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Ranger class (SCT) Scout Command Tender 

Designed by: Admiral Savage (based on CT: supp8 Traders and Gunboats)
Statistics:
1,000-ton Hull (Cylinder) - Partially Streamlined
AC: 10 (9 vs. Meson Guns)   AR: 1 (TL-14)   SI: 250   Initiative: 0
Starship Size: Large   Cost: 1,475.191 MCr (1,843.989 MCr without discount)
Model/9 Fib (PP: 65/14) Computer   Avionics: Less than 4,000-ton  
Sensors: 2 Parsecs (passive survey) (9),  Communications: Extreme Range (Maser, Meson) (9)
Cargo: 8.5-tons  
Extra Ship's Stores (8wks, 2t, .1116Mcr):
       16 person/weeks of Luxury Stores, 144 person/weeks of Standard Stores,
Annual Maintenance = 147.519 KCr (73.76 KCr if routinely maintained)
Routine Maintenance = 36.88 KCr/Month (368.798 KCr per year)
Performance:
Jump-4 (enough fuel for 1x Jump-4), J1=400t
Acceleration: 5-G   Agility: 0 (1 with weapons powered down)
Power Plant: TL-15 Fusion (160 EP output, enough fuel for 4 weeks), 4wks=80t
Fuel Scoops, Fuel Purification Plant (TL-15, 5hrs per 600 tons of fuel)
Atmospheric Speeds:   NOE = 875kph   Cruising = 2,625kph   Maximum = 3,500kph
Active Defenses:
Nuclear Dampers USP:8
Weapons:
Hardpoints: 5
4x Double Beam Laser Turret TL-15, +3 To Hit, 3d8 (20/x1), Range: 30,000km
        2x Individual Gunner Tracked Turrets
        1x Battery of 2 Aft turrets
1x Double Popup Aft Fusion Gun Turret TL-15, +5 To Hit, 5d20 (16/x5), Range: 4,500km
Ship's Vehicles:
1x 4-ton vehicle hangar
1x 20-ton small craft (Internal Hangar)
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
10x Double Occupancy Stateroom (20 People)
5x Emergency Low Berth (20 People)
2x Standalone Fresher
1x Sickbay (2 Patients)
1x Autodoc
2x Airlocks
Crew Details:
1x Pilot
1x Astrogator
8x Engineer
1x Medic
5x Gunner
4x CIC crew or passengers

Description:
 The Tender is a common design in the Imperium. Its really hard to determine which of the many
version a ship is encountering.  95% are the harmless Cargo or X-Boat Tenders. So it is with the
Command Tender. By expanding the engine compartment into the cargo area it was possible to
include larger jump and manuever drives, additional fuel and several other features. This vessel
comes standard lower bay doors, meson communications and a CIC.  When opening the bay doors
a location for the launch is available and the expansion is designed to look like cargo modules in the
bay. 
All Purcell's have flexible, ribbed lower bay doors for enclosure of varying volumes. Without flexible,
ribbed bay doors the Tender will only support 4 Xboats or 2 Scouts.  No additional cost for flexible
doors.
The Purcell's had many common alternate configurations;
1) Tender for 100t vessels - 4 Xboats/Scouts or 5 Xboat/Scouts,
2) System Defense Ship, Corsair or Carrier,
3) Bulk Cargo/Ore Transport between planets or neighboring stars,
4) Refueling vessel with more than 600t of additional fuel,
5) Mass Transit Liner,  6)  mobile base,  or  7)  Belter Refinery ship.
If one can consider a possibility for the 1kt Tender, somone has already tried it.

Options or Extras:
1. Corsair: 400t Ship Streamlined, Grapple and Dock (120t, .48Mcr)
2. Corsair: Telescoping, Unstreamlined Multi-Fighter Dock (31.5t, .126Mcr) - 7 x15t fighters.
The fighters can simultaneously detach using standard gravitics not to collide. One ship round for
pilots to leave Corsair, board fighters, and detach.  This is very unstreamlined when extended,
fighters cannot  fire.
3. Gutting the Jump drive and converting to a boat makes 20t available. The new jump drive is valued
at 80Mcr.  Fuel is integral to the vessel and would require a major modification to remove or convert
to cargo.
4. Liner: Entertainment Module, contains all a variety distractions including games, bar, stage, and
buffet. (20t,3Mcr)
5. Transport Tender: an External, Unstreamlined Grapple and Jump Net (300t, 1.5Mcr) used to pull as
much as 1,000t of cargo-ore outside of the hold.
6. Belter Refinery Ship: Ore-Mineral Refinery (100t, 25Mcr)
7. Scout Commander Package: Meson Communications (972Mcr, 56t) and CIC (5Mcr, 20t)
8. IMTU, a Tender produced in the Commonwealth or Regency might have a TL16 power plant
doubling jump fuel capacity with the 1/2 fuel rule.