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Luruu class Heavy Patrol Cruiser

Designed by: Admiral Savage (based on CT: Fighting Ships' Colonial Cruiser-The Kinunir)
T20 Statistics:
1,250-ton Hull (Needle/Wedge) - Streamlined, TL15, updated to TL16
AC: 18 (12 vs. Meson Guns)   AR: 8 (TL-14)   SI: 250   Initiative: 4
Starship Size: Large   Cost: 1,116.46 MCr (1,395.575 MCr without discount)
Model/8 (PP: 57/13) Computer   Avionics: Less than 4,000-ton  
Sensors: 1 Parsec (passive survey)Communications: System Wide (Maser) 8
Cargo: 70-tons  
Extra Ship's Stores (8wks,  8.9 dt, .252 MCr):
        104 person/weeks of Luxury Stores, 208 person/weeks of Standard Stores, 400 person/weeks of Low Stores
Annual Maintenance = 111.646 KCr (55.823 KCr if routinely maintained)
Routine Maintenance = 27.912 KCr/Month (279.115 KCr per year)
Jump-1 (enough fuel for 2x Jump-1) J1=72.5dt, 125dt carried
Acceleration: 4-G   Agility: 4
Power Plant: TL-16 Fusion (150 EP output, enough fuel for 4 weeks) 75dt fuel
Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 200 tons of fuel)
Active Defenses:
Nuclear Dampers USP:5
Black Globe Generator USP:1 (216 EP in Jump Drive capacitors and 1800 EP can be stored in extra capacitors)
Hardpoints: 7
4x Triple Pulse Laser Turret TL-16, +4 To Hit, 4d10 (19/x2), Range: 45,000km
          1 Battery of 4 Turrets
2x Single Particle Accelerator Turret TL-16, +3 To Hit, 3d12 (17/x1), Range: 30,000km
1x Double Fusion Gun Turret TL-12, +5 To Hit, 5d20 (16/x5), Range: 4,500km

1x 50-ton Missile Bay TL-16, +10 To Hit, 10d6 (18/x1), Range: 90,000km
        Ammo: 200 missile magazine (4000missiles) 195dt, 20Mcr
                     100 missiles nuclear (5dt, 5MCr)

Ship's Vehicles:
1x 8-ton vehicle hangar  - APC
3x 4-ton vehicle hangar  - Air/Rafts
1x 40-ton small craft (Internal Hangar) - Pinnace
5x 2-ton small craft (Internal Hangar) - Armoured Capsules
Launch facilities for 1 Craft per turn
Accomodations & Fittings:
25x Double Occupancy Stateroom (50 People) - Captain has a double stateroom
50x Low Berth (50 People)
4x Standalone Fresher
1x Engineering Shop (20 Engineers)
3x Sickbay (6 Patients)
1x Autodoc
2x Airlocks
Crew Details:
7x Command Officers, 3x Command Crew
1x Flight Officers, 5x Flight Crew
1x Gunnery Officers, 7x Gunnery Crew
2x Engineering Officers, 3x Engineering Crew
1x Medical Officers, 0x Medical Crew
1x Ship's Troops Officers, 16x Ship's Troops
2x Service Crew
Based on the Kinunir. The Luruu Hvy Patrol Cruiser was converted to a 1J ship. The intent was to defend worlds within
1J of its primary base. It also has a 50t missile bay instead of part of the jump drive.  The outhull, and fuel tanks have additional armour.   The ship can jump to a parsec (neighboring system) conduct business and jump back w/out refueling.

She carries 1 Pinnace, 1 Astrin APC, 3 Air/Rafts, and 5 armoured drop capsules. It has an additional 5.6t of fuel for the vehicles and can add more if needed for a specific mission. The ship has 200t of missiles but can carry additional missiles in cargo.

Intended as a Vanguard Cruiser it was converted into Colonial (Battle) Cruiser status during the 5th Frontier War and
 then again during the Revolution. Several ships from the General Products line had severe failures from their computer systems AI's resulting in crew death,  giving the ship a bad name sake.   See CT Adventure 1: The Kinunir for basic 1200t
 deck plans.
During the Revolution the plan was easy and mass produced as system cruisers.   The Commonwealth built the Heavy Patrol Cruiser to defend against pirate raids or incursions in regional areas. And the updated colonial cruiser
to fill the mission intended for the original.