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BL14 class Battleship Light

Designed by: Admiral Savage (based on an MT design)
T20 Statistics:
200,000-ton Hull (Needle/Wedge) - Streamlined, TL14
AC: 9 (8 vs. Meson Guns)   AR: 3 (TL-14)   SI: 775   Initiative: 0
Starship Size: Gargantuan   Cost: 137,600.304 MCr (172,000.38 MCr without discount)
Model/8 Fib (PP: 57/13) Computer
Avionics: Less than 1,000,000-ton  
Sensors: 1 Parsec (passive survey)   Communications: Very Long Range (Maser, Meson)
Cargo: 7,151.6-tons  
Ship's Stores (2 weeks, 124.175dt, 4.6995MCr)
Extra Ship's Stores( 16 weeks, 993.4 dt, 37.596MCr):
            240 person/weeks of Luxury Stores, 53,632 person/weeks of Standard Stores,
            25,600 person/weeks of Low Stores
Annual Maintenance = 13,760.03 KCr (6,880.015 KCr if routinely maintained)
Routine Maintenance = 3,440.008 KCr/Month (34,400.076 KCr per year)
Jump-4 (enough fuel for 0.5x Jump-4)   J1=20,000dt, J2=40,000dt fuel
Acceleration: 3-G   Agility: 0
Power Plant: TL-14 Fusion (27,200 EP output, enough fuel for 4 weeks) 27000dt fuel
Fuel Scoops, Fuel Purification Plant (TL-14, 6hrs per 60,000 tons of fuel)
Atmospheric Speeds:   NOE = 1,175kph   Cruising = 3,525kph   Maximum = 4,700kph
Active Defenses:
Nuclear Dampers USP:7
Meson Screens USP:7
Hardpoints: 1360
500x Triple Missile Rack Turret TL-14 (1000 missile magazines)
140x 50-ton Missile Bay TL-14, +9 To Hit, 9d6 (18/x1), Range: 90,000km
     Missile +4 To Hit, 4d6 (18/x1), Range: 90,000km, Ammo: 20000 missiles
             Ammo:  (  20000  missiles, 1000dt, 100MCr)
     Nuclear Missile +4 To Hit, 9d6 + 4d12 Radiation (17/x2), Range: 90,000km,
             Ammo: 360 missiles (18dt, 18MCr)
500x Triple Beam Laser Turret TL-14, +4 To Hit, 4d8 (20/x1), Range: 30,000km
360x Double Sandcaster Turret TL-14, +3 AC,
            Ammo: 4200 sand canisters (210dt, 1.68MCr)

140x 100-ton Particle Accelerator Bay TL-14, +9 To Hit, 9d12 (17/x1), Range: 45,000km
210x 50-ton Fusion Gun Bay TL-14, +9 To Hit, 9d20 (16/x5), Range: 15,000km
Particle Accelerator Spinal Mount: TL-14, +26 To Hit, 16d12 (17/x1), Range: 105,000km

Ship's Vehicles:
20x 5-ton vehicle hangar
60x 50-ton small craft (Internal Hangar)
12x 400-ton small craft (Internal Hangar)
2x 50-ton launch tubes
Launch facilities for 21 Craft per turn
Accomodations & Fittings:
1697x Double Occupancy Stateroom (3,400 People)
3 x Double Occupancy Offices (Captain, First Officer, and Doctor)
400x Emergency Low Berth (1,600 People)
100x Standalone Fresher
2x Laboratory (4 Scientists)
50x Sickbay (100 Patients)
10x Autodoc
51x Airlocks
Crew Details:
7x Command Officers, 200x Command Crew
1x Flight Officers, 210x Flight Crew
1x Gunnery Officers, 800x Gunnery Crew
2x Engineering Officers, 588x Engineering Crew
1x Medical Officers, 13x Medical Crew
33x Ship's Troops Officers, 1,100x Ship's Troops
400x Service Crew
41x Medium Military Passengers
The Intimidator, BL14, Light Battleship is a typical Core design. This vessel has transitioned throughout several
generations of the Imperium from TL12-15.  Durring the Rebellion the majority of these front line ships were
destroyed. Earlier versions were scrapped, dismantled or sold off to client states as with many of the Fighting
Ships of the Shattered Imperium. 
By TNE the only existing vessels were the TL14 era. Unfortunately, the only know versions have been owned,
controlled by Virus.  It is also possible that Virus is or intends to produce the TL12 version.

This T20 version is armed with the slightly different weaponry, 50% jump fuel. The ship can use power plant fuel for
a J3 and have enough fuel for a bit over a week of power plant life. This requires refueling quickly after the jump
after using 2/3 of the fuel. One additional week of fuel is available for the trip and a day for fullpower manuevering.
Some captains will convert the majority of the cargo to fuel or carry jump tanks for extra flexibility.