Homeworld class
Sky Raiders' Asteroid Baseship
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Designed by: Admiral Savage (based on FASA CT design) | |||||||||
T20 Statistics: | ||||||||||
50,000,000,000-ton Hull
(Buffered Planetoid) - Unstreamlined, TL10 AC: 3 (-2 vs. Meson Guns) AR: 7 (TL-10) SI: 5000900 Initiative: 0 Starship Size: Colossal Cost: 7,348,495,646.32 MCr (9,185,619,557.9 MCr without discount) Model/9 Fib (PP: 65/14) Computer Avionics: More than 1,000,000-ton Sensors: Medium Range 3 Communications: Medium Range 3 Cargo or Fuel: 9,197,011,135.5-tons Extra Ship's Stores (80 weeks, 75,250,062.5dt, 4,050,904.5MCr): 5,000 person/weeks of Luxury Stores, 6,000,000,000 person/weeks of Standard Stores, 20,000,000 person/weeks of Low Stores Annual Maintenance = 734,849,564.632 KCr (367,424,782.316 KCr if routinely maintained) Routine Maintenance = 183,712,391.158 KCr/Month (1,837,123,911.58 KCr per year) |
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Performance: | ||||||||||
Jump-1 (enough fuel for 3x
Jump-1) J1= 5,000,000,000, J3=15,000,000,000 fuel Acceleration: 1-G Agility: 0 Power Plant: TL-10 Fusion (600,000,000 EP output, enough fuel for 20 weeks) 3,000,000,000 dt fuel Fuel Scoops, Fuel Purification Plant (TL-10, 10hrs per 5,000,000 tons of fuel) |
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Active Defenses: | ||||||||||
Nuclear Dampers USP:9
(stolen retrofitted tech) |
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Weapons: | ||||||||||
Hardpoints: 2000 100x Single Mining Laser Turret TL-10, +1 To Hit, 1d6 (20/x1), Range: 15,000km 500x Triple Beam Laser Turret TL-10, +3 To Hit, 3d8 (20/x1), Range: 30,000km 5 Batteries of 100 1000x Barbette Particle Accelerator Turret TL-10, +2 To Hit, 2d12 (17/x1), Range: 30,000km 10 Batteries of 100 1000x 50-ton Particle Accelerator Bay TL-10, +3 To Hit, 3d12 (17/x1), Range: 45,000km 100x 100-ton Nuclear Missile Bay TL-10, +8 To Hit, 8d6 (17/x2), Range: 90,000km Ammo: Missiles 10,000 (500dt, 50MCr) Nuclear Missiles 180,000 (9,000dt, 9BCr) BPL Missiles 10,000 (500dt, 750MCr) Forward Particle Accelerator Spinal Mount: TL-10, +18 To Hit, 16d12 (17/x1), Range: 105,000km Aft Particle Accelerator Spinal Mount: TL-10, +18 To Hit, 16d12 (17/x1), Range: 105,000km |
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Ship's Vehicles: | ||||||||||
500x 5-ton vehicle
hangar
Enclosed Air/Rafts 500x 15-ton vehicle hangar Tanks and APCs 2000x 100-ton small craft (Internal Hangar) Shuttles 300x 15-ton small craft (Internal Hangar) Fighters 200x 150-ton large craft (Internal Hangar) Exploration Scouts 200x 1000000-ton large craft (Internal Hangar) Resource Freighters 10x 50000-ton large craft (Internal Hangar) Extra Docking Space Launch facilities for 5000001 Craft per turn |
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Accomodations & Fittings: | ||||||||||
150000000x Double Occupancy
Stateroom (300,000,000 People) 1000000x Low Berth (1,000,000 People) 100000x Standalone Fresher 1000000x Engineering Shop (20000000 Engineers) 500x Laboratory (1000 Scientists) 5000x Sickbay (10000 Patients) 101x Airlocks |
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Crew Details: | ||||||||||
7x Command Officers, 50000000x
Command Crew 1x Flight Officers, 5,393x Flight Crew 1x Gunnery Officers, 3,845x Gunnery Crew 2x Engineering Officers, 29,000,001x Engineering Crew 1x Medical Officers, 100000x Medical Crew 277777x Ship's Marine Officers, 100,000,000 Ship's Marines 100,000,000x Service Crew 20,612,972 Middle Passengers |
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Description: | ||||||||||
The Sky Raiders finding that
their world was doomed deposed their democratic government that failed
to identify and solve their problems. They began a hasty, crash program to build "homeworld", an asteroid world for all of their peoples. Ten years later the remaining population was safely located on the asteroid world. This enormous world hurled itself into the void as their world died. Not having a planned relocation site the inhabitants began doing whatever was necessary for their race to survive. They began the raiding of systems and worlds without remorse or concience. Their leadership was a charismatic facist ruthless beast. When the raiders met the technically superior race, they requested assistance in finding a homeworld. The zenophobic society refused and were soon crushed under the pressure of the huge asteroid ship's military. |
