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Blood class (type CT) Corsair

Designed by: Admiral Savage (based on CT: supp8 Traders and Gunboats)
1,000-ton Hull (Cylinder) - Streamlined
AC: 10 (9 vs. Meson Guns)   AR: 1 (TL-14)   SI: 250   Initiative: 0
Starship Size: Large   Cost: 550.515 MCr (688.144 MCr without discount)
Model/9 Fib (PP: 65/14) Computer   Avionics: Less than 4,000-ton   Sensors: 1 Parsec (passive survey)   Communications: System Wide (Maser)
Cargo: 15.825-tons   Extra Ship's Stores: 50 person/weeks of Luxury Stores, 100 person/weeks of Standard Stores,
Annual Maintenance = 55.052 KCr (27.526 KCr if routinely maintained)
Routine Maintenance = 13.763 KCr/Month (137.629 KCr per year)
Jump-1 (enough fuel for 1x Jump-1)
Acceleration: 1-G   Agility: 0
Power Plant: TL-15 Fusion (60 EP output, enough fuel for 4 weeks)
Fuel Scoops, Fuel Purification Plant (TL-14, 6hrs per 800 tons of fuel)
Atmospheric Speeds:   NOE = 875kph   Cruising = 2,625kph   Maximum = 3,500kph
Active Defenses:
Nuclear Dampers USP:2
Meson Screens USP:2
Hardpoints: 3
2x Triple Pulse Laser Turret TL-15, +4 To Hit, 4d10 (19/x2), Range: 45,000km
1x Double Popup Fusion Gun Turret TL-15, +5 To Hit, 5d20 (16/x5), Range: 4,500km
1x 50-ton Missile Bay TL-12, +8 To Hit, 8d6 (18/x1), Range: 90,000km
Ship's Vehicles:
2x 20-ton small craft (Internal Hangar)
4x 100-ton large craft (Internal Hangar)
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
15x Double Occupancy Stateroom (30 People)
4x Low Berth (4 People)
2x Standalone Fresher
1x Engineering Shop (20 Engineers)
1x Sickbay (2 Patients)
1x Autodoc
2x Airlocks
Crew Details:
1x Pilot
1x Astrogator
3x Engineer
1x Medic
3x Gunner
20x Ship's Troops
 The Blood class v1 Corsair is purely a modified Purcell Tender and is an unpleasant sight in the Imperium. Weapons consisted of 2 tracked laser turrets for full bearing ability, 1 popup fusion turret, and a 50t missile bay. Each Blood class Corsair generally differs due to their after-market background.  General Products did try producing the Blood class as a system defense ship.  The Corsairs can also mount an external, unstreamlined dock for a 400t vessel (120t, .48Mcr) reducing internal docking to 320t (with part of cargo 3 100t vessels or 1 200t vessel and 1 100t vessel). The ship carries 20 ship's troops.

All Purcell's have flexible, ribbed lower bay doors for enclosure of varying volumes. Without flexible, ribbed
bay doors the Tender will only support 4 Xboats or 2 Scouts.  No additional cost for flexible doors.
The Purcell's had many common alternate configurations;
1) Tender for 100t vessels - 4 Xboats/Scouts or 5 Xboat/Scouts,
2) System Defense Ship, Corsair or Carrier,
3) Bulk Cargo/Ore Transport between planets or neighboring stars,
4) Refueling vessel with more than 600t of additional fuel,
5) Mass Transit Liner,  6)  mobile base,  or  7)  Belter Refinery ship.
If one can consider a possibility for the 1kt Tender, somone has already tried it.

Options or Extras:
1. Corsair: 400t Ship Streamlined, Grapple and Dock (120t, .48Mcr)
2. Corsair: Telescoping, Unstreamlined Multi-Fighter Dock (31.5t, .126Mcr) - 7 x15t fighters.
The fighters can simultaneously detach using standard gravitics not to collide. One ship round for pilots to
leave Corsair, board fighters, and detach.  This is very unstreamlined when extended, fighters cannot fire.
3. Gutting the Jump drive and converting to a boat makes 20t available. The new jump drive is valued at
80Mcr.  Fuel is integral to the vessel and would require a major modification to remove or convert to cargo.
4. Liner: Entertainment Module, contains all a variety distractions including games, bar, stage, and buffet.
5. Transport Tender: an External, Unstreamlined Grapple and Jump Net (300t, 1.5Mcr) used to pull as much
as 1,000t of cargo-ore outside of the hold.
6. Belter Refinery Ship: Ore-Mineral Refinery 100t, 25Mcr
7. IMTU, a Tender produced in the Commonwealth or Regency might have a TL16 power plant doubling
jump fuel capacity.