DC1 - Drop Capsule |
Designed by: Admiral Savage | |||||||||
Statistics: | ||||||||||
1-ton Hull (Cone)
- Streamlined, TL 15 AC: 12 (13 vs. Meson Guns) AR: 0 SI: 50 Initiative: 0 No computer, hardwired manual controls Vehicle contains altimeter not sensors or communicators. Cost: .24135Mcr, Cost w/20% Discount:: .193Mcr Cargo-.03t Ships Stores(.025t,.00135Mcr): Medium Passage-2 person/week of MREs |
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Performance: | ||||||||||
Manuever 1G, Power
Plant: TL15 Fusion (.05EP, 100Minutes) Avionics: less than 600t |
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Active Defenses: | ||||||||||
None | ||||||||||
Weapons: | ||||||||||
Hardpoints: 0 No Weapons |
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Accomodations & Fittings: | ||||||||||
1x Small Craft Couch (1 Crew) 1x Airlock |
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Crew Details: | ||||||||||
1x Pilot |
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Description: | ||||||||||
This design takes some bends
the computer rules by replacing it with a hardwired electronic system.
It is an effort to get a 1t drop capsule out of the T20 rule system. The Drop Capsule is one of standard Drop Troop platforms. They are usually designated by "DC-number of pod-id number on the ship". These are used for emergencies, covert ops missions and lite or non-hostile support activities. It normally has 2 weeks worth of MREs, weapons cargo, and 1.6 hours of fuel. The Drop Capsule or Armoured Drop Capsules allow insertion into any natural environments and conditions. They are also capable of leaving the planet for orbit given enough fuel. Alternative insertion platforms include: 1. Armoured Drop Capsules 2. Parawing 3. Grav Chutes 4. Grav Belts 5. Personal reentry Kit 6. Matter Transporters |
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DC1 - Drop Capsule |
Designed by: Admiral Savage | |||||||||
Statistics: | ||||||||||
1-ton Hull (Cone) -
Streamlined, TL 15 AC: 12 (13 vs. Meson Guns) AR: 0 SI: 50 Initiative: 0 Starship Size: Tiny Cost: .993 MCr (1.241 MCr without discount) Model/ 1h (PP: 14/5) Computer Avionics: Less than 20-ton Sensors: Extremely Close Range Communications: Locator Beacon-Close Range Cargo: 0.82-tons Extra Ship's Stores (.025t,.00135Mcr): 2 person/weeks of Medium Passage Stores (MREs), Annual Maintenance = .099 KCr (.04 KCr if routinely maintained) Routine Maintenance = .05 KCr/Month (.198 KCr per year) |
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Performance: | ||||||||||
Acceleration: 1-G
Agility: 0 Power Plant: TL-15 Fusion ( EP output, enough fuel for 0.01 weeks) 1.6hr= .00005t Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph |
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Active Defenses: | ||||||||||
None | ||||||||||
Weapons: | ||||||||||
None, No
Hardpoints |
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Accomodations & Fittings: | ||||||||||
1x Small Craft Couch (1 Crew) 1x Airlock |
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Crew Details: | ||||||||||
1x Pilot |
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Description: | ||||||||||
The Drop Capsule is
one of
standard the Drop Troop platforms. Drop Capsules are usually
designated by "DC-number of pod-id number on the ship". It normally contains 2 weeks worth of MREs, weapons cargo, and 1.6 hours of fuel. These capsules are capable of surface evac and recovery by their vessels. Half Electronics Suite - Implemented
A same size, price alternative to a 1 pilot couch. The interior walls have heavy pads, shocks, and full body straps for 4 passengers. Each passenger must roll Dex to avoid injury once during re-entry or orbital insertion. |
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Alternative insertion
platforms include: 1. Armoured Drop Capsules 2. Parawing 3. Grav Chutes 4. Grav Belts 5. Personal reentry Kit 6. Matter Transporters |