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The Sky Raiders have upgraded they
original vessels and were eventually building raider scouts while upgrading internal
systems. Raiding and taking became a way of life. During the First Imperium a large battlefleet was assembled to drive off or destroy the worldship. After several heated battles the Raiders moved disappeared and moved into the history books. It had several 1 million ton resource ships and 100dt landers in its inventory. After centuries revolution resulted in a collapse to the "homeworld" government and divisions between the billions of Sky Raiders. Civil War, Accidents and Disease have all but destroyed the world ships' residents. Less that 100,000 decendents of the raiders still live on the vessel and their technology level has dropped to an average of 6. This has over 9 billion additional tons available for cargo or fuel. The internal design was modular. The planetoid has a internal armour of 1 and a forward/ aft dual PA spinal mount. There are higher tech upgrades throughout the vessel including; nuclear dampers. |
Sky Raiders' Resource Freighter |
Designed by: Admiral Savage (based on a FASA module) | |||||||||
T20 Statistics: |
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1,000,000-ton Hull (Cylinder) -
Streamlined (airframe), TL10 AC: 4 (3 vs. Meson Guns) AR: 1 (TL-10) SI: 1000 Initiative: 1 Starship Size: Colossal Cost: 280,213.989 MCr (350,267.486 MCr without discount) Model/9 Fib (PP: 65/14) Computer Avionics: More than 1,000,000-ton Sensors: Medium Range 3 Communications: Medium Range 3 Cargo or Fuel: 726,455.0-tons Extra Ship's Stores ( 80 weeks, 3413dt, 184.536MCr): 1,040 person/weeks of Luxury Stores, 272,000 person/weeks of Standard Stores, Annual Maintenance = 28,021.399 KCr (14,010.699 KCr if routinely maintained) Routine Maintenance = 7,005.35 KCr/Month (70,053.497 KCr per year) |
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Performance: | ||||||||||
Jump-1 (enough fuel for 0 Jumps)
J1=100,000dt fuel Acceleration: 1-G Agility: 1 Power Plant: TL-10 Fusion (22,500 EP output, enough fuel for 4 weeks) 22,500dt fuel Fuel Scoops, Fuel Purification Plant (TL-10, 10hrs per 700,000 tons of fuel) Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph |
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Active Defenses: | ||||||||||
none |
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Weapons: | ||||||||||
Hardpoints: 5000 500x Triple Beam Laser Turret TL-10, +3 To Hit, 3d8 (20/x1), Range: 30,000km 5 Batteries of 100 20x 100-ton Repulsor Bay TL-10, USP: 2 Particle Accelerator Spinal Mount: TL-10, +12 To Hit, 16d12 (17/x1), Range: 105,000km |
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Ship's Vehicles: | ||||||||||
5x 100-ton small craft (Internal
Hangar) Launch facilities for 101 Craft per turn |
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Accomodations & Fittings: | ||||||||||
1800x Double Occupancy Stateroom
(3,600 People) 100x Standalone Fresher 100x Sickbay (200 Patients) 51x Airlocks |
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Crew Details: | ||||||||||
7x Command Officers, 1000x
Command Crew 1x Flight Officers, 10x Flight Crew 1x Gunnery Officers, 565x Gunnery Crew 2x Engineering Officers, 738x Engineering Crew 1x Medical Officers, 60x Medical Crew 13x Ship's Troops Officers, 500x Ship's Troops 500x Service Crew |
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Description: | ||||||||||
The Sky Raiders' Resource
Freighters are "do it all" type vessels. The ship can convert to
fueler, cargo, or personnel deployments. The fueler missions include the option of using 20km of 1m flexible piping. The raiders skim the upper atmosphere and the fuel goes directly to the asteroid in orbit. This took a toll on the flexible piping. It often required repairs and is thoroughly checked after a refueling. The production of the pipe is 10MCr per kilometer and masses 5dt per kilometer.
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