Luruu class Heavy Patrol Cruiser |
Designed by: Admiral Savage (based on CT: Fighting Ships' Colonial Cruiser-The Kinunir) | |||||||||
T20 Statistics: | ||||||||||
1,250-ton Hull (Needle/Wedge) -
Streamlined, TL15, updated to TL16 AC: 18 (12 vs. Meson Guns) AR: 8 (TL-14) SI: 250 Initiative: 4 Starship Size: Large Cost: 1,116.46 MCr (1,395.575 MCr without discount) Model/8 (PP: 57/13) Computer Avionics: Less than 4,000-ton Sensors: 1 Parsec (passive survey) 8 Communications: System Wide (Maser) 8 Cargo: 70-tons Extra Ship's Stores (8wks, 8.9 dt, .252 MCr): 104 person/weeks of Luxury Stores, 208 person/weeks of Standard Stores, 400 person/weeks of Low Stores Annual Maintenance = 111.646 KCr (55.823 KCr if routinely maintained) Routine Maintenance = 27.912 KCr/Month (279.115 KCr per year) |
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Performance: | ||||||||||
Jump-1 (enough fuel for 2x Jump-1)
J1=72.5dt, 125dt carried Acceleration: 4-G Agility: 4 Power Plant: TL-16 Fusion (150 EP output, enough fuel for 4 weeks) 75dt fuel Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 200 tons of fuel) |
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Active Defenses: | ||||||||||
Nuclear Dampers USP:5 Black Globe Generator USP:1 (216 EP in Jump Drive capacitors and 1800 EP can be stored in extra capacitors) |
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Weapons: | ||||||||||
Hardpoints: 7 4x Triple Pulse Laser Turret TL-16, +4 To Hit, 4d10 (19/x2), Range: 45,000km 1 Battery of 4 Turrets 2x Single Particle Accelerator Turret TL-16, +3 To Hit, 3d12 (17/x1), Range: 30,000km 1x Double Fusion Gun Turret TL-12, +5 To Hit, 5d20 (16/x5), Range: 4,500km 1x 50-ton Missile Bay TL-16, +10 To Hit, 10d6 (18/x1), Range: 90,000km Ammo: 200 missile magazine (4000missiles) 195dt, 20Mcr 100 missiles nuclear (5dt, 5MCr) |
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Ship's Vehicles: | ||||||||||
1x 8-ton vehicle hangar -
APC 3x 4-ton vehicle hangar - Air/Rafts 1x 40-ton small craft (Internal Hangar) - Pinnace 5x 2-ton small craft (Internal Hangar) - Armoured Capsules Launch facilities for 1 Craft per turn |
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Accomodations & Fittings: | ||||||||||
25x Double Occupancy Stateroom (50
People) - Captain has a double stateroom 50x Low Berth (50 People) 4x Standalone Fresher 1x Engineering Shop (20 Engineers) 3x Sickbay (6 Patients) 1x Autodoc 2x Airlocks |
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Crew Details: | ||||||||||
7x Command Officers, 3x Command
Crew 1x Flight Officers, 5x Flight Crew 1x Gunnery Officers, 7x Gunnery Crew 2x Engineering Officers, 3x Engineering Crew 1x Medical Officers, 0x Medical Crew 1x Ship's Troops Officers, 16x Ship's Troops 2x Service Crew |
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Description: | ||||||||||
Based
on the Kinunir. The Luruu Hvy Patrol Cruiser was converted to a 1J
ship. The intent was to defend worlds within 1J of its primary base. It also has a 50t missile bay instead of part of the jump drive. The outhull, and fuel tanks have additional armour. The ship can jump to a parsec (neighboring system) conduct business and jump back w/out refueling. She carries 1 Pinnace, 1 Astrin APC, 3 Air/Rafts, and 5 armoured drop capsules. It has an additional 5.6t of fuel for the vehicles and can add more if needed for a specific mission. The ship has 200t of missiles but can carry additional missiles in cargo. |
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Intended as a Vanguard Cruiser
it was converted into Colonial (Battle) Cruiser status during the 5th
Frontier War and then again during the Revolution. Several ships from the General Products line had severe failures from their computer systems AI's resulting in crew death, giving the ship a bad name sake. See CT Adventure 1: The Kinunir for basic 1200t deck plans. During the Revolution the plan was easy and mass produced as system cruisers. The Commonwealth built the Heavy Patrol Cruiser to defend against pirate raids or incursions in regional areas. And the updated colonial cruiser to fill the mission intended for the original. |