piloting [General]
Pre-requisites: Technical Proficiency
You have taken the time to learn how to operate vehicles that might be a little bit too hard for a regular person to figure out.
You are proficient with most complicated vehichles and therefore do not take the -4 penalty associated with piloting them untrained.
Evasive Piloting [General]
Pre-requisites: Complex Piloting, Ace Piloting, Technical Proficiency
You know how to keep your craft out of harm's way.
You gain a +4 competence bonus to evasive piloting checks.
Grasshopper Strike [Genera]
Prerequisites: Base attack bonus +4, Dex 13+, Dodge, Mobility, Spring Attack, 5 ranks in Tumble, 5 ranks in Jump
Benefit: You can take 10 on Jump and Tumble checks, even in the heat of combat, allowing you to jump as part of your move without making a roll.
Hammer Fist [General]
Prerequisites: Str 13+, Improve Unarmed Strike, Power Attack, Stunning Blow
You have recieved training in an unarmed fighting style that emphasizes a two-handed strike.
Benefit: You add one and a half times your Strength bonus to your damage when you hit with an unarmed strike. This extra damage does not apply if you perform a flurry of blows attack or are holding anything in either hand. You must use both hands to make the unarmed attack.
Pebble Underfoot [General]
Prerequisites: Int 13+, Expertise, Improved Trip
You have learned the technique of how to bring down creatures much larger then yourself.
Benefit: When fighting a creature at least two size categories larger then you, you gain a +4 bonus on opposed checks when you try to trip your opponent. If you fail to trip the creature it cannot immediately attempt to trip you.
Ray Coning [Metamagic]
You expand a ray to a 30-foot cone.
Benefit: All targets in the area of effect recieve Reflex saves to avoid the effect, but are otherwise affected as if they were hit by the ray spell. A coned ray uses up a spell slot two levels higher then the spell's actual level.
Technical Proficiency [General]
Pre-requisites: 13+ Int, Use Magic Device skill
Benefit: You are able to figure out how to use most gazmos and gadgets you find without too much trouble. You no longer suffer the -4 penalty for not being proficient with mechanical devices. You also gain a +2 competence bonus to your Disable Device checks.
Undead Familiar [General]
Your familiar is a creature of the night, one who walks between life and death.
Benefit: Rather then having a living creature as your familiar, yours is an undead version of a normal animal (apply undead qualities to the normal animal statistics). Note that you cannot convert an existing non-undead familiar to an undead familiar by taking this feat, although if your familiar is slain and you have this feat you can reanimate your dead familiar with a "Raise Dead" spell. Undead familiars tend to be associated with characters of evil alignment, particularly necromancers.
Undead Familiars can be turned or rebuked. Use the familiar's effective Hit Dice for the purposes of turning or rebuking. A familiar fleeing or cowering as a result of a successful turn can't obey its masters commands. Raising a destroyed undead familiar brings it back as a living creature. (however you must use the proper spell to bring back a creature that had been unliving for this to occur)
Vehicle Gunner [General]
Pre-requisites: Technical Proficiency, Point Blank Shot
You've been in enough fire-fights to have learned ya gotta lead your target a little if you're in a high speed vehicle...
Benefit: When firing from a vehicle the penalty for doing so is halved. (same as firing from a moving horse